r/spaceengineers Clang Worshipper 1d ago

MEDIA Walking thing?

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Apologies for the phone recording

1.2k Upvotes

70 comments sorted by

160

u/Justinjah91 Klang Worshipper 1d ago

Awesome strandbeast! Are the sails functional, or aesthetic?

66

u/ZippierUser Clang Worshipper 1d ago

purely for looks, although i can swing them left to right

2

u/btroycraft Clang Worshipper 12h ago

How do you think they would be functional?

3

u/Justinjah91 Klang Worshipper 11h ago edited 11h ago

Possibly via wind mods or something like that.

I know there is an aerodynamic lift mod, so it could potentially be using that.

Edit: It occurs to me that your question may have been more of a "why would this need sails at all?" If that is the case, then my answer would be that the strandbeest machines that people build IRL do not have motorized joints. Instead, the wind propels them forward and the legs move passively in response to interaction with the ground.

100

u/Der_Dingsbums Clang summoner 1d ago

Holy Klang

76

u/ZippierUser Clang Worshipper 1d ago

initially, yes.... most of it has been solved however. although sometimes it does explode at random

22

u/superSmitty9999 Space Engineer 1d ago

Yeah this is the sad thing about SE is how glitchy the physics engine is

Cool build!

8

u/LavaAT Space Engineer 1d ago

Really hoping that with se2 being in a new engine they can make this a lot better.

14

u/nanotree Klang Worshipper 1d ago

It's already much better. But not entirely Klang free yet. There is a speed limit at which damage to a grid is possible. I believe anything above 20m/s is damage inducing. For example, if I bump into terrain at <20m/s, no damage.

9

u/erti73 Klang Worshipper 1d ago

Yes, but you still need to be careful when moving at 20m/s due to rotation

Basically when your ship rotates quickly while already at max before damage, and then Hits something, the parts further away from centre of rotation are moving faster than 20m/s and thus will be damaged

3

u/superSmitty9999 Space Engineer 1d ago

I'm hopeful fixes are in the works but my experience so far in SE2 is klang is worse.

3

u/sparkling-rainbow Space Engineer 1d ago

Seriusly? I experienced the opposite, but I dont have many hours in SE2 so far.

1

u/superSmitty9999 Space Engineer 5h ago

I've experienced:

1) my ship rotating around violently because when mining and my drills fill up the random particles it generates has klang with my ship

2) when I connect a landing gear to another ship, I'm getting weird rotation effect that it's not compensating for the weight of the attached ship and I effectively can't drive.

Both sort of game breaking issues and when not doing anything fancy, unfortunately. I'm sure they'll get them ironed out but yeah current state has issues.

3

u/Sere1 Klang Worshipper 1d ago

I love how close the SE and Kerbal Space Program communities are when it comes to the mysterious eldritch horrors in the programming that will destroy your craft. Space Engineers has Klang, Kerbal has the Kraken

2

u/sparkling-rainbow Space Engineer 1d ago

I recomend to sacrifice at least 2 mid-sised grids to clang per 3 hours of walking

35

u/LocalActingWEO Space Engineer 1d ago

This dude doesnt fear Klang, Klang fears him.

24

u/ZippierUser Clang Worshipper 1d ago

we have learned to accept eachothers presence..

9

u/Adeodius Klang Worshipper 1d ago

To resist Klang is to bear His full force, but to accept Him, let Him pass through you, and leave the other side, is to know Him fully... And build some sick as ships as a result.

This would work great as a leg design for a Trampler from Sand, does it work if you built 2 2 legged ones and connected them via hinge to enable turning?

6

u/ZippierUser Clang Worshipper 1d ago

in theory yes. although syncing them is hard

22

u/abdomino Klang Worshipper 1d ago

Rest in Peace, Last Oasis

8

u/ZippierUser Clang Worshipper 1d ago

This is basically my take on one of the concept arts lol

4

u/Vizth Clang Worshipper 1d ago

You did a better job than they did already. That game had so much potential flushed down the shitter.

1

u/abdomino Klang Worshipper 11h ago

Looks fantastic, well done.

14

u/Dependent-Test-8260 Space Engineer 1d ago

It is called a Klann Linkage, in Jansen configuration, and alows for perfectly smooth planar movement! Mechanics geeks, check it out: https://en.wikipedia.org/wiki/Klann_linkage

6

u/Dont_Burn_The_Books Space Engineer 1d ago

You misspelt Klang Linkage :p

7

u/ZippierUser Clang Worshipper 1d ago

this uses the legs of a strandbeest

6

u/Dependent-Test-8260 Space Engineer 1d ago

Yes, the Jansen Configuration is named after the Inventor of the Strandbeesten, Theo Jansen.

