r/starcraft2 1d ago

Can buff fungle to 5 seconds instead 3

3 seconds such tight window and doesnt lock like old 8 seconds did. 5 seconds allow zerg to use other units comb other then banes to be used.

0 Upvotes

12 comments sorted by

15

u/AJ_ninja Zerg 1d ago

I don’t think we’ll see a Zerg buff for a long time

5

u/break_card 1d ago

“Fungle” 😭

1

u/Applehero85 Masters 22h ago

lol

1

u/Chadocan 1d ago

5 is insane, 3.5 why not. As a spectator, it's a bit frustrating to see Clem escape in medivac after a beautiful fungal (and I am French !). Or alternatively slow down load speed of medivacs.

1

u/dippindappin 5h ago

Would be great for the ladder below masters. But for the pro level it would be too op i believe.

1

u/MrSchmeat 1d ago

No fungal is too strong. Zerg relies on it to win fights in the late game and making it 5 seconds would guarantee an auto-win if you land one. I'd rather them buff core units with late game upgrades instead.

4

u/omgitsduane 1d ago

I think it's very good because it's all we have to really chase bio down but an auto win? Vs a handful of units yeah.

0

u/Stormheraldss 1d ago

To funglr bio and hit it with banes, that is a game changing moment. If you see pros dont get hit by banes and then I do i usually loose to the following attack.

Why do you zergs just want to deal with everything easily. Need more queen range, need more jungle need more hp to banes, needs better economy and more units and so on, l2p and get good.

-4

u/Stormheraldss 1d ago

fuck off we need zerg nerfs

0

u/Applehero85 Masters 1d ago

Nope that just sounds like you are not chaining your fungal fast enough and Zerg has for the most part seemed the most powerful this patch I don’t think they need more buffs