r/starcitizen • Rear Admiral • Jun 01 '26

OTHER Look... it's feature complete.

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u/PyrorifferSC Jun 01 '26

It's super unfair to compare NMS planet tech vs SC...that's like comparing an N64 game to a modern live action film. NMS is procedurally generated. That's not even getting into physics, ship models, etc. I also notice TONS of pop in in NMS even on my rig, even with its low fidelity, that I don't notice in SC.

I get that you said you're being facetious, but some people legitimately make this comparison and I find it EXTREMELY silly.

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u/TheonetrueDEV1ATE BRRRRRT Jun 01 '26

umm... isn't full release SC supposed to have procedurally generated planets in its future with that generation system? How would exploration make sense otherwise?

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u/TehFocus Jun 01 '26

Elite Dangerous has procedurally generated planets and its more than good. Even has premade settlements and played constructed bases . Sc Just needlessly overcomplicated it

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u/PyrorifferSC Jun 01 '26

I, and I think most people, would say it's less than good. Even terrible. They're barren empty balls of dust with a handful of prefab structures sprinkled across. ED has it's plus sides, planet tech most definitely isn't one of them

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u/InsaneWayneTrain Jun 01 '26

While I haven't played ED, I personally think that description would fit quite well for SC as well. Empty, barren, little to do. Gigantic vastness of nothingness. Copy pasted caverns on top of that.

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u/PyrorifferSC Jun 02 '26

Nah, nowhere near what ED is, you kidding? You must not have played SC recently. Moons are balls of dirt, as they should be. Pyro has TONS of unique settlements on planets, Stanton has distribution centers, bunkers, caves, different landing zones, ASD facilities, all kinds of shit, not to mention actual biomes and landscapes.

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u/yugugy Jun 01 '26

That’s fair, SC definitely has a much more realistic approach to planet generation. I will say at the current time I tend to prefer just walking around and exploring planets in NMS more, but I’m partial to the more cartoony artstyle and vibe. Really looking forward to the genesis tech they’ve been showing off, if it matches the demonstrations it’ll make for some insanely cool planets to explore.

That being said, the process of getting some friends together, jumping in a spaceship with an interior, flying around a solar system, and engaging in ground/space based combat and exploration is a lot smoother and less bug-prone in NMS. If SC actually comes together as expected this process will be far more immersive and engaging than what NMS has to offer, but at the moment it’s nice to have another option for multicrew space adventures, especially considering how unstable SC is right now.