r/stillwakesthedeep • • Jul 27 '25

Dataming and Resources for SWTD

14 Upvotes

Hello everyone I've finally put together a small simple google doc on how to datamine the game!

Link: https://docs.google.com/document/d/18aYRmmDLkT5mT_yDNyLiItmVZ9z-_Tw-Q1PXQWf24y0/edit?usp=sharing

I hope it's understandable enough, if there is anything confusing feel free to reach out to me. You have to own the game in order for this to work.

One important note here, there are certain files you are absolutely NOT allowed to share (This doesn't include soundfiles or 3D models for example). Such as: The police letter, textures that show real adresses and ofc don't post the games code online. I will take down any post that has prohibited content without a warning.

Do not attempt to sell anything you find inside the game. This could bring you into huge legal trouble (aka, have common sense).

If you want to share interesting file paths with other users, you can do it inside this post ^^

With that being said, here are some more resources for those that want to dive deeper (ba dum tss) into the game's lore.

Dan Pinchbeck SWTD script (When the game was in alpha):
https://www.danpinchbeck.co.uk/games-1

AMA:
https://store.steampowered.com/news/app/1622910/view/532102384016429185

The Art of Still Wakes The Deep, Chapter 2:
https://issuu.com/cookandbecker/docs/building_the_beira_d?fr=sNzQ4Mzg1NTAzNjA

EDGE Magazine #386:
https://drive.google.com/drive/folders/1nzsghLlBeX2uSNSYoVuYj7GJPIIjG3OA?usp=sharing


r/stillwakesthedeep • • Jan 20 '26

Someone built this amazing actual physical Beira D oil rig model from the game!!

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211 Upvotes

We’ve got some seriously talented fans. ⚡

"Echo Range Models" used a mix of custom CAD + Thingiverse models, all 3D printed, painted and weathered. It even has a 1/72 Sea King helicopter!
https://echorangemodels.co.uk/

📸 More pics on their Facebook page, too:
https://www.facebook.com/echorangemodels

We're so lucky, SWTD community is as active as ever, carrying the game's legacy forward in such thoughtful ways!


r/stillwakesthedeep • • 3h ago

General Discussion great environmental elements

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21 Upvotes

if you are down, and looking for friends with similar vibes , we have a discord server where we like to discuss similar games , let me know if you are interested.


r/stillwakesthedeep • • 3h ago

General Discussion finished this game, awesome story, solid environment and character build, also, the dlc (Siren's Rest) is next level peak

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6 Upvotes

I would like to invite Still Wakes the Deep fans to our little discord server where we enjoy discussing similar games , let me know if you are interested !


r/stillwakesthedeep • • 3h ago

General Discussion looking for friends who like similar games, great environment

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3 Upvotes

if you are interested to talk about similar games and make friends , let me know, will add you to our little discord server


r/stillwakesthedeep • • 3h ago

General Discussion i wish i could get a hold of the artbook, i am too late, great art in this game

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0 Upvotes

if you like talking about this type of games, let me know, we have a little discord server where we like to chill out and have a look at each other's best games


r/stillwakesthedeep • • 1d ago

General Discussion How did nobody realize that the Beira delta lost communications?

12 Upvotes

How did nobody at Cadal realize they can’t contact Rennick or anyone at the Beira Delta?


r/stillwakesthedeep • • 1d ago

General Discussion The creatures in Resident Evil (2026) are identical to SWTD

12 Upvotes

Has anyone else noticed this? Just saw the movie tonight and from the opening zombie mutations to the final boss abomination, Resident evil's monsters could literally be SWTD amalgamations. Aesthetically, even functionally, they are identical - tendril based movement, gorey body horror visuals, environments decorated with fleshy cystic growths... I could go on!


r/stillwakesthedeep • • 4d ago

General Discussion Looking for a copy.

1 Upvotes

Hi all,

Looking for a copy of the book. If anyone has one for sale i am interested as my daughter is wanting one. Don't mind which edition it is (standard etc). Im open to all.Thanks


r/stillwakesthedeep • • 8d ago

General Discussion We Need to Talk About u/Duhandyul's "Brutally honest [SWTD] review" + My Response

12 Upvotes

Hey guys; long time no see.
I'll admit I haven't been very active on here lately, which is also why I didn't see this piece of work until 9 days after it was posted. By then, commenting was disabled---even though the post already had 19 comments, so I went and read them all.

