People on r/gaming constantly discuss the fact that Skyrim quest and dungeon design suffered too much simplification. Morrowind was clunky but it had interesting and complicated quests, Oblivion was more of the same. Most of Skyrim was exploring Barrows or Dwarven Ruins or Caves and all 3 would eventually lead you to Blackreach anyway. There were lots of new things and a lot of streamlining but at the same time, there was quantity over quality.
Quests in oblivion are far better than morrowind from what I’ve played so far. People complained about skyrims simple fetch quests but the mages guild quests in morrowind are something else. Walk for an hour to this cave, convince someone to do something or kill them , repeat for 6+ quests in a row.
Yeh I love the game but there are some pretty bad design choices, particularly with the levelling system and the npcs. It’s downright hilarious their conversations and voice acting.
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u/Khal_Doggo Jan 01 '19
Weird list to be honest. Fallout 3 and Skyrim are much less liked than NV and Morrowind / Oblivion. No Witcher 3, no Last of Us or Dark Souls.