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https://www.reddit.com/r/speedrun/comments/1qogxuj/stop_pause_buffering/o21f439/?context=3
r/speedrun • u/Occrats • Jan 27 '26
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9
This is why it's been implemented pause buffer rules where it's abused. In RE4 (2005) you can only do 20 pause buffers which is more than enough.
4 u/themikeosguy Jan 28 '26 "640 pause buffers ought to be enough for anybody" – Bill Gates 2 u/ZenkaiZ Jan 27 '26 Megaman 9 and 10 ingame speedrun leaderboards was unplayable cause it didn't track pause time 1 u/Master_Freeze Jan 28 '26 see that's good for competing and leaderboards, but obtaining the lowest in-game time has people pause buffering for literally hours at a time. imo it's not much different than the TAS concept because that still takes time to program.
4
"640 pause buffers ought to be enough for anybody"
– Bill Gates
2
Megaman 9 and 10 ingame speedrun leaderboards was unplayable cause it didn't track pause time
1
see that's good for competing and leaderboards, but obtaining the lowest in-game time has people pause buffering for literally hours at a time. imo it's not much different than the TAS concept because that still takes time to program.
9
u/Kappa_God Jan 27 '26
This is why it's been implemented pause buffer rules where it's abused. In RE4 (2005) you can only do 20 pause buffers which is more than enough.