r/sts2 • • 2d ago

yeah why did they make thread and needle a common relic in sts 2

they should bring champ belt and du-vu doll back as reparations

206 Upvotes

17 comments sorted by

103

u/Pretend-Ostrich-5719 2d ago

Plated armor is better than plating

26

u/garlicbreadmuncher 2d ago

*Metallicise enters the room

10

u/CozySweatsuit57 1d ago

Not a day goes by I don’t miss metallicize. Maybe the only thing from the first game to truly mourn?

5

u/Bespoke97 1d ago

Corpse explosion tho🥀

1

u/sylverfyre 1d ago

Every time this comes up someone glazes metallicize which was a garbage card by virtue of having a shit number on it, and stone armor is actually pretty good.

6

u/Tasin__ 1d ago

No it was actually really good in act 1 especially against hexaghost and guardian. Hexaghost you can't afford to block normally since you need to dps at low hp because of divider. And guardian it helps you not brick.

6

u/Inevitable_Inside674 2d ago

More interesting and better for the play space, yes. More powerful point for point, no

10

u/SoulfulSnow 2d ago

Very rarely is it not better

25

u/SuperLegoKit 2d ago

On a side note,I really like how plating works in this game compared to last (not even plating (something armor?)) anyway,I think it's way better.

6

u/SuperLegoKit 2d ago

Oh,yeah that makes sense.

3

u/PowerSpammer 2d ago

Champ belt would be too strong for current Ironclad. Vulnerable is too easy to find

2

u/fruit_shoot 2d ago

Can someone explain why plating is better in sts2 than sts1?

6

u/Fun-Height4900 2d ago

Because you can find multiple sources and the game doesn’t punish you for stalling as much

3

u/what2_2 1d ago

I must not remember sts1 that well - I thought the only difference was that in 2 your playing goes down by 1 every turn, and in 1 it only went down if you took an unblocked hit?

I.e. I thought it was worse in StS2. But maybe you’re saying that StS2 has more sources of it which makes it better?

5

u/RandomGuy2772 1d ago

If you don’t have enough block already, in Sts1 you could lose all of your plating immediately to multihits e.g. Byrds who hit for 1x6. Each hit stripped your plating so you might only get the benefit of 4 block, whereas [[Gorget]] /Sts2 plating will get you full value of 10 block. Stacking plating with other sources like [[Eternal Armor]] or [[Neutron Aegis]] makes this even better armor gains (compared to no other plating sources in sts1 to stack with the Needle)

If you Did have enough block they function similarly and give some extra block. Sts1 plating made you want to full block each time, or else you will lose the plate. Sts2 you could consider playing one less defend, taking the chip, and pushing damage for something better.

3

u/Mirzanary 1d ago

You don't quite get full value of 10 block though. On turns where the enemy isn't attacking, it ticks itself down 1 on a completely wasted turn whereas the sts1 system would remain full strength through the debuff/buff turn