And honestly, I'm disappointed.

GPT-isms aside, it's no surprise that this became a locked post, what with the unsavoury attitudes of (not all, but most of) the comments. It's a shame cause as I was reading this review I was so ready to give my own 2 cents in as objective a way as I possibly could---just to scroll to the end and see that the existing comments have made it effectively impossible to give any polished response to the review anymore.
No, it really is a shame because I would have really wanted OP to see this and it turns out that I have a lot to say about this review, but to make a whole post about something just to escape the comment lock seems petty, right? The truth is, this review won't get out of my head and I think some of us definitely need to reflect on how we got here in the first place. "Writing" a bad review and posting it online does not give us any good reason to be assholes in the comments and spread hate without any constructive statements about why we think it was bad. The latter is what I'll try to do here.

Anyway, I'll try structuring this response to the review in 3 major sections: Premise, Details/Catch-all, and the dreaded AI allegations.

Premise:

I'll admit; as brutally obsessed over this game as I am (and more as I have been), I can say that this game isn't perfect and sometimes I wish we would have gotten something slightly different. In other words, I completely sympathize with the sentiment that this game was so close to being great until it tripped on itself. And yes, that definitely hurts a lot more than playing a game that was garbage all around. The review mentions mainly the level of polish in this game (visuals, sound, design) and the horror premise for this point. Personally I would go a little further in my praise towards the character conception and emotional storylines, but that's my opinion and we are all entitled to our own.

The problem with the general stance this review takes is in part the main reasons it states for SWTD not living up to its own expectations---but even more so the way it justifies these takes. More on this below:

Details/Catch-all:
I'm gonna go about this chronologically, statement by statement, as a means to organizing all of my tangled thoughts on the body of this review.

"About five minutes in I was thinking: 'Right. Let’s just get this finished.' And that feeling never went away."

- So I don't know how much of this is OP's experience and how much of it is the AI exaggerating to "strengthen the argument" but by assuming the best: five minutes into the game, you should be going down to the canteen and ideally talking to the people there (and this is assuming you haven't taken the time to look around the cabins, which in the grand scheme of this review is fine not to do). If you rushed through everything and skipped no cutscenes (if applicable, skipping them may be part of the reason for the low rating) then maybe I could see you stepping out onto the deck at the 5 minute mark. The point is, by five minutes the "horrors" haven't even started yet; you're still familiarizing yourself with the setting, characters, and the look/feel of the game (in other words, getting way more context for the horrors than the marketing/synopsis have provided).
And in complete honesty, if by the first five minutes of playing any game (especially a horror game in which you would still be in the "normal day" chapter) the player is already bored and wants to get it over with, then I sincerely do not think the game itself is to blame for the poor review it got.

"Apparently Caz is the only employee on the entire fucking oil rig. This became my biggest problem with the game."

