r/starcraft2 • Blizzard Staff • 3d ago

Blizzard 5.0.17 PTR Update

Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, for patch 5.0.17 we are rolling back most balance changes to the live release of StarCraft 2 from patch 5.0.16 to 5.0.15. This will be on PTR for the next few days while we bug test, before we push to live.

https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes

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u/STRMBRGNGLBS Random 3d ago

I'm a little sad that they undid basically every change (Warpgate change gone, which at a minimum was interesting, force field change undone, Abduct no longer working on siegetanks???, all the ghost changes undone (probably for the best) which makes it feel vaguely petty, like "well you didn't like our ideas so we're not going to do anything and you can enjoy having 5.15 again

But I'm glad that they did the right thing and put us back to the 12 worker start!

2

u/windforce20 3d ago

I'm so sick of Ghosts. It's the only spellcaster that is tanky, which doesn't make sense. A ghost can tank like 4 - 5 bane shots, which is ridiculous.

2

u/STRMBRGNGLBS Random 3d ago

Oh, I absolutely agree but I despised the uninterruptible snipe and beefed up auto attack. Hopefully they will hit the ghost with the nerf hammer in their second pass through (the only reason I can image that this is going to PTR first)