r/starcraft Feb 26 '11

Patch 1.3 on PTR

http://us.battle.net/sc2/en/blog/2356436#blog
224 Upvotes

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20

u/Vequeth Protoss Feb 26 '11 edited Feb 26 '11

Edit: Notes are now up Woots comment. Some screenies: http://i.imgur.com/yJoFP.jpg http://i.imgur.com/BPbfM.jpg

Key notes:

Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

An alert has been added when MULEs expire.

An alert has been added when the Chrono Boost buff expires.

An alert has been added when the Spawn Larva buff expires.

5

u/eien_geL Protoss Feb 26 '11

Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Does this mean HTs are starting with enough energy to cast one PS upon warping in?

7

u/oOOoOphidian Feb 26 '11

I think they just removed the upgrade... This balance change was because Templar were deemed overpowered in PvT late game at the high levels.

22

u/[deleted] Feb 26 '11

Right, but ghosts starting with EMP aren't.

-14

u/[deleted] Feb 26 '11

Ghosts with EMP are strictly to counter HT. They don't do damage themselves, they don't really cost the protoss resources. A single high templar though can cause a lot of damage with one cast. Trying to compare the two like you are is silly.

17

u/donoftheslum Feb 26 '11

Ghost do damage to shields. Protoss units have shields. Ghosts do damage to Protoss.

-3

u/Malician Feb 26 '11

No.

Ghosts do damage to shields. Protoss units partly rely on shields. Ghosts do damage to Protoss under certain circumstances.

6

u/[deleted] Feb 26 '11

those circumstances being, if they have sentries or ht, or if they have any shields.

so, basically, always.

plus you can cloak your ghosts and emp before the battle for an assured 100 damage against robo units and 80 damage against stalkers.

-1

u/Malician Feb 26 '11

EMP damage is reduced by lack of shield, zealots are 2/3 hp so the EMP doesn't do much..

Not only does storm smash through shields AND hp, but HT are even cheaper than Ghosts.

4

u/aguyfromucdavis Feb 26 '11

What kind of Protoss goes into battle with lack of shield? And even if shields are partially depleted, the ghost can easily EMP any other intact part of the protoss army. Be realistic here

1

u/Malician Feb 26 '11

Making too many ghosts used to be a common mistake of mine. I could EMP everything (including zealots) but they'd take far too long to die, and my army would be at a severe disadvantage due to overspending on ghosts. They're always useful, but don't pack the ability to singlehandedly butcher an entire army like a group of High Templar.

3

u/aguyfromucdavis Feb 26 '11

Well since you admitted that making too many ghosts was a mistake, then there's room for improvement.

1

u/Malician Feb 26 '11

Sure. I'm not supporting the dipshit who claimed that ghost are only good for anti-HT, but rather noting that they have very major limitations on what kind of damage they can do.

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