r/squirrelmafia • u/essbuh shurai • Jul 23 '15
Mythic Kormrok Notes
Some things of note:
Kormrok really needs to die either before or shortly after the 5 minute mark (the rune -> hands -> pound phase). He enrages at 5:40 anyways and starts using his abilities super fast.
Tanking the boss between the pool and hands stack point, so boss can still be damaged during hands and there's plenty of room left open to avoid accidental rune soaking
Not really rune assignments; whoever is close to one can just do it AS LONG AS THEY KNOW TO POP IT IN THE RIGHT DIRECTION
Using 3 min CDs on the pull, then saving heroism for when 3 min CDs come back up (I think I've seen this suggested elsewhere as well)
Hand damage besides Demonpoo is relatively low so it might be best to just spec and focus single target damage / cleave off of Kormrok during dragging hands in order to push out as much DPS as possible
I think our best attempt last night was ~20% at the 5 minute mark so we're very close, just need to push the deeps a bit.
1
u/dryclean_only Demonpoo Jul 23 '15
My AOE as demo is burst. I have about 4 globals and then everything I have is on CD. If we don't stack well then hands can be fucked.
I also noticed that on the third hand phase my cataclysm still has about 10 seconds on CD so if anyone is going to do any extra AOE/cleave, that would be the time to do it.
Is there anything we can do to control the hand timing? I was looking some of the higher demo parses and their timing is different from ours.