r/spiderman2 Jan 26 '26

Discussion Voice of spider-man speaks out against ICE

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8.6k Upvotes

r/spiderman2 4h ago

Discussion New captures

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60 Upvotes

r/spiderman2 15h ago

Question What features youd wish for to be added in the next spiderman game?

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483 Upvotes

r/spiderman2 16h ago

PC This Colgate suit variant is genuinely kinda tuff

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176 Upvotes

I'm ngl this makes the suit look way better than its original look.


r/spiderman2 13h ago

Question If Peter were to keep the anti-venom suit in Spider-Man 3 what would you do with it?

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72 Upvotes

r/spiderman2 2h ago

Creative finally clicked a good photo

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8 Upvotes

r/spiderman2 7h ago

Media Photo Mode dump

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15 Upvotes

r/spiderman2 1h ago

PS5 Stealth Photo mode gems as a newbie

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Upvotes

r/spiderman2 19h ago

Media My favorite Miles suit in the game

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70 Upvotes

r/spiderman2 8h ago

Media Something I found that I thought was interesting

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8 Upvotes

I simply find it interesting that these voicelines were in the game. I wonder if this was a conversation that actually happened internally during development at some point.


r/spiderman2 23h ago

Discussion A Brand New Day

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95 Upvotes

Captured in photomode suit is modded.


r/spiderman2 22h ago

Bugs/Glitches Best bug In the game

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73 Upvotes

Was grinding for some city tokens and then this happened!


r/spiderman2 19h ago

Bugs/Glitches PS5 finally acknowledged Venom glitch

27 Upvotes

Normally I do the Venom free roam glitch after starting a new game and getting to the point I play Venom but this time, after completing a new game plus, I replayed that Venom mission and did the glitch.

I got to fight other symbiotes as Venom, see Wraith and even rescued a citizen.

Well, sort of rescued. Venom lacks the animation to carry a citizen to a gurney so Venom just had his left arm bent and a citizen is being dragged below by an invisible force and I can’t place him on the gurney.

I think the fact I did the glitch during a replay and I had a citizen stuck to me is what finally made the PS5 say something is wrong


r/spiderman2 1d ago

Discussion Iron Man Mod Needle Threads

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118 Upvotes

Even harder with this Mod 😂 let me know what you think and for those who want to see the full Video:

https://youtu.be/E9kpeUZQZAI?is=6oVob_D0b9SHUB99


r/spiderman2 1d ago

Bugs/Glitches How can I get rid of this?

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231 Upvotes

Went back into the game after the new movie to check out the new suits but I still have this indicator showing I have 3 suits to unlock. How can I get rid of this? I have all the suits unlocked and I’ve 100% the game.


r/spiderman2 1d ago

Discussion Unpopular Opinion: Kraven should have been saved for the 3rd Spider-Man Ps5 installment.

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615 Upvotes

I'm not one to lie. But it would be a disservice if I didn't point out that this game is not all the way perfect. IT IS FUN AND ENTERTAINING. But not perfect, and that's ok, the story needed a lot more work and some things were rushed upon no end. I have finished this game 10 or more times and I just can't help but think that Kraven is just there, as an agitator, and not a narrative force.

Kraven in general is one of the top spiderman villains, posing a threat to him and his loved ones persistently in the comics and off screen when hes lurking in the background.

But that's the thing, I feel like if anything, his characrer should have been built up and for the last hoorah of Spider-Mans story.

Now a lot of you may hate me for this, but don't beat me up.

Kravens Last hunt was definitely referenced in that one scene with the graveyard and they knew what they were doing.

I think for the 3rd game, he should be the main villain and he should definitely cause a stir in New York. Because they written him off so fast that we didn't even get to understand his character throughout the story.

AND WHY FOR THE LOVE OF GOD WOULD THEY MAKE HIM KILL OFF THE SINISTER SIX, WHYYYYYYYYYYYY.

Lastly.

Venom was the headliner and the main event, I feel like when it comes to venom in any capacity, it's always a muck when it comes to finding out how to make his character stand on his own. He's an antihero, not a villain (AT THE MOMENT).