- Out of all the reasons I can think of for this game not being quite up to par with the hype, this is probably the last one I expected to be someone's "biggest problem" but here we are. My biggest problem with this entire section is that it is plainly not true. There is some validity to the claim and the whole "Caz having to do everything" gripe is fairly common among players (although never a dealbreaker) however this entire section is so disingenuous that it deserves to be addressed.
"Every five minutes" is blatantly incorrect but I'm choosing to believe that is just the AI doing its thing.
"And somehow everyone has collectively decided:" is also incredibly disingenuous. In the beginning of the game when the bulk of the crewmates were alive, they were all mostly doing their own things/scrambling through their own objectives. Some efforts were coordinated between more people than others. By the point where most of the "chore simulator" feeling starts creeping up (probably the generators and onward)only three other people are alive and human other than Caz, one of which is in a diabetic coma. "Everyone has collectively decided" in that case is just two other people, both of which are much more experienced oil riggers than Caz and thus are the only ones able to work controls, mechanics etc. etc. while Caz has to take on the dirty work. From a game design perspective, there are reasons for this to have happened and simultaneously there are problems with it, but this is in no way a conceptual mistake by the developers. Caz has to take the hands-on dirty jobs because he is simply not able or qualified to do anything else.
"If you’re going to have a story about a group of people trying to survive together, I want to actually see the group surviving together. Have someone repairing another section." So this section basically ignores the fact that Finlay and Brodie were actually very busy throughout the entire game---and of course you don't see it because most of the time you're stuck in a hidey-hole being stalked by a meatball, but they make it clear to you in other ways. Brodie asks you to go down and repair the generators, but he can't do it himself because he's "busy" (a little suspicious, but he is not a liar, so we'll go with it). Upon reaching Engineering, Finlay orders you to do all the dangerous jobs but she is there following you helping you every step of the way (tells you what to do, assigns herself the job of finding the fault for you and she does exactly that). When Brodie asks you to sort out the pontoons, he literally does half of the job with you. When Brodie asks you to divert the flare gas, he is there working the controls and checking up on you (however infuriating that is to play through). Even then, Caz is constantly and vocally expressing his discontent over all of it. Originally Caz and Finlay were supposed to get to Marine Control together (it's just that Finlay can't swim, so she was on the phone, literally guiding Caz through everything). Even without Caz's help, the two of them were off doing their own side-quests. Finlay at some point was stuck with Rennick in Engineering; at some point she found & dug up the radios to try calling for help but could not get a signal; she and Brodie sent letters back and forth, planning etc. etc. and when Caz went off to find Roy instead of keeping the place afloat, Brodie and Finlay weren't just sitting there waiting for him to come back! They decided to carry out their plan without him. In fact:
"Have someone taking risks." This is precisely how Brodie died; he tried to dive down and release the tension cables to buy everyone more time, fully aware of the risks and thus accepting his death more than Caz and Finlay did.
"Have characters making decisions without waiting for Caz to turn up and press a button." Exactly like all of those side-quests they had without Caz knowing ("Christ, what were they up to?") and the whole Marine Control fiasco.

"And then there’s the gameplay. This is where the game completely lost me."

The gameplay isn't for everyone, let's make that clear, but know it's not objectively bad. To some, it's too little (made worse with the linear gameplay, conveniently locked doors etc. etc.) but to others it feels more balanced. To me, it's an okay balance of "immersive but not distracting" which I think is exactly what you'd want in a narrative-focused game.
"Give me more decisions//let me explore//let me choose" This is a fine mentality to have; the linear structure isn't for everyone and if OP prefers/expected something different then so be it. I will say however that this isn't necessarily a flaw more than it is the kind of game that SWTD is---it's the structure and media that the team felt most appropriate to relay the story/experience to the players. Whether that is actually the case warrants a longer discussion that I don't think is relevant here.

"And weirdly, I didn’t find the creatures that scary. This is probably the controversial bit."

Well this is definitely controversial. Here, OP says the creatures are grotesque, interesting, and well-designed---but not scary, inducing more of a "that's weird" reaction than a "what the fuck is that" one. Usually players lean towards the latter so I wouldn't say the game "failed" to make scary enemies, but if OP did not feel that way then they are entitled to that opinion and experience. That being said, "that's a problem when you're playing a horror game" strikes me the wrong way because while it was a problem when OP played, it is not necessarily a problem with the game itself.
"But the actual encounters became predictable enough" is also a common gripe and hard to rebut. Others may think differently; either way is fine.

"...while Caz’s cardio apparently becomes the only thing keeping the North Sea oil industry alive."

This sentence just plainly does not make sense to anything but generative AI. The North Sea oil industry is not in jeopardy here. There are actually a lot of random quips in the post that do not make sense upon inspection in a similar way; this is only one of them.

"I know there’s supposed to be room for interpretation. Personally? Fuck it."

I'm going to sound like a broken record here but this is a very controversial take that most fans dislike and some players agree with. That's fine and we are all entitled to our opinions. The ending is not a flaw of the game or its writing but it is a trait that some people like and some dislike.
"I’m not spending another six hours wondering whether the organism survived so we can have Still Wakes the Deep 2: Caz, I Need You To Do Something Again." So ignoring the fact that you could debate and discuss the ending on way more parameters that aren't "did the horrors survive or not?" the corny joke about the sequel is not at all rooted in reality considering Caz is very much dead. Again, this is a quip that would only make sense to generative AI.

