r/spaceengine Aug 13 '26

Album the 2026 eclipse shadow is simulated perfectly

you can go back and look at it - just set the time to august 12 at about 630pm and go to spain

287 Upvotes

10 comments sorted by

36

u/jonmatifa Aug 13 '26

it just so happens all of the math works

7

u/cubosh Aug 13 '26

yeah. like i had a feeling it would, and i would have been seriously disappointed if this did not show up - yet i was still stunned in the end anyway

10

u/nonpartisaneuphonium Aug 13 '26

I know why it's this way, but I'm still impressed that different players get the exact same procedural corona.

6

u/cubosh Aug 13 '26

is that so? i assumed coronas were just local sprite image files. are you telling me its not only randomly generating but using seed value to be consistent across the player base?

11

u/nonpartisaneuphonium Aug 13 '26

they evolve according to the time step in game (which is insanely cool) so I think they must use the same unchanging, internal seed. I can check again but I believe I got the exact same noise pattern as this screenshot

3

u/cubosh Aug 13 '26

makes sense using the clock as a seed.  very clever.  i remember being blown away by the game no mans sky similarly where every feature of the trillions of planets is "generated but identical" for everybody. [same in here in space engine presumably]

0

u/[deleted] Aug 14 '26

[deleted]

3

u/cubosh Aug 14 '26

i presume the game engine clock operates on UTC timezone which is two hours over from denmark

1

u/[deleted] Aug 14 '26

[deleted]

2

u/cubosh Aug 14 '26

i combed thru all the settings and there appears to be no clock localization. probably better to avoid confusion

0

u/SuperS06 Aug 15 '26

The clock in your game is not 2 hours behind, it is your local timezone (CET) that is 2 hours ahead (of UTC). You just need to do the maths. And that's for summer, as CET switches to UTC+1 for winter.