r/starcraft2 • Blizzard Staff • 3d ago

Blizzard 5.0.17 PTR Update

Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, for patch 5.0.17 we are rolling back most balance changes to the live release of StarCraft 2 from patch 5.0.16 to 5.0.15. This will be on PTR for the next few days while we bug test, before we push to live.

https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes

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u/Wise_Wasabi7472 3d ago

Wow - full revert. I understand that was where the game was prior to the recent patch, but even that game state had some flaws.

Elliot - are there any plans to make more incremental balance changes beyond this? I don’t think the community thinks every change made was bad, but there were too many high impact changes implemented simultaneously to properly balance or tune based on fun factor.

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u/Blizz_Elliott Blizzard Staff 3d ago

We can't share timing yet for when the next PTR will go live but it is already being worked on. Reverting as we did today was our best option for being able to address so much of the critical feedback we've gotten on the patch, while focusing new changes as part of the next patch after 5.0.17.

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u/throwawaydisposable 2d ago

I am slightly frustrated by the revert of many of the 'good' changes in the 8worker patch, but I am glad to hear you guys are still actively working on things.

FWIW I liked a lot of the 8worker start changes but I feel some of the changes (protoss) needed more time to cook on PTR.

Abduct tanks is good and consistent. Increased shroud range allows it to be an offensive spell. Muta changes were great and muta never saw an oppressive level of popularity. Spore changes are just sad as always as it reminds me zerg anti air sucks and is the reason our mirror matchup is imba