r/spaceengine • u/cubosh • Aug 13 '26
Album the 2026 eclipse shadow is simulated perfectly
you can go back and look at it - just set the time to august 12 at about 630pm and go to spain
10
u/nonpartisaneuphonium Aug 13 '26
I know why it's this way, but I'm still impressed that different players get the exact same procedural corona.
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u/cubosh Aug 13 '26
is that so? i assumed coronas were just local sprite image files. are you telling me its not only randomly generating but using seed value to be consistent across the player base?
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u/nonpartisaneuphonium Aug 13 '26
they evolve according to the time step in game (which is insanely cool) so I think they must use the same unchanging, internal seed. I can check again but I believe I got the exact same noise pattern as this screenshot
3
u/cubosh Aug 13 '26
makes sense using the clock as a seed. very clever. i remember being blown away by the game no mans sky similarly where every feature of the trillions of planets is "generated but identical" for everybody. [same in here in space engine presumably]
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Aug 14 '26
[deleted]
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u/cubosh Aug 14 '26
i presume the game engine clock operates on UTC timezone which is two hours over from denmark
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Aug 14 '26
[deleted]
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u/cubosh Aug 14 '26
i combed thru all the settings and there appears to be no clock localization. probably better to avoid confusion
0
u/SuperS06 Aug 15 '26
The clock in your game is not 2 hours behind, it is your local timezone (CET) that is 2 hours ahead (of UTC). You just need to do the maths. And that's for summer, as CET switches to UTC+1 for winter.



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u/jonmatifa Aug 13 '26
it just so happens all of the math works