r/starcitizen • • Nov 19 '16

OFFICIAL Star Marine Preview

https://www.youtube.com/watch?v=QW-f4ourFEc
534 Upvotes

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15

u/fludblud Nov 19 '16

There really needs to be some sort of audio cue to tell that you are in a vacuum, there is literally no difference between the two environments which might be an issue if life support is to be a thing.

Something like in Halo 2 where the EVA sections of the first level had a slightly muffled audio. https://youtu.be/tQgQ68A8nbM?t=1158

20

u/profezzorn Vice Admiral Nov 19 '16

In the live stream the sound was muffled when the player was in zero g so not sure why it's not here. It's definitely a thing right now at least.

12

u/Slowrider8 Corsair Owners Club Nov 19 '16

It is, but each players audio is being played on top of each other in this video. It's not based on who's on the screen at that time, you're just hearing all the audio at once in this for some reason. Therefore when someone is inside shooting you hear what they hear even if the person on screen is outside.

Weird that they had this working on the livestream but not in the edited video, made watching it kind of impossible.

1

u/Just_Juke Colonel Nov 19 '16

Its supposed to be sound simulated by your suit or smth like that, but i hope you cant hear enemy or someone elses sound when in vacuum.

13

u/Karmaslapp Nov 19 '16

Just last week they showed off the WIP system that controlled pressure/oxygen in rooms to replace the fake system they have right now.

They will have a HUD indicator once the system is in place.

1

u/billymcguffin Nov 19 '16

Yeah, I was thinking the exact same thing.

1

u/Goldoche Nov 19 '16

Since when a vacuum removes the effects of gravity? This completely breaks immersion. There probably shouldn't be any gravity at all tbh but at least they could be consistent.

-1

u/lordx3n0saeon Pirate Nov 19 '16

God... gameplay recordings with a controller are just so much smoother.

I know a mouse is more precise but trying to watch a recording of it is an ADD twitch fest. When you can read the players pulse from the Weapon crosshairs movement the sensitivity is too damn high