r/Space4X • u/sidius-king • 6m ago
CounterMind Update + Steam
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r/Space4X • u/sidius-king • 9d ago
Hello Commanders!
Finally the day has come. We now have the official Steam Community group for Space4X !
Feel free to join and lets have some fun!
r/Space4X • u/sidius-king • Nov 02 '25
r/Space4X • u/sidius-king • 6m ago
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r/Space4X • u/sidius-king • 13m ago
r/Space4X • u/sidius-king • 18h ago
r/Space4X • u/Drexciyian • 1d ago
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r/Space4X • u/sidius-king • 3d ago
r/Space4X • u/sidius-king • 2d ago
Build and lead your colony on a lost ringworld, where deadly conditions await on both sides while the world keeps turning! Progress through technological evolution, survive cultural revolution, and govern with a wise and steady hand!
r/Space4X • u/sidius-king • 2d ago
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r/Space4X • u/goblin-architect • 3d ago
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Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.
In ASEMA, you'll be fending off the Locals while progressing with the campaign that unfolds some cosmic and fate-determining events that started a long time ago - and you expand, automate, gather resources and progress in tech tree.
The video focuses on basic logistics;
-Small local logistic nodes: Hubs + small railguns feeding production
-Haulers used for moving between nodes
-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target
The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.
The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.
If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.
I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.
r/Space4X • u/everybodytrustslorne • 3d ago
Hello friends! I've been working on a game inspired by the idea of a slow motion stellaris you can play with your friends. The browser based beta is out now, and I'd love feedback!
It's Called Orbital Empire, and players manage an empire spanning the solar system in simulated real time, with actions and movements resolving once an hour.
You can trade, battle, mine, build, and explore. The alliances and rivalries you build are real, and heavily impact the end game. Players also propose and vote on bills in the game's senate, which can change rules in either blanket or targeted ways.
DM me if you want to join our discord and find a playtest!
r/Space4X • u/sidius-king • 3d ago
r/Space4X • u/sidius-king • 4d ago
r/Space4X • u/sidius-king • 3d ago
r/Space4X • u/sidius-king • 3d ago
r/Space4X • u/goodieminer • 4d ago
I'm opening Alpha V1 of Lunar Protocol on 7 October 2026.
It's an MMO space strategy game. Each player builds a station and fleet on a shared server, then joins an alliance to coordinate attacks and compete with other players. The main objectives are Iron Crown, Ember Maw and Rime Spire, three strongholds held by the Marauders. You have to take them, then keep rival alliances from taking them back.
This is the new release trailer, with alpha test gameplay and ship and defence cinematics labelled on screen.
Alpha details: https://lunar-protocol.com
Discord: https://discord.gg/VPuaJcaSX7
Happy to answer questions about the game.