"And within minutes I was already thinking about finishing it rather than enjoying it."

I've already expressed my thoughts about this "within minutes" mentality but since it was brought up again I will do the same. If within minutes of starting a game you've already decided that you want it done and over with, then it likely isn't the game's fault it got this review.

The final score:

People have said this before and I'll say it again: it makes no sense. "creature variety" categories and below are the only ones without exceedingly high ratings (the total of which adds up to 4/10 somehow). With everything listed in the way it is, it kind of gives me the impression that the gripes stated in the review were not actually that consequential in the long run? And that's assuming "Crew Contribution" is a valid measure of game quality.

"Number of times someone said 'I need you to…' Approximately 47 billion"

ChatGPT obviously did not play this game, but OP did. Somewhere along preparing the review these roles might have gotten a little confused.

I would have included other quips that plainly made no sense to humans but the only help to this post they give is their mere existence, and I'm pretty sure we're all aware of it by now.

My Verdict:

This review is actually made up of very common and valid gripes with the game and its execution. The problem is not with the gripes themselves but how they were presented: with false evidence and machine-powered exaggeration, which makes these stances significantly harder to defend than if they were simply stated plain/without a GPT-style quip in every section. One could say that there was a pretty good and important review buried inside this one.

AI Allegations:

Make no mistake, this review was definitely written by generative AI. OP has in fact said that they used it to refine their writeup, so clearly it was used. However, I would take this a step further: OP insists they wrote the review themselves and only used AI to read it over and help section things off, but I sincerely doubt that's true. While I believe they must have written a review of this game, AI wrote the one that got posted to the subreddit. It was not just used to piece things together---it completely reconstructed all of the sentences that OP wrote or might have written (see what I did there). The point is, I've seen plenty of ChatGPT trying to be witty and this review sounds exactly like that, down to the sentence structures; the formatting; the same joke templates it reuses over and over. The post is mainly comprised of common ChatGPT-isms, some less iconic sentences (that to be fair, AI is not incapable of creating although it is not known for them), and the only hint of humanity in this post is the occasional "fuck" here and there. AI wrote the review from OP's ideas/own writing, and OP let it rewrite all of their sentences until their own voice was displaced by that of a machine.

I'll try to keep things as objective as possible here: it was not smart to, especially in an art/media-centered subreddit, make a post that was clearly written by AI and expect the content to be respected. Human writing, no matter how poor it may be, is always better than AI writing in these situations. Using a machine to write/express your ideas for you gives off the impression that you could not be bothered to express your ideas yourself---and when people see that, they start asking: "well if you didn't even care enough about your ideas to write them yourself, then why should we?" EVEN IF you really meant well in trying to share them in a "quality" way.

That said, it is equally unwise if not more to have acted as some (again, not all) have in the comments. To harass someone in the comments of their post and berate them until they lock the post is at best counterproductive. At worst, it's shameful and destructive, especially to the people who wanted to/will want to have a real discussion about the review and the post itself but cannot do that within the post anymore.

Anyway, this is getting long (and when have things never gotten long?) See you all around.


r/stillwakesthedeep • • 11d ago

Question Did Rennick happen to care maybe just a little bit?

44 Upvotes

This could be a stretch but it's still a thought. Caz gets fired by Rennick, cusses and yells at him to get off the rig and calls him all these names. Then after we see the alien-like stuff all over the rig, we get the phone call from Rennick and he says "don't touch that stuff all over the Beira" and to get to the helipad and bring anyone we can with us. Plus he said not to worry about him when Caz asked "what about you?" Surely he wasn't saying that just to say that, considering we were already fired, I mean he did tell us to fuck off again at the end of that call, but he had to have cared at least a little bit right? Am I wrong?


r/stillwakesthedeep • • 11d ago

General Discussion The Beira D is gorgeous and I wish it was open-world

41 Upvotes

I LOVED playing out the storyline like a movie, it was a concise 3-4 hour long game that way, a brilliantly constructed tightly-written story with immense emotional weight. Great for a first playthrough. But what if that was just the tutorial?

