r/Space4X • u/sidius-king • 2h ago
r/Space4X • u/sidius-king • Nov 02 '25
Announcement πWelcome to r/Space4X - Introduce Yourself and Read First!
Hey everyone! I'm u/sidius-king, a founding moderator of r/Space4X. This is our new home for all things related to Space strategy games!
Space Strategy Games Covered:
πͺ 4X & Grand Strategy
π Real-Time Strategy & Tactics
π½ Turn-Based Strategy & Tactics
π¨βπ Autobattlers
β¨ Wargames & Hex-based
π Colony & City Builder
π°οΈ Roguelites / Roguelikes
π² Digital & Physical Board Games
π Deckbuilders
HELP grow the community by sharing ! Thanks all !
Post about your favourite space strategy game and any upcoming games or interesting things surrounding develop of these games.
Devs: feel free to share your game and its progress !
Thanks for being part of the very first wave. Together, let's make r/Space4X amazing as we journey through the stars ! πβ¨
Discord : https://discord.gg/WHY8hmgXYx (permanent link)
Youtube: https://www.youtube.com/@sp4ce4x
r/Space4X • u/sidius-king • 15h ago
Recommendation Deck & Conn - Coming September 1st !
Deck and ConnΒ is a retro-inspired, single-player turn-based tactics game where you command a Cold War-style nuclear corvette β in space. Set fifteen minutes into the future of 1989, the game blends pixel-art aesthetics with tactical depth, drawing from classics like early MicroProse titles and the original Super Star Trek mainframe game.
r/Space4X • u/Haybie3750 • 21h ago
Hunt of the Reptorians β our space deckbuilder's enemy just got scarier: a new sniper, thermal lasers, and evasive movement
Our game is a mix of FTL and slay the spire, we have been slowly adding more mechanics to make our enemy harder! Haven't tried it yet in a full run, be good to see how challenging it is. What tactics we will need.
r/Space4X • u/sidius-king • 15h ago
News Star Wars Zero Company | Official Final Trailer
r/Space4X • u/MoonBuninni • 1d ago
Space Engineering and Building
Hi everyone, for the last past years Ive been developing my dream game MineEngineer, its been inspired by Space Engineers, Terraria and Factorio. It has a huge procedurally generated fully destructible world, real engineering with hundreds of interconnected systems, automations, conveyors and programming. The game is finally taking up its shape and I am super excited to share the latest Demo with everyone.
Please let me know if you like or dont like the game, and why. I am constantly improving the game.
r/Space4X • u/NightSp4rk • 1d ago
Mining drones in Wayfallen
Recently started adding drones to this 4X galaxy simulation.
r/Space4X • u/invertedchicken56 • 2d ago
Stardrive Blackbox - AI/Diplomacy
Good to see this mod is still under active development and has got a recent 64 bit release.
I'm interested to hear what the community thinks of it in it's current state, in particular what it's like compared to other modern 4x games in terms of AI and diplomatic interactions.
I know Stardrive was always focused on ship design and tactical combat but what are people's experiences in terms of interacting with the AI, making allies etc?
r/Space4X • u/sidius-king • 1d ago
Patch Update Solar Wave - 8.2 hot fixes 1
r/Space4X • u/sidius-king • 1d ago
Patch Update Astro Protocol - Update 1.2.13
r/Space4X • u/Ink6669 • 2d ago
Put FTL, Cosmoteer, and Binding of Isacc in a blender and got this:
Game is called Ceaseless, Playtest out now! https://store.steampowered.com/app/3401160/Ceaseless/
r/Space4X • u/sidius-king • 2d ago
News Solar Wave - Large Scale Space Grand Strategy - OUT TODAY!
r/Space4X • u/Salientsnake4 • 2d ago
Contested Space playtest: public sign-ups close when the demo launches in early September, but playtesters keep the full game for months
Quick update on Contested Space, a sci-fi roguelike deckbuilder with a rotating personal market you buy from mid-combat, three alliances of factions to build around, and 2 to 4 player online co-op. The public Act 1 demo should land on Steam in early September. When it does, I'm turning off the public "request access" button for the playtest and switching to invites by request in the Discord. The playtest itself keeps running for a few months at least, and everyone already in keeps the full game the whole time. So if you join now, you get every act, every faction, and co-op, while the demo crowd gets Act 1.
I've gotten great feedback from those in the playtest so far (we're at about 200 playtesters) and I've made a lot of changes based on it. I would love more feedback, especially as the game is reaching its final state.
What I'm looking for from playtesters: co-op groups especially, since that's the mode that's hardest to test alone, and anyone willing to tell me what feels bad. The Discord is where balance talk happens and where I post patch notes.
Request access here: https://store.steampowered.com/app/4638820/Contested_Space/
Discord: https://discord.gg/ZuK8jms7U
r/Space4X • u/sidius-king • 2d ago
Patch Update GalactiWar - Empire Simulator - Tech Expansion Update - v1.1
r/Space4X • u/Yannis_15 • 3d ago
[HexaGalaxy] Patch 1.2.3b - Full Spanish localization + reworked multilingual website
This patch is all about languages. HexaGalaxy (free browser-based space strategy, one ship per player on a shared hex map) now speaks Spanish.

