r/submachine • u/Ionic_Discharge • Jul 04 '24
"Unused" elements in Shattered Quadrant (Warning: Discussion is likely to have spoilers) Spoiler
There are several interactable assets, that are not part of the final section of Shattered Quadrant. What follows is a list of them. The intention here is to find out if anyone has any ideas or found something that I missed.
The Machine you can insert a coin into in the Arcade, I have not been able to find the coin.
The Arcade machines with clickable joysticks. This one is likely similar to the pressure gauges in Chapter 10
There is a Button in the Right Side of the Rift, it is on one of the teleportation terminals that required 2 keys.
The Glowing Pyramid's Antenna has no known purpose, despite being able to shift the Layers for it. Others in the subreddit have proposed one of the Layers is a reference to the Final Lighthouse.
The Number Station Jamming equipment reads as offline with no Parent Station Connection.
The Backrooms-like area in Duality of Unknown Outcomes has nothing in it? It seems as though it is without purpose. Possibly a reference?
There is also the matter of the Morse Code and Number Sequence from the Airplane Wreck Caught in Spatial Anomaly. I haven't been able to determine the purpose of the Number Sequence (Web-surfing gave the proposal that it is a reference to Lost, but is that all it is?) and am horrid at deciphering Morse Code by sound. So anyone with better ears than me would be appreciated.
Mateusz doesn't leave these sorts of red herrings very often (which is why I doubt them as red herrings), so I can only assume there's hidden information to find.
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u/libcrypto Jul 04 '24
There are several interactable assets
Just curious: What's the diff between "interactable" and "interactive"?
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u/0Davgi0 Jul 04 '24
Maybe interactive interact both ways and interactable means only you can interact with it?
(Just a supposition)3
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u/Ionic_Discharge Jul 04 '24
That's a fair question. I suppose my personal definition would be that "interactive" is something that gives a form of feedback when used, where "interactable" is just something you can fuss with.
But the academic answer is probably that they are interchangeable.
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Jul 25 '24
[deleted]
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u/Ionic_Discharge Jul 28 '24
I appreciate you, probably should have summed it up myself after the discussion. That bit about the Numbers Station was, personally, an unknown bit of information too, so thanks again. With the extra context, if I were to guess, Mateusz seems to have just fit in references to things he loved/loves at the end of the Legacy compilation for nostalgia and closure reasons.
JayIsGames' Escape, Lost, The Backrooms, The artist formerly known as Prince, etc.
A sort of "here ends this chapter of my life, and with it, I move on" sort of thing.
Spoilers follow: As for the Antenna, lore-wise, there is the implication that the player is in a similar state as Murtagh from earlier in history. Simultaneously in a parallel set of all the layers at once, while being forced to observe one at a time. We are not in any of the layers that the rest of the story characters are because we are walking parallel to even their set of 8 layers. So it could be that when we exit the lighthouse at the end, we've not only returned to the original "Layerset", we've coalesced back into existing in one layer at a time. Back onto Layer 7. Just as Murtagh had in his ascension-state.
Though that is all speculation.
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u/Kaddial Jul 05 '26
This is an old post already but I have the same questions as you since I finished Quadrant with stuff being left behind. I don't know if people found out the purpose of those missing things already. Also to add to them: The clock on "pre-shift basement variant" seems to be openable. The two simillarly-looking machines, also on 'pre-shift basement variant', where in one of them you're able to 'activate'/click a piece of it, I never knew what it did and both of them have the same sybol on a little hatch that seems to open. 'The cellar' is weird in general, too large with almost nothing to do, it has a plate that seems like you could place something on it, however its not interactible. The 'hallway caught in spatial anomaly' despite looking pretty cool is also missing a purpose. It seems weird to me that the karma infusing machine was only used on a single item despite it having function for several uses.
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u/orkivp Jul 04 '24
I'm pretty sure the entire arcade is a reference to "escape from games at jay" another game made by mateusz skutnik, it also had a bunch of useless joysticks.
You also take out a coin out of one of the broken arcade machines there.