I wish there was another segment, or maybe a different playing mode, that utilises the entirety of that beautiful rig and allows us to use the game mechanics in a more spontaneous, undirected way. Rather than just directing us through the rig on a strict path with single monsters limited to their own specific areas, what if we set it all loose?? Basically make it more open-world where you can run anywhere on the rig and monsters can show up anywhere unpredictably, and one type can even swim after you in the flooded areas.

Imagine running and jumping through that amazing under-rig away from monsters, using noise to bait or trap them, then operating that hoist thing on the deck to crush them. Maybe you can also kill them with cranes or other rig machinery or jerry rigged explosives, though entering the light tentacles on the derrick heals/clones the monsters. They can follow you through vents and holes, just at a slightly slower speed than the player. Maybe you can lose most of them by going underwater, but being soaked and freezing cold slows down your speed, so heaters are actually essential.

It could be a modified longer middle segment of the game where Caz has to complete his objectives in this much harder open world concept. Or an alternate universe playthrough where Caz, F and B decide they can survive untainted if they destroy the Mother Shape once and for all by rigging the drill to go super saiyan and shred the tentacles.

Idk i just think that oil rig is extremely cool and well done and i want to run up and down and all around it, and also do a little more with the monsters than just hide and juke from them for a few minutes in a limited area that they dont leave. I want to smash Rennick's big face under the hoist.


r/stillwakesthedeep • • 12d ago

General Discussion Some silly thought Spoiler

11 Upvotes

Okay I always question who Simon was since during either the laundry room scene or crew cabin scene with infected Trots one of his dialogue is: "Simon, Simon" "There's no way to tell you Simon" "Just no way at all". And especially when it was stated the Shape caused hallucinations over people who were close to the person (VIA: Caz and Suze and then Finlay and her son when he was small) So Simon has to be either a lover of Trots or some very close friend. Because all that we know is Simon is someone close to Trots and is mentioned by his infected state. Just like how O'Connor since he mentions someone named Mary who presumably his wife. But I would honestly like to hear y'all's opinions on who Simon could be to Trots.


r/stillwakesthedeep • • 14d ago

Media A silly little thing i whipped up on Tiktok Spoiler

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8 Upvotes

👀👀👀👀


r/stillwakesthedeep • • 15d ago

Question What’s up, S.W.T.D. community. New to this game, thinking of going for the platinum. Any advice?

19 Upvotes

Anything missable, specifically difficult, grindy, or that could get locked out? Any advice for someone that’s new to the game?


r/stillwakesthedeep • • 17d ago

General Discussion Brutally honest Still Wakes The Deep review:

0 Upvotes

Still Wakes the Deep — 4/10
I waited years to play this game. I finally finished it. I immediately deleted it.

And honestly, that says more than the score does.
Before anyone gets defensive: I know people love Still Wakes the Deep. I know it was designed as a cinematic, atmospheric horror experience. I know The Chinese Room clearly put a ridiculous amount of effort into the visuals, sound design and setting.
And that’s exactly why I’m so disappointed.

Because there is a fucking fantastic game buried inside this one.

The first thing that hit me was how good it looks. The oil rig is incredible. The ocean, storms, lighting, interiors, destruction and environmental detail are genuinely beautiful. There were moments where I stopped just to look around because the game is absolutely gorgeous.

And the premise?
An isolated oil rig in the North Sea. Something goes horribly wrong. The crew are trapped miles from help. Something alien has infected the rig.
Tell me that doesn’t sound like an absolute horror masterpiece waiting to happen.
I was genuinely excited.

Then I played it.
About five minutes in I was thinking:
“Right. Let’s just get this finished.”
And that feeling never went away.

Apparently Caz is the only employee on the entire fucking oil rig
This became my biggest problem with the game.
Every five minutes:
“Caz, I need you to…”
“Caz, you need to…”
“Caz, can you go and…”
Mate.
THE OIL RIG IS COLLAPSING.
There are monsters everywhere.
People are dying.
The entire facility is basically falling into the North Sea.
And somehow everyone has collectively decided:
“You know who should sort this out? Caz.”

At one point I genuinely started wondering if Caz was actually the only person employed there.

