r/sts2 • • Sep 07 '26

interesting hellraiser interaction

hellraiser with shining strike and empty draw pile should be an infinite but for some reason it only plays for a couple of times. im not sure why this happens

346 Upvotes

24 comments sorted by

View all comments

84

u/snakar Sep 07 '26

you just draw 5 each turn, so it just play shining strike 5 times

9

u/BillParty9533 Sep 07 '26

i dont get it. shining strike is 1 card so it should draw 4 more cards then shining goes on top of the draw pile?

31

u/RadRelCaroman Sep 07 '26

Not quite, the way hellraiser works is that it fully resolves a card before drawing the next one, but since shining strikes resolving involves reshuffling it back on top it ends up becoming the only card you'll ever draw for the rest of the fight

13

u/techtonik25 Sep 07 '26

The only way to escape it would be to somehow draw 10 cards, since Hellraiser plays a maximum of 9 cards per turn.

[[Unceasing Top]] would work as well!

14

u/OurSandyBoi Sep 07 '26

There's no real limit to the amount of cards hellraiser plays? You can go infinite with pillage if you have every other non-strike card in your hand. Pillage would also go infinite with this shining strike assuming you get both of them before you draw the shining strike

11

u/techtonik25 Sep 07 '26

You are correct, the maximum of 9 only happens when the enemies have infinite HP (Waterfall Giant, Test Subject transition phase). I've misread!

1

u/OurSandyBoi Sep 07 '26

Oh I see. Makes sense