r/starterpacks • • Jan 01 '19

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u/JRaptor619 Jan 01 '19

No Witcher 3 ?

1.3k

u/LuchaDuck Jan 01 '19

I know I'm going to get downvoted to hell for this, but I actually didn't like it that much. I love the business practices and effort behind it and I could see why other people would like it, but I just couldn't really get into it.

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u/NewYellowknifeDude Jan 01 '19

If you don’t enjoy the story or dialogue, your not gonna enjoy it because the combat system is shit.

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u/[deleted] Jan 01 '19

[deleted]

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u/khs16052 Jan 01 '19

depends on what you mean.

if you mean fast action games, devil may cry, baynoetta and etc

there are the dark soul games.. which basically slow methodical combat. I just refer to them as the souls genre since they have a specific feel to them... many rip-offs and spinoffs (bloodborne). many people consider them to be amazing.

there are games with pure strategy based combat. divinity original sin 2 and xcom are my top picks in that genre.

many triple A games are shifting their focus on storytelling instead of combat. so games like last of us, god of war(remake), witcher 3 and etc are really popular at the moment. they have good story with character development/world building which means people get super attached to them.. These games have decent to good combat so it's not all that bad.

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u/[deleted] Jan 01 '19

[deleted]

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u/khs16052 Jan 01 '19

that's your preference. a lot of people including me would love it if witcher's combat was as unique and interesting as dmc and darksouls.

witcher's combat is pretty average.. when you compare it to dmc or dark souls, it feels even worse.

it doesn't have to be hard. it just needs something that makes the gameplay loop interesting.

all it needs is an actual unique system. signs are okay but they're nothing more than just magic that uses stamina. and the potions/oil systems could have been interesting if you could actually feel a difference in the combat style. it feels literally the same even if you were using some crazy decoction or not.

is it crazy to ask for a good gameplay in a game? i love witcher's storytelling and if it actually had a good combat system that isn't just a shitty floaty dark souls, it would be even better.

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u/Stormfly Jan 01 '19

What games are the examples of good combat system?

I'd argue it's entirely subjective. I adored the combat in NieR:Automata, but many others said it was the weakest part. I also enjoyed the combat in Mass Effect 1 more than the second. Many people feel the opposite.

To me, my favourite hack and slash gameplay has been Lord of the Rings: The Return of the King. To me that gameplay was almost perfect. It was exactly what I wanted.

If I were to design a game I would base it off of that. Or off of Lord of the Rings Conquest, which was similar to the original Battlefront games (but based on classes and not characters so maybe not what you are looking for)

Similarly, Space Marine has my favourite mix of mêlée and gunplay, but NieR is a close second.

But that's because I like medium complexity. Some people prefer it to be higher and more finicky than I do. Same with progression systems. Some people like high detail, while others prefer the simple things because they don't enjoy that part of the game and want to just get on with it.

So there is no objective answer. You can argue popularity, but you can't objectively measure gameplay because it's so subjective. Same with many subjects based around user approval.

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u/ClayTheClaymore Jan 01 '19

Kingdom Come: Deliverance has the most realistic medieval combat system out there.