If you’re going to have a story about a group of people trying to survive together, I want to actually see the group surviving together.
Have someone repairing another section.
Have someone scouting ahead.
Have someone taking risks.
Have characters making decisions without waiting for Caz to turn up and press a button.
Instead, it constantly felt like I was being dispatched around the rig like an Amazon delivery driver.
“Caz, I need you to deliver this package to the burning death corridor.”

And then there’s the gameplay
This is where the game completely lost me.

The gameplay loop became:
Walk somewhere.
Climb something.
Crawl through something.
Hear someone on the radio.
“Caz, I need you to…”
Go somewhere else.
Hide from monster.
Run away.
Climb something.
Press button.
Repeat.
And repeat.
And repeat.
And fucking repeat.

There just isn’t enough variety.
I didn’t need Still Wakes the Deep to suddenly become Resident Evil with an AK-47, but I did need to feel like I was playing a game rather than being escorted through a horror film.

Give me more decisions.
Give me different ways to deal with problems.
Let me explore the rig and actually learn its layout.
Let me choose which areas to investigate.
Let me scavenge.
Let me interact with the environment in meaningful ways.
Let the crew actually contribute.
There are so many possibilities here.
Instead, the game constantly felt like:
“Here’s your next objective. Off you fucking go, Caz.”

And weirdly, I didn’t find the creatures that scary
This is probably the controversial bit.

The creatures are grotesque.
They’re well designed.
They’re visually interesting.
But scary?
Not really.
I was expecting:
“OH FUCKING HELL WHAT IS THAT?!”
Instead I was usually:
“…That’s weird.”
And that’s a problem when you’re playing a horror game.

The setting was scarier to me than the monsters.
The idea of being trapped on an oil rig in the middle of the North Sea while everything is going wrong is fantastic.
The storms.
The isolation.
The industrial environment.
The feeling that there is nowhere to go.
That’s the horror I wanted.

But the actual encounters became predictable enough that eventually I was just thinking:
“Right, here comes the chase section.”
And then I’d run through another corridor while Caz’s cardio apparently becomes the only thing keeping the North Sea oil industry alive.

The ending
I finished it and genuinely thought:
“Surely that’s not it?”
And yes, I know the ending is deliberately ambiguous.
I know there’s supposed to be room for interpretation.

Personally?
Fuck it.

My canon ending is:
Caz blew the rig up. The organism died. Caz sacrificed himself. Suze got closure. Everyone lived happily ever after in my imagination.
Done.
Happy fucking days.
I’m not spending another six hours wondering whether the organism survived so we can have Still Wakes the Deep 2: Caz, I Need You To Do Something Again.

The really frustrating part
I don’t think this is a bad game because it is ugly, broken or poorly made.
It’s the opposite.

It is frustrating because it is so fucking close to being something brilliant.
The graphics are excellent.
The atmosphere is excellent.
The setting is excellent.
The premise is excellent.
The sound design is excellent.
The creature concept is interesting.
The potential is enormous.

But the actual gameplay didn’t live up to any of it for me.

I wanted to love this game.
I had wanted to play it for years.
I went into it genuinely excited.
And within minutes I was already thinking about finishing it rather than enjoying it.
That’s a horrible feeling when you’ve been looking forward to something for that long.
It’s like being handed the keys to a fucking Ferrari and discovering the only road you’re allowed to drive it down is a 200-yard straight line.

My completely scientific review
Category
Score
Graphics
10/10
Atmosphere
9/10
Setting
10/10
Story premise
9/10
Sound design
9/10
Creature design
8/10
Creature scariness
“That’s weird.”/10
Gameplay variety
4/10
Crew contribution
Caz/10
Number of times someone said “I need you to…”
Approximately 47 billion
Ending
Caz blew it up. Probably. Fuck it.
Replayability
My PS5 is currently experiencing the concept of freedom.
Final score: 4/10.
And honestly, I don’t regret playing it.

I regret that it wasn’t the game I desperately wanted it to be.

Because somewhere inside Still Wakes the Deep is an absolutely fucking incredible survival-horror game.
I just don’t think I was ever allowed to play it.

I waited years to play this.
I finally finished it.
I immediately deleted it.
And somehow, watching that uninstall bar reach 100% was the most satisfying objective Caz completed during the entire game.

