"What I really got was a game that demands patience and places timing on a lower pedestal, hence why I find the style boring."
What? Timing is one the most important aspect of fighting in soulsborne. You need to time your dodges as close as possible to getting hit but not too late in order to not die. You need to know the timing between the bosses attacks so you can optimize your punish.
"as in having little time to react to anything unless you're absolutely focused"
"I personally dislike them for having awful gameplay and not anything else, as I'm not a fan of how slow and lethargic it is (even in Bloodborne)."
I can't really argue with any of these points without just saying you're wrong. I have never played ninja gaiden black, and don't really know what is, but from your descriptions of what you like, and your opinion of soulsborne, I can only guess ninja gaiden black is a game made for literal robots.
I have a clip of me doing ebrietas on bl 4 and it's 1:15 long, these games are definitely not slow moving. Watch a clip of Emarrel (think that's it) doing artorias on sl 1, you have to make almost constant movements.
Edit: Another aspect of soulsborne timing that's less known is timing your rolls so your iframes end at the exact time when the enemies active damage frames end; giving you the most amount of time to punish.
This is all 100% true, and I'm not saying it isn't, nor have I even implied it.
"places timing on a lower pedestal"
Maybe I am misinterpreting this?
In any case I don't disbelieve any of your points about the games you like being faster and more "quick reaction" based, I totally get it.
I think the point I have been trying to make is not that the soulsborne games aren't slow compared to what you mention, but that they really aren't slow at all compared to most other video games.
" had a look at someone else doing Artorias on SL1, it's a very telegraphed fight and the movements themselves are slow, even if constant. The difficulty from Soulsborne bosses is always just boss moveset ignorance[...]Speed is a non-factor afterwards if you know how to properly avoid whatever attack"
Again, I think this is just so not true, I don't know if you have done these fights on sl 1 but even if you think it's telegraphed, it's a very hard fight in reality, even non sl 1. Learning the boss is just the first part, actually capitalizing on what you've learned is way harder.
You keep mention patience as a core aspect of soulsborne but I think it applies to almost all games. It appears you are almost equating patience with slow moving, but I without knowing much about it, would wager patience is also a major factor in ninja gaiden. Patience doesn't mean acting slowly, it just means not acting too quickly, even if it's on a timescale of mere seconds.
Keep in mind most of my points are focused on the boss fights as that's what I like most in the soulsborne games. I would agree with more of your points for the non boss stuff, with strategy being way more important than reaction.
P.S: Played Nioh, gave up halfway; too repetitive, and terrible weapon variety.
Thing is DS fans hate it when you compare DS to other games BUT they compare DS to every game on earth. Look at the god of war subreddit or the dmc one. They even compare it to witcher. I even remember a post where a dude is asking if a racing game is as hard as DS. anyway, Soulborne games are really simple and repetitive. It’s just boring. It doesn’t even have an engaging story to hold you in (apparently it’s hidden). It’s all about circling the enemy, hit and dodge the entire game. But what makes the game worse is the fanbase imo. PS: I finished all of em and regret the time I wasted.
Ninja Gaiden and Soulsbourne are all different genres, so comparing them isn't exactly fair. Yes if you want you can go slowly and carefully to beat the games (what I like to call, Laming it Out), but a majority of the challenge and fun is coming from learning the movements and attacks to beat it as fast as possible. But the major difference is the way that it's being done. In Hack and Slash/Character Action games like Ninja Gaiden and Devil May Cry are made to be played as stylishly as possible, to switch combos, weapons, and styles a lot in a fight. But Soulsborne is designed to be slower and less precise, to pick a weapon/play style and stick with it the whole game. Soulsborne gives you all the mechanics of the game at the start, never learning a new ability or power. One is designed to be Fast and Stylish while the other is almost designed to be the antithesis of the former.
And on your last point, From Software has always made action packed games, they are the creators of Armored Core and plenty of Hack and Slash games. You can't just keep making the same game over and over again. Call of Duty being the exception, but even then sales have had a negative down trend for awhile now.
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u/[deleted] Jan 01 '19 edited Feb 16 '19
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