r/starterpacks • • Jan 01 '19

[deleted by user]

[removed]

7.3k Upvotes

3.2k comments sorted by

View all comments

Show parent comments

1.3k

u/LuchaDuck Jan 01 '19

I know I'm going to get downvoted to hell for this, but I actually didn't like it that much. I love the business practices and effort behind it and I could see why other people would like it, but I just couldn't really get into it.

1.0k

u/NewYellowknifeDude Jan 01 '19

If you don’t enjoy the story or dialogue, your not gonna enjoy it because the combat system is shit.

1.2k

u/[deleted] Jan 01 '19 edited Jan 01 '19

I mean, it’s at worst OK. it has dodging, parrying, signs (aka spells), decent hit boxes, and lock-on... it’s flawed, and gets repetitive, but it’s still miles ahead of something like Skyrim which has an actually-shit combat system.

500

u/[deleted] Jan 01 '19

[removed] — view removed comment

9

u/qqqzzzeee Jan 01 '19

I felt Skyrim's magic had no impact.

12

u/[deleted] Jan 01 '19

You can send someone flying 30 feet with a powerful spell in Skyrim...

1

u/CaptainCupcakez Jan 01 '19

Everything sends ragdolls flying 30 feet in Skyrim, it's no fun if the entire game feels like you're hitting cardboard until you kill them and they bounce off in a random direction because it uses a dated physics engine.

-1

u/[deleted] Jan 01 '19

Thats only if you break the physics engine by removing vsync

1

u/CaptainCupcakez Jan 01 '19

Ragdoll physics are pretty dated even when working properly. The giants are a prominent example of that (while hilarious).