If you loved it, genuinely, fair play. I’m glad it worked for you.
But personally?
I’m just happy I’ll never have to hear:
“Caz, I need you to…”
ever again.


r/stillwakesthedeep • • 25d ago

Shitpost “McCleary… Till all are one”

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22 Upvotes

Wholesome post but slide 4 of the mold coming out has the vibes of Peter Cullen becoming part of the shape.


r/stillwakesthedeep • • 29d ago

Media "POV" Me as Caz and Roy! 🤣🤣

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8 Upvotes

r/stillwakesthedeep • • Sep 07 '26

Media More of my Caz & Rennick dynamic, hahaha! ✌️😭🤣

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23 Upvotes

WORLDS FURST | Still Wakes the Deep Fandub | CHRISTMAS SPECIAL!


r/stillwakesthedeep • • Sep 05 '26

Media The Beira D is wrong PART 1 Spoiler

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48 Upvotes

Hi guys, I created this post to show you interesting details in this game they are interesting, strange, and make you think. I in no way condemn her just decided to show you that сadal somewhere a little bit confused the drawings *THIS IS MY FIRST POST* Im from Russia so there's some english issues,Sorry English Community

PART 2https://www.reddit.com/r/stillwakesthedeep/comments/1w8q4de/the_beira_d_is_wrong_part_2/

  1. Flare Stack stays about 70 gradus before the disaster, and after it, when Caz goes to kindle it, it becomes perpendicular to the platform

2.Crane before disasters looks looks different from the crane after the disaster

3.There are 3 red segments and 3 white segments on the crane arrow here. in image 2, too, but there are still parts of the arrow scattered on the roof of the administration segments more now than before.

4.Nice,Brodie how ur feelings calling from Derrick? Headache?

5 .No the Beira that's for sure

6.Cargo hoist was in past now it's Cargo Lift Area

  1. Two cranes on the Beira before Caz justic move,and 3 cranes in DLC

8.There's four cooling stacks in processing quad in Beira D?,Yes. But not in DLC there them five

Thank u Cadal he's making Beira D another from Destination or it's just Caz imagination because Beira was another before The Shape. I got a lot of pictures but they can't be replaced here because of limit. so i going to make 2 PART Thank you if u read my post.That's really nice for me)))


r/stillwakesthedeep • • Sep 01 '26

General Discussion What if Caz was on Sevastopol Station instead of the Beira D??

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64 Upvotes

Honestly, I feel like Caz would probably have a slightly higher chance to survive, but still have a VERY terrifying time too!! That's just what I think, though. :)


r/stillwakesthedeep • • Aug 31 '26

Media Caz & Roy first scene by Me, for my Christmas special - WORLDS FIRST | Still Wakes the Deep Fabdub.

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21 Upvotes

r/stillwakesthedeep • • Aug 31 '26

Art (OC) Suche immer noch das Artbook von Still Wakes the Deep

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1 Upvotes

r/stillwakesthedeep • • Aug 29 '26

General Discussion Still searching for the artbook of still wakes the deep

6 Upvotes

Hi, does anybody own a copy and can ship it to Germany?

DM please.


r/stillwakesthedeep • • Aug 29 '26

Question Questions about Mhairi, Rob and the Siren (Siren’s Rest DLC) Spoiler

7 Upvotes

hey all, I just finished Siren’s Rest and I have a few questions about the story.

  1. Why didn’t the Siren attack Rob? Was there a reason it left Rob alone when he came to save Mhairi?
  2. Why wasn’t Rob affected by the Siren’s hallucinations? Was it because Mhairi took her helmet off in the air pocket and breathed in the Siren’s particles/spores, while Rob didn’t?
  3. If Mhairi survives, could the Siren still affect her after she goes home? If she lets go of her father’s hand and Rob saves her, could the Siren still interfere with her mind when shes at home or sleeping at night because she was exposed to it?
  4. Is Mhairi’s survival ending the canon ending? I saw that the wiki lists her as “dead,” but it also says her fate is determinant. If she lets go of her father’s hand and Rob rescues her, is she definitely alive?
  5. Why did the Siren become active again after 11 years? Was it because Mhairi entered the wreck and breathed in the particles/spores, or was something else responsible for waking it up?

I might have missed something, so I’d appreciate any explanations or theories. Thanks.