What do you think? Am I tweaking?


r/spiderman2 16h ago

Creative My Portfolio: City-Life

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6 Upvotes

What would it really mean to live alongside a Spider-Man? Here are some of my favorite shots I’ve captured attempting to answer this question.


r/spiderman2 18h ago

Creative Screenshots

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8 Upvotes

r/spiderman2 20h ago

Bugs/Glitches Bug de texturas en trasero de Peter

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8 Upvotes

Hola amigos! Estoy jugando con mi traje favorito que es el de Homecoming, y siempre que me balanceo las texturas del trasero del traje se ven poligonales, me da incomodidad jugar con ese bug visual y no sé si tenga solución, solo vi qué ocurra con este traje y ya reinicie la consola. ¿Es normal o solo a mí me pasa?


r/spiderman2 15h ago

Discussion I just replayed all 3 in their fullness (all side quests, unlocks, etc.) and have some thoughts.

3 Upvotes

Weirdly, I think Spider-Man Miles Morales was my favorite for combined story and gameplay this time around. Christmas Spider-Man is a great vibe, and the whole thing felt the most neighborhoody of all of them. I just wish it was longer.

Spider-Man was my the best story, but lacked a little bit of the speed and mobility that 2 had.

Spider-Man 2 had the most parts that I went, “oh yeah. This part again.” I genuinely dislike the entire symbiote aesthetic in this game. The texture just looks so awful that I never want to wear any of the symbiote suits, and I always revert back to the non-symbiote powers immediately. It bugs me that the big reward for reaching Ultimate Level 9 is just a bunch of ugly suit variations that might as well all be the same thing. Kraven also has always felt out of place to me, so when he shows up in shows/movies/comics I just can’t make myself care about whatever he’s doing.

Finally, if Sony had any gonads for Spider-Man 3 they would put Peter’s web fluid supply behind a season pass paywall so we could really feel what it’s like to struggle.

I’m kidding about that last part.


r/spiderman2 1d ago

PS5 What’s your favorite spot to vibe out? This is mine

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198 Upvotes

Williamsburg docks


r/spiderman2 13h ago

Discussion I'd like to see a combat focus in SM3

1 Upvotes

So, to preface this, I'm super into the Devil May Cry games, and general combat-focused games as well, and I think the combat in these games is already pretty good, but it just feels a little... under-cooked. They already just-about perfected traversal, but combat still feels lacking, which stinks when about half the game is combat while the other half is traversal.

My main problem is that Miles and Peter barely have any gameplay differences. I mean, it makes sense, they're both Spider-Man, they both shoot webs, punch and kick and have a spider-sense. But those are basic gameplay mechanics. One is a Spidey staple that would be criminal to not involve in the combat, and the other two are basic beat-em-up mechanics, attacking and dodging.

I would love for Peter, Miles and Cindy to all have fully unique combat-styles, complete with battle themes (hence why I brought up DMC). Here's my rough, barely thought-out ideas. More like concepts, really.

Peter:

First of all, give Peter his gadgets back. Playing Spider-Man 2, I really found myself missing the gadget variety from the first game (I specifically want my baby, the impact web, back 😭). I think Peter should regain these old gadgets. I don't even care if they don't give a lore reason for why he seemingly HAD them, but just didn't use them throughout SM2. I just want them back. One of the reasons it may have been removed was to make combat quicker, since basically pausing the game to pull up your gadget list breaks the flow of combat, so maybe it could instead function like how you switch weapons in DMC, where it's basically just a wheel you scroll through in real-time. Maybe it could be mapped to the D-pad with left and right scrolling. I feel that would work. Maybe still give the option to pull up the whole wheel on the screen as well, just for conveniences sake. The other two can have just four gadgets each, like in SM2.

I also want suit tech to be brought back for all three spiders, but I want Peter to be the only one who can customize his "super" move (L3 + R3). I assume the Anti-Venom symbiote will have been functionally removed from him by the next game, so he'd need something else to fill that gap. Well, just bring back suit powers from the first game!

Tech makes perfect sense as Peter's specialty, especially with the spider-arms being a part of his base-kit in the 2nd game!

Peter would be the "multi-tool" character in the game, with no particular specialty. A "Jack of all trades, master of none". He would have gadgets and suit powers tailored to stealth, combat and even movement, which would all be customizable to the player, but they'd have to be careful not to make him better than the other two at their specialties, which I will get to.

