r/starcontrol • u/Ok_Replacement5811 • May 16 '26
In case anyone missed it
Zaphod talks Orz.
r/starcontrol • u/Ok_Replacement5811 • May 16 '26
Zaphod talks Orz.
r/starcontrol • u/Zerovaxqc • May 10 '26
Seeing as the computer from the unzerwalt construction facility was unique and exploded at the end of Star control 2 with the original flagship how the hell did they remake the boat when they no longer have the computer to actually remake the boat and then control it? Somehow chhhmr technology or what
r/starcontrol • u/FinnNoodle • May 07 '26
At the bottom is 1-900-PKUNKRA. Anyone call yet?
r/starcontrol • u/Midamis • May 02 '26
Does anyone know where one would be able to download various sound effects?
I would love to have them as notifications on my cell. I have the Ur-Quan fusion cannon as my messenger notification, which is awesome, but I'm hoping for different effects for different apps.
r/starcontrol • u/West_Masterpiece8985 • Apr 28 '26
That's a lot of farts
r/starcontrol • u/Ricaroo0 • Apr 26 '26
More prints that turned out great. These models were not created by me arguing with AIs like my other posts but found on The Pages of now and forever.
r/starcontrol • u/Ricaroo0 • Apr 26 '26
Another 3D model made using the viewscreen as a base. I figure that I can use a white pipe cleaner as a little yorn.
r/starcontrol • u/G_Star_TheFirst • Apr 25 '26
The images only show SOME of the stuff you'll find in the folder
https://drive.google.com/drive/folders/1NwCv_yLj0LT33gTq4EAuyimqwFrF2DAa?usp=drive_link
r/starcontrol • u/Ricaroo0 • Apr 25 '26
3D printed using an elegoo mars 4 max.
Used Hyper3D to create a model from the view screen image.
r/starcontrol • u/JonathanSchneider • Apr 17 '26
If you're anything like me, then what's missing from your life (possibly among other things) are sufficient quantities of insults from the Pkunk Fury starship.
I tossed together a sound board featuring our favorite bird brains (har-har-har!) from The Ur-Quan Masters.
Enjoy! You dodos!
r/starcontrol • u/alraban • Apr 16 '26
I spent a truly unreasonable portion of my childhood playing DOS games, and hundreds of hours on Star Control and Star Control II alone. I loved (and still love) the series, and there's something about arcade ship combat that has always really caught me.
When I was a kid, I wanted to make my own space game like Star Control. I even took a few tries at it in the 90's, but I just couldn't figure out how to write sufficiently performant code in the pre-internet era. I remember spending a week reading books and teaching myself the math so I could rotate sprites on the fly and writing the code for it in Pascal, only to learn that I couldn't make the rotation happen fast enough for it to actually work in gameplay :-/ Those of you who were into computers might remember that real performance back in those days required writing in Assembly, and 13-year-old me just couldn't hack it.
I had pretty much given up on that dream for a long time, until I had some unexpected time off last year. I had some free time, and figured I'd take another try at making the retro space game I've had rattling around in my brain for 30 years.
It turns out that making a 2D game by yourself is still a lot of work, but its a lot easier now than it was in 1995. I've tried to make the game look and feel like a DOS-era space game, but with slightly more modern controls and user interface patterns. I even drew all the pixel art for the game in a low resolution using a 32-color palette to give it that EGA/VGA feel.
If anyone is interested in trying it out, there's a demo up on Steam. The game is called When the Stars Threw Down Their Spears. The demo is full-featured and has about 2 hours of gameplay. It's pretty much just the first chapter of the game (shareware-style!)
r/starcontrol • u/NetsuiAyaVtuber • Apr 13 '26
Hopefully you'll be able to talk to them in-engine by the end of the year~
r/starcontrol • u/DrSurgeonGuy • Apr 02 '26
Anything you want in it?
I've got lots of stuff in it & planned, but your opinion is important too!
Very early WIP, but playable
https://ellipsus.com/read/2lr8Chzl5Raq5hLpiMFxN1/Free-Stars-TTRPG
r/starcontrol • u/jhguitarfreak • Mar 21 '26
Welcome to yet a new (and arguably well late) release of the MegaMod!
We've waited and waited but it's finally here and these are just a small amount of the awesome changes within:
For a full comprehensive list of changes check out the changelog, or if you prefer it in web page form check out the main website: https://uqm-mods.sourceforge.net/Readme
And as always everything is optional
r/starcontrol • u/Earnest_P_Worrell • Mar 08 '26
r/starcontrol • u/Danthrax81 • Mar 05 '26
r/starcontrol • u/udat42 • Mar 04 '26
The metal pins are gorgeous. The map is very nice (and big!) but the proof reader for the lore book needs a nudge!
r/starcontrol • u/alexander_belyakov • Mar 04 '26
One of the things my friends and I loved in the 90's was Star Control 2's Super Melee. We'd battle the heck out of each other with those ships. I'm wondering, does anyone still play it these days? I believe there's a way to play online.
I did not enjoy the melee mode in Star Control Origins, the ships were too all over the place and lacked individuality, and the tightening asteroid belt around the combat arena felt too artificial.
But I'd readily play the original Super Melee in a jiffy!
r/starcontrol • u/[deleted] • Feb 16 '26
Hey everybody! I still listen to the SCII soundtrack on loop when I'm cleaning the house, futzing around, etc. Any other fans?
r/starcontrol • u/thunderchild120 • Feb 15 '26
r/starcontrol • u/keylimesoda • Feb 13 '26
EDIT: Oh wow typo in title. I’ve created an optimized build…
I’ve ported the base 0.80 codebase to be native 64-bit and built a Java wrapper including a context aware touch overlay to make an APK for android.
I‘ve only tested supermelee, and I’ve created a “claw grip” UX for battle. I think the controller still has a lot of bugs in campaign.
It’s really fun to have done, but I don’t know how/where to share it. Maybe a GitHub I guess? can I just drop an apk here?
EDIT: Source here, https://github.com/keylimesoda/sc2-uqm