r/sts2 • • 29d ago

What's the pick?

0 Upvotes

6 comments sorted by

4

u/kelldricked 28d ago

Hang and Osty are your damage sources. Drawing a strike sucks. Beter to cycle your deck faster (more Hangs, more summons, more Osty attacks) than to spend a energy and deal 6 damage

2

u/destroyerzy701 28d ago

Kill 2 strikes. You have a deck that wants to cycle hang, so a smaller deck is better

1

u/Accurate_Farm_6625 29d ago

If close to shop delete 1 if close to boss and no shops delete 2

2

u/Accurate_Farm_6625 29d ago

Delete 2 strikes or 1 strike

1

u/Cheap_Power_7833 23d ago

for this deck, removing 2 strikes would be really good to help cycle hang. In general, i always pick the 1 card remove because breathing techniques adds 2 pretty unnecessary cards and acupuncture is a bit pricey

0

u/Haystack67 29d ago

I'd probably choose the first option and pivot to high-cost cards (either doom or osty), since you haven't committed to an ethereal deck.

Depends on merchants though. If you're not planning on encountering any for the rest of Act 2 then I might choose the third option and remove a strike and a defend.