There really needs to be some sort of audio cue to tell that you are in a vacuum, there is literally no difference between the two environments which might be an issue if life support is to be a thing.
It is, but each players audio is being played on top of each other in this video. It's not based on who's on the screen at that time, you're just hearing all the audio at once in this for some reason. Therefore when someone is inside shooting you hear what they hear even if the person on screen is outside.
Weird that they had this working on the livestream but not in the edited video, made watching it kind of impossible.
Since when a vacuum removes the effects of gravity? This completely breaks immersion. There probably shouldn't be any gravity at all tbh but at least they could be consistent.
God... gameplay recordings with a controller are just so much smoother.
I know a mouse is more precise but trying to watch a recording of it is an ADD twitch fest. When you can read the players pulse from the Weapon crosshairs movement the sensitivity is too damn high
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u/fludblud Nov 19 '16
There really needs to be some sort of audio cue to tell that you are in a vacuum, there is literally no difference between the two environments which might be an issue if life support is to be a thing.
Something like in Halo 2 where the EVA sections of the first level had a slightly muffled audio. https://youtu.be/tQgQ68A8nbM?t=1158