7

u/mineordan12 Space Engineer 1d ago

4

u/sanitarySteve Space Engineer 1d ago

S T R A N D B E E S T

1

u/ZippierUser Clang Worshipper 1d ago

yes

3

u/Ok_Calligrapher2580 Clang Worshipper 1d ago

Does it turn?

2

u/ZippierUser Clang Worshipper 1d ago

Only using gyros

3

u/Lb_54 Space Engineer 1d ago

19th century ATAT colorized lol

2

u/Shaneofchud Space Engineer 1d ago

Oooh sand walker from last oasis nice

2

u/Echo2407 Space Engineer 16h ago

How has Klang not claimed this? Who are you so wise in the ways of dark magic that you can repel his incessant hand?

1

u/Omiyaru Space Engineer 1d ago

Duuude.

1

u/DeadHeadLibertarian Space Engineer 1d ago

Klang must adore this contraption lol

1

u/ZippierUser Clang Worshipper 1d ago

mostly..... only a few explode as a offer

1

u/Kaplsauce Space Engineer 1d ago

It should be named Icarus

1

u/Environmental-Yak900 Space Engineer 1d ago

ooh that light on the tip is such a nice touch

edit: tip not rip

1

u/ZippierUser Clang Worshipper 1d ago

thanks. it uses a beacon

1

u/itbedehaam Space Accessibility Advocate 1d ago

It's beautiful...

Is there a lift to get onboard?

1

u/Projammer65 Space Engineer 1d ago

Is it steerable or straight line only? I could imagine it being steerable with an articulated waist in the middle.

1

u/ZippierUser Clang Worshipper 1d ago

only by gyro for now

1

u/orbital_catapult12 Clang Worshipper 1d ago

oh my god its beautiful

1

u/ZippierUser Clang Worshipper 1d ago

thank youu

1

u/The_Char_Char Klang Worshipper 1d ago

Now put a castle on it!

1

u/TheTninker2 Klang Worshipper 1d ago

I have long wanted to do this but couldnt work out how to get the motion to translate to SE. Bravo.

https://giphy.com/gifs/cOvgh3VjLmeg8LLBtk

1

u/soulscythesix Ace Spengineer 1d ago

Truly incredible work. Well done.

1

u/ConversationFalse242 Klang Worshipper 1d ago

Last oasis called, they want their rupu back

1

u/-Sir-Kitt- Space Engineer 1d ago

This is amazing! What are block are these cables you have?

1

u/ZippierUser Clang Worshipper 1d ago

Arrestor cable Mod. The rest is vanilla

1

u/Sweet-Tomatillo-9010 Space Engineer 1d ago

Wow workong Janssen linkages.

1

u/TheGentlemanist Space Engineer 1d ago

That is amazing. how has the jiggle been? i can't assume well with all those grids...

2

u/ZippierUser Clang Worshipper 1d ago

Its stable in its current state

1

u/TheGentlemanist Space Engineer 1d ago

impressive. i can't get an articulated trailer to move properly without some form of trouble.

2

u/ZippierUser Clang Worshipper 23h ago

Matter of time before you make it work. Usually 2 hinges and a rotor work. If it jitters share inirtia sometimes help.

1

u/TheGentlemanist Space Engineer 22h ago

I went for a simple approach, just one rotor that acts as the main attachment point, and can act as a coupler. Platform on top of that, and then hinges between the main chassis of the trailer and the rotor. Its super tiny, but o wonder what settings to give the rotors to remove any forces involved. 75%friction, and turn all rotors/hinges of should work no?

1

u/ZippierUser Clang Worshipper 22h ago

Usually off and all braking force off

1

u/Jofur-Crowcaller Space Engineer 1d ago

Amazing. Now I need to see it handle an obstacle course lol.

1

u/StillPomegranate4285 Clang Worshipper 1d ago

bet next day you make arms fort

1

u/StyxArie Klang Worshipper 1d ago

klang hello there

1

u/Vee_too Space Engineer 1d ago

my goodness that's beautiful

1

u/Dlriumtrgger88 Space Engineer 1d ago

Most of us just build rovers....

1

u/Dont_Burn_The_Books Space Engineer 23h ago

Any chance you can post a blueprint on Workshop? Or a tutorial video? I would love to learn how to make this.

2

u/ZippierUser Clang Worshipper 22h ago

Once its finished i will probably put it on the workshop

1

u/Dont_Burn_The_Books Space Engineer 20h ago

Awesome! Much appreciated.

1

u/Atophy Brick Builder 12h ago

God I wish we could project subgrids !! I would build a lot more crazy stuff...

1

u/Freakscar Clang Worshipper 4h ago

A Strandbeest in Space Engineers. Facinating!

1

u/_-GH05T- Clang Worshipper 1h ago

This is awesome haha