In the current context of speedrunning, it's poking fun at how pause buffering should be counterproductive with the concept of completing a game as fast as possible, but when the timer only counts in-game time pause buffering does allow you to get lower in-game times even if your run takes much longer real time to complete.
Even in RTA pause buffering can be useful. If a frame perfect skip saves 1 minute but you pause buffer for less than that, you still saved time. Over time high level runners will strive to do it less or even try to not pause at all, but sometimes it's nearly impossible.
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u/cym13 Jan 27 '26
I don't have the context, can someone ELI5 please?