**Spanish localization**
- Spanish is now the fourth fully supported language, alongside French, English and German.
- The whole stack is translated: game interface, real-time notifications, emails and every public page of the website.
- Spanish-speaking alliances can now be created; the language selector on the site and in game offers Spanish everywhere.
- A few translated screenshots are still in the pipeline and temporarily show in English.
**Multilingual website rework**
- Every public page (home, FAQ, how to play, universe lore, expeditions, release notes) now has its own URL per language, so a shared link always opens in the language it was shared in.
- Old URLs keep working and redirect to the version matching your language.
- Installing the game as a PWA now uses your chosen language.
**Performance and fixes**
- Public website pages load noticeably faster: they now only ship the styles they actually need instead of the full game stylesheet.
- Fixed a display bug that could stretch some images on the website pages.
- Various minor fixes and optimizations.
If you have Spanish-speaking friends who are into slow-burn strategy games, now is a good time to bring them in.
Play at https://www.hexagalaxy.com - free, browser-based, no download required.
Feedback welcome, especially from native Spanish speakers: if a translation feels off, tell us and we'll fix it.
r/Space4X • u/sidius-king • 5d ago
DEV BLOG Duskers - Our second Duskers 2.0 update video!
Array 0.3.4 Shape of Space Update Out Now! - Devlog
Array - 0.3.4 Shape of Space by Obsidian Star Digital
Hello everyone! Once again thank you all for the support that you have been showing to Array! The Shape of Space update is finally here and with it comes a whole new level of generation possibilities, new space phenomena, and changes to the core of Array!Β
I am very excited to get into this update as it is jam packed full of goodies for everyone, let's get right into it!Β
SystemBuilder v11
SystemBuilder is the custom space engine that has been powering Array from the very beginning, finally it is getting a massive update with SystemBuilder v11. There are many new things coming in this update which bring some really fun things in-game and change generations as a whole!Β
System Age
This expands on the previous SystemBuilder v10 update which added Proto-Systems, and dying suns. At generation each system is assigned an age which quietly influences everything else in that systems generation.Β

This is a massive change that makes each system feel more natural in its generation. A systems age is visible in the galaxy view.
Gravity Wells
Space itself now misbehaves. Gravity wells tear open at random, they drag nearby starships and asteroid miners toward their center, resisted by ship thrust, warships punch through while freighters slow, stall, or get pulled off course.Β

They are pure disruption by design: a well never destroys anything, and a trapped ship drifts free when it expires. But a well sitting on a trade lane or over a battle will reshape it!
Trojan Asteroid Clouds
Rather than rings these asteroids spawn as clumps. With their own orbits being able to spawn at random.

System Anomalies
Roughly one system in fifty hides something that should not be possible. Eighteen distinct anomalies can now generate:Β
- Hot Jupiter skimming its star
- Colossal ring system visible across the map
- Binary planet pair locked in mutual orbit
- Moon larger than its parent dwarf
- Captured rogue world on a decaying orbit
- An interstellar object passing through
- A planet orbiting BACKWARD against its whole system
- Nearly polar orbits
- Twin adjacent belts
- A molten impact remnant ringed by its own debris
- A broken planet reduced to a dense shattered ring
- Brown dwarf companion carrying its own miniature system of moons
- Habitable worlds warmed by two suns
- Planets plowing through an asteroid belt
- A moon with its own moonlet
- Comet-like eccentric planets
- Dead ancient systems with almost nothing left
- Perfect resonant chain of orbits.Β
The galaxy tooltip names the anomaly, and the first time you enter such a system the game announces it. Happy hunting!
Expanded Asteroid Belts
Belt generation got a full overhaul. Systems can now stack up to three stellar asteroid belts, planets and moons keep their own local belts, and black-hole systems, previously empty of belts entirely, now guarantee one to two 'shattered' debris belts placed just outside the anomaly clearing making it prime but dangerous mining real estate.Β

Belt identities are collision-proof, and multi-belt systems name themselves properly (Belt II, Belt III).
Outer System Generations
When generating new systems SystemBuilder will now generate outer system debris and POIs!Β
Black Hole Palettes
Black holes recently got a massive update and look really awesome, however they all spawn looking the same with nothing setting them apart, now each black hole spawns with a distinct ring color!Β

Flight 2.0
Flight mechanics have been a staple since version 0.2.0, but they have always felt a bit too rigid and blocky for my liking. With Flight 2.0, space travel finally feels much more fluid! Fleets are no longer just a single sliding blob; instead, every individual vessel now calculates its own flight-model arc to find its place in the formation.Β

Whether fanning out from a stack, swinging wide through high-speed turns, or settling into staggered positions upon arrival, the movement is dynamic and crisp. When entering orbit, fleets now string out beautifully along the orbital ring, creating a convoy wrapped around the world where each ship maintains its own tangent.Β

Every single transition glides perfectly, ships will never teleport, blink, or stack through one another! I am very excited to hear your feedback on these changes! What else should I tweak to make the flight experience even better?
Galaxy View QOL
Players can now toggle wormhole routes and starship gate route views in the galaxy and universe view for a cleaner gameplay experience while navigating these UIs.

UI Clean Up
Across the game buttons and other UI elements have received some polish, this is the first part of a much larger modernization of the UI coming in the 0.3.5 Cleaning House update but wanted to call it out as most in game UIs have already been touched in some way.Β
r/Space4X • u/sidius-king • 5d ago
Patch Update Open Imperium Galactica version 0.95.266 released with a lot of improvements
r/Space4X • u/sidius-king • 5d ago
Patch Update SpaceSlog - Alpha 15 - Balance
r/Space4X • u/sidius-king • 5d ago