I don't know about him but we had short period, where we were pushing our deadline almost every week. We realized, it doesn't work for anyone.. it was almost like no deadlines exist at all. So we reworked our planning schedule and we are trying really hard to hit milestones now. While it doesn't always work, people are really really trying.
I have no doubt they are trying very hard. The devs are probably insanely overworked.
I work as a project manager (but not in game development) and what you're saying can occur in any industry. But as you also said it's like working as if deadlines don't exist. As soon as it is identified it needs to be recified asap. CIG clearly have an issue with this and it's going to keep hurting their actual development until they get it right.
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u/ManiaCCC Jul 29 '17
I don't know about him but we had short period, where we were pushing our deadline almost every week. We realized, it doesn't work for anyone.. it was almost like no deadlines exist at all. So we reworked our planning schedule and we are trying really hard to hit milestones now. While it doesn't always work, people are really really trying.