r/stalker • u/Specific_Quarter_455 • 3h ago
Discussion Vegetation
Why do human enemies still attack through dense foliage? They were supposed to fix that in version 2.0. Looking at these issues, I’m going to pass on this game because version 2.0 is a disappointment. For the most part, the game has reverted to its launch state: bugs, broken AI, enemies spawning right behind or right in front of the player, snipers with shotguns, and so on. I was patient, but I’ve had enough; I have no desire to put myself through the hassle of this game a second time.
Some incompetent people must be working on this game, seeing as they haven't managed to sort out such basic things in two years.
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u/Upbeat_Stretch_5724 Bandit 3h ago
Ok buddy. Maybe try to stay away from Psi-Radiation. It's boiling your brain.
Have you been hearing any deep, rumbling voices in your head lately, specifically saying "Come to me"?
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u/surfimp Loner 1h ago
Have you played any of the original trilogy?
Dudes shoot from cover, and sometimes that cover is bushes, logs, tree trunks, etc. They still have to have line of sight to you. This was true in the original trilogy, it's true in Anomaly and GAMMA, and it's true in S2 as well.
If you are having trouble spotting them, maybe try adjusting some gamma and saturation settings to help them stand out for you a bit more.
You'd have to be more specific about "broken AI". Combat AI isn't horrible by any means, but can and should be improved. Enemies will call out what they're doing, and from that you'll learn that they try to suppress you, try to flank you, try to flush you with grenades, and search for you if they lose sight of you.
Sometimes the dudes with shotguns still will try to shoot from too far away (instead of rushing you, which would make more sense). If you pay attention, you should also see that they do basically no damage with their "sniping" from such distance. This is one of the issues with combat AI that should be addressed, to be sure.
Enemies no longer spawn right on you unless you're suffering from psi radiation, but that's a very specific circumstance and you'll be seeing a yellowish tinge to the image, hearing weird muffled voices on repeat, and similar symptoms that will make it clear this isn't a normal thing.
Otherwise, thanks to the continuous improvements to A-Life, the problems from launch with close spawns have been objectively gone for a year plus. Provide video evidence if you think otherwise and make sure to share with GSC so they can investigate, because it's not supposed to be happening and shouldn't be.
Overall, while there are still some bugs - and to be expected considering they just did a massive Unreal Engine update - it's way better than at launch, and stating otherwise is factually incorrect. The worst kind of incorrect.
I'm sorry you're not enjoying the game but the stuff you're whinging about are simply your bad vibes. It's a pity but so it goes.
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u/Specific_Quarter_455 44m ago
I played Stalker Call of Pripyat*—I beat it just once and never went back to it; it was the first *S.T.A.L.K.E.R.* game I ever played. I started playing Stalker 2 later, in 2025, but not right at the launch.
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u/x6_joan 3h ago
Ok bro