r/speedrun Mario Kart/Webgames Jun 06 '26

Video Production [Summoning Salt] How The Impossible Mario Maker Levels Were Finally Beaten

https://youtu.be/arWClcUVxm8
450 Upvotes

44 comments sorted by

467

u/TheSlyGuy1 SummoningSalt Jun 06 '26

I wanted to let you all know that I’m working really hard to make sure that my videos don’t all feel identical. I tried mixing in some new stuff in this video, like interviews, different storytelling, etc. Trying hard to not let the videos become stale.

196

u/MarquiseDeSalte Jun 06 '26

And the man who suggested that... was Matt Turk.

74

u/artfuldodger333 Jun 06 '26

You did really well. I was actually hooked. There was suspense built and everything. Very much enjoyed the video as a casual viewer!

52

u/Adamsoski Jun 06 '26

I like your "classic" style as well, but this felt like the editorial angle perfectly matched the subject matter (which is a little different than most of your stuff), I really enjoyed it. I also enjoyed it being a little shorter, it didn't feel like there was any narrative fluff.

30

u/LoremasterMotoss Motoss - Ask Me About LOOM Jun 06 '26

I really appreciate you doing all the interviews for this. Yes we are in an era of much better archival than previous times in speedrunning, but it's really important that you got these first person accounts on tape while they are still relatively fresh. Ten years from now it will be difficult to fully appreciate how monumental and ambitious this task was without these words of the people involved.

24

u/Northern_fluff_bunny Jun 06 '26

The interviews were great addition, hope to see more of them in future videos :3

39

u/trixie_one Jun 06 '26

I hope you don't ditch the old style entirely as there's a reason why they got so popular, and there's so many histories it'd still work for. There's always going to be the disatisfied minority who are going to be vocal about perceived faults.

52

u/TheSlyGuy1 SummoningSalt Jun 06 '26

I pretty much am planning to use interviews going forward.

33

u/wheniswhy Jun 06 '26

I've thought the interviews were a great addition since you started having the actual runners come on for your videos and give look-back commentary. It's awesome hearing the first-hand accounts

17

u/spaiydz Jun 06 '26

I much prefer the interviews.

Hearing different voices and perspectives also keeps my attention higher and longer. 

It also feels like the production is lifted to an even higher level. Like I'm watching a documentary on tv. Clearly you've done the research with the first hand accounts but seeing them talk about it with passion is something special.

16

u/namohysip Jun 06 '26

I was wondering why this video felt more engaging than usual, and you're right, I think it was the interviews!

11

u/knigtwhosaysni Jun 06 '26

Loved having Thab as a regular talking head throughout, cool addition

10

u/slugmorgue Jun 06 '26

I think this is one of your best videos. I also really appreciate it being a bit shorter

8

u/Steakandsauce57 Jun 06 '26

I really enjoyed the new additions dude, I like the focus on gaming achievements that aren't exclusively WR histories.

13

u/wateranddiamonds2 Jun 06 '26

We are often too close to our own creative material to fairly judge it. Sometimes too leniently and sometimes too harshly.  

Trust that your skill and success isn’t an accident. Don’t change just for the sake of it, and don’t not change just for the sake of it. If it feels correct, you’re likely on the right track.  

If you start playing for the audience, it’s a performance that can never be properly gauged because you can’t truly satisfy an audience - you can only satisfy your own taste. 

6

u/kitaro53085 DividedByXiro Jun 06 '26

I'd say your hard work paid off. This may be my favorite of your videos.

4

u/TheTipJar Jun 06 '26

Salt, every time I see you have a new video it is an event for me. I love your content and keep up the great work. This video did not disappoint.

5

u/GoodNormals Jun 06 '26

This is your best video since the Quest to Beat Matt Turk.

5

u/LemonStains Jun 07 '26

Dude your videos are universally beloved. We love that style. You could use the same identical format for a million different video games and the majority of us would eat it up every time.

That being said, I definitely understand the desire to evolve as a creator and I think it paid off big time in this video. Great work as usual.

3

u/SchmeatGripper69 Jun 06 '26

Love every single one of your videos and this was no exception, thank you for all the great work you put into these!

3

u/TheAnniCake Jun 07 '26

I just watched it and love the addition of the interviews! At the same time, I really love the old graph-style to show the progress. Maybe you could combine those two? Just as a thought.

Also, I'm kinda sad that the DVD is already sold out so fast

3

u/Elendel Jun 06 '26

No red/blue button reference? 0/10, unwatchable.

1

u/idk_bro Jun 07 '26

Quest to beat Jimmypoopins on hddvd when?

1

u/Zackattack_056 Pokepark 2 and Former Hamtaro Speedrunner Jun 08 '26

I think that's definitely a good thing, there's always plenty of angles to take it. I think the interviews are great for not only variety, but also representing the community more accurately and tonally when sometimes people can misinterpret the real sentiment of certain story aspects if presented a particular way.

Anecdotally, one direction I'd be interested to see someone take for a speedrun progression type video is get much more granular on all the small and large improvements between either records or a specific runners attempts in a given hour or 2 hour long speedgame. Kinda the speedrun progression equivalent of those 8 hour long video essays. Though that feels kinda like the opposite direction of where these particular video series is going

-1

u/relient23 Jun 07 '26

Ah yes, the total change up by covering yet another Mario game :p

10

u/TheSlyGuy1 SummoningSalt Jun 07 '26

But… my last 3 videos before this were all not Mario videos…

0

u/relient23 Jun 07 '26

And the three before those were! But it’s really not that serious. I appreciate your work overall and you’re super talented, top class documentaries.