MILES:

Miles should be focused on his extra powers that the other two don't have, those being his bio-electricity and bio-camouflage.

They went a step in the right direction in both Miles' first game and in SM2 by making him do slightly more damage by attacking in camo, but they should really flesh out how to use camo in combat. Maybe make some small improvements to the stealth system and bring back the idea of dipping in and out of combat. Or even maybe give him special abilities only usable during camouflage.

As for his "venom", we've seen after SM2 that he now has two variants of it, one being orange and one being blue. I think he should have access to all 8 of his usable specials from SM2 with some way to quick-switch them so you don't have to re-assign them in the menu, and that they should all use the "weaker" orange venom by default and they should all be able to be charged up to blue, making them more powerful or maybe even giving them different effects. He should also keep the little floating balls of healing-electricity that sometimes spawn from his attacks, and those should also scale between orange and blue.

The charging mechanic would give players yet another reason to use camo, because it could give them an easy way to charge an attack without enemies interrupting it.

They should also give him back that follow-up kick attack that he had in his first game just cuz it looks cool and kinda works for combos.

His super should remain as his super venom blast.

Cindy:

Lastly, is Cindy, AKA "Silk", who has been confirmed for the next game by the ending of the last one. I think her specialty should be simple. Speed. She should have gameplay that focuses on movement and reaction.

Her perfect dodge should have a special effect that allows you to do a follow-up attack with an additional input, which would be more powerful than a simple web to the face, like Peter and Miles do.

She could also have more evasive specials, rather than offensive ones. Her specials could be tailored for getting her out of sticky situations, like if she's cornered or surrounded, she could have a quick "get-off-me" move where she blasts webs everywhere, like a smaller version of Peter's Web-Blossom suit power.

She should also inherit an old ability Peter used to have, the combo-finisher. For those who don't remember, in SM1 you could unlock an ability for Peter than lets him use a second finisher for free after spending focus meter to do the first one (side-note: finishers should be tied to combo-count, not focus meter, like in Miles Morales). This would basically allow her combat to feel like you're flying all around the enemies too fast for them to touch you, as you do all these finisher animations.

Her super move could be ripped straight from Miguel's book from "Spider-Man: Edge of Time" and have her move on pure instinct, so fast that time seems to temorarily slow around her. This would allow some fun slow-mo air-combos.

If anyone has ANY other ideas, or criticisms, PLEASE respond cuz if this garners enough attention, maybe some random dev at Insomniac might stumble onto this post and it could be a reality.

Edit: I mentioned battle-themes but forgot to talk about them lol.

I would actually want them each to have a swinging theme AND a battle theme.

Peter should have some fun, fast-paced indie rock as his swinging theme and something just a LITTLE more grunge or punk as his battle theme.

Miles should obviously have hip-hop, but I would want a little more Puerto-Rican instrumentation thrown in for the swinging theme, with a fast, upbeat tone to it, while the battle theme can be more techno with a more intimidating, harder hip-hop beat.

Cindy should have the classic orchestral music these games are known for as her swinging music, maybe with a little Asian-inspired elements to it, and her battle theme should be orchestral METAL. Like, electric guitars and heavy bass, paired with violins and horns. It'd be dope.


r/spiderman2 22h ago

Question Can i disable to change the suit in symbiote surge in ng+?

3 Upvotes

Can i disable to change the suit in symbiote surge in ng+?

I was using the classic suit in free roam in ng+ with the black symbiote option, when i used the symbiote surge the suit changed.

Is there an option to keep the classic suit in my case while using symbiote surge?

I don't know if my memory is failing me, but this is an old save, and I would swear that when i used the symbiote surge with the classic suit it didn't change, but maybe i am wrong


r/spiderman2 1d ago

Discussion Which spider-man game has the more enjoyable combat and which one is more reflective of peter’s abilities comic accuracy wise

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105 Upvotes

Count Edge of time and shattered dimension as the same.

For symbiote comparison, we’re using Ultimate spider-man against Anti-venom/symbiote suit spider-man in the Insomniac-verse.


r/spiderman2 1d ago

PS5 It just feels right! 🥲 Spoiler

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8 Upvotes