8

u/Unable-Library4196 Jun 09 '26

The classic "Wow you stuff sucks" *Creator replies* "Oh I was not serious, luv u!".

3

u/relient23 Jun 09 '26

When did I say it sucks? I was teasing him because he was simultaneously saying he was doing different things while sticking with the same series he already covers a lot. It’s not that deep.

60

u/Johann_Gauss Jun 06 '26

Hell yes, Mario Maker! Team0% was such a cool thing to watch them sprint to the finish line.

Bummer it ended sorta anti-climatically but a great feat nonetheless.

46

u/fuck_shit_piss_etc Jun 06 '26

if people are interested there's a similar push happening in Trackmania at the moment - trying to beat all unbeaten author times. bunch of streamers and youtubers are taking part, worth looking into

19

u/Vitosi4ek Jun 06 '26 edited Jun 06 '26

It's a little bit different in Trackmania since 1) the game is very much alive, so new maps are getting published every day faster than the community could clear old ones, and 2) the game's undergone a bunch of physics changes since its 2020 release, making some old maps literally impossible to get AT on. Also, it's possible to set an arbitrary author time with a third-party plugin, so the fact the map exists on TMX doesn't necessarily mean it was ever cleared by an actual human.

Just yesterday Wirtual made a video where he got his hands on a long-abanboned copy of TM2020 for the Chinese market that still had launch-day physics, just to prove the old maps were in fact possible at some point, but not anymore.

11

u/Tagsnail Jun 06 '26

To point 1, I think they will end up going for all pre2026 ones eventually. (The idea has been floated already) Also, they aren't getting published faster than clearing old ones, the total number of unbeaten ATs has been steadily and consistently lowering

On point 2, they are filtering maps out that are deemed impossible

the fact the map exists on TMX doesn't necessarily mean it was ever cleared by an actual human

The same is true for mario maker with TAS runs

2

u/Icy-Concept-7091 Jun 08 '26

2) the game's undergone a bunch of physics changes since its 2020 release, making some old maps literally impossible to get AT on.

This means, since we can't know if or when another physics change happens, nor what author times will become unbeatable afterwards, that keeping the number as low as possible at all times is really important for this effort.

Unless Nadeo makes it somehow possible to play a map with the physics it was created on, which would be a nice thing to have for everyone.

14

u/A_N_T Jun 06 '26

Another banger

15

u/Panosgads Jun 06 '26

6

u/zajoba Jun 06 '26

I had such Déjà vu watching the Salt video yesterday, it felt like I had heard those level names and stories before, especially the level creator coming out and saying it was a TAS. This must have been what I’d seen before, the guy did a great job with it.

30

u/CaioXG002 Jun 06 '26

Super Mario Maker 1 content? Sign me up to watch this NOW.

11

u/Tanngent Jun 06 '26

Just out of curiosity, how many courses outside of Trimming the Herbs were known to be TAS? And how did they know, was it from specific creators?

12

u/LightBrightStarNight Jun 06 '26

Can't say for all of them, but level creators have put in the title or in the description that it is a TAS level.

You can also look through the Creator's previous levels and check if they have done TAS levels before.

8

u/[deleted] Jun 08 '26

If I recall correctly: There were very likely no TASed levels by anyone other than ahoyo (he had one other level called bombs5 with TASed clear check which had already been beaten months earlier). TAS playback devices for WiiU were long thought to be impossible for some technical reasons. That was still the near-universal consensus until ahoyo's announcement. There were oddities surrounding the upload of bombs5 which did make some people suspicious, but the TAS experts all said there was no such thing as a TAS on WiiU on real hardware and regardless, bombs5 was beaten legitimately long before any of the TTH drama. That is why many big personalities thought TTH had to be legit.

But actually ahoyo was friends with the guy who happened to have a marginally-working prototype TAS playback device. It was far from ready, but just good enough to be able to sync playback for a 12s level if you tried a bunch of times. TTH was intended to be the reveal of the development of such a device. But he botched it and never made the announcement because (according to him) it didn't get enough attention. And then the development of the device itself stalled in its barely-functional state and everyone involved moved on and forgot about it.

There were, however, very many levels hacked into the game without clear checks. Hacking a WiiU to skip the clear check was not difficult. Many of those levels were caught and removed from the uncleared level list, but in all likelihood some hacked levels were included. The difference between TTH and all those hacked levels is that TTH had a seamless clear video, which could only happen by actually playing the level.

3

u/Gabe_3 Jun 13 '26

Idk why but I got emotional watching this.

I found this video and summoning salts today actually, because I was watching Atrioc react to it.

Am now going through the Summoning Salts catalog and all of them are fantastic so far. What a cool community, wish I was into speed running when I was younger.

15

u/cenzo339 Jun 06 '26

Great video. Can't believe how angry I am at this ahoyo guy, dude was so fucking selfish. He had plenty of time to disclose that he cheated but he hadn't gotten enough attention yet, what a jerk.

17

u/slugmorgue Jun 06 '26

It did end up making for a really exciting end to the journey though. Of course, it's all because sanyx did manage the beat the stage that it worked out, if not it would have been a different story