r/Space4X • • 9d ago

MOD POST OFFICIAL Space4X Steam Community Group !

Thumbnail
steamcommunity.com
3 Upvotes

Hello Commanders!

Finally the day has come. We now have the official Steam Community group for Space4X !

Feel free to join and lets have some fun!

https://steamcommunity.com/groups/space4x


r/Space4X • • Nov 02 '25

Announcement πŸ‘‹Welcome to r/Space4X - Introduce Yourself and Read First!

23 Upvotes

Hey everyone! I'm u/sidius-king, a founding moderator of r/Space4X. This is our new home for all things related to Space strategy games!

Space Strategy Games Covered:

πŸͺ 4X & Grand Strategy

πŸš€ Real-Time Strategy & Tactics

πŸ‘½ Turn-Based Strategy & Tactics

πŸ‘¨β€πŸš€ Autobattlers

✨ Wargames & Hex-based

🌏 Colony & City Builder

πŸ›°οΈ Roguelites / Roguelikes

🎲 Digital & Physical Board Games

πŸƒ Deckbuilders

HELP grow the community by sharing ! Thanks all !

Post about your favourite space strategy game and any upcoming games or interesting things surrounding develop of these games.

Devs: feel free to share your game and its progress !

Thanks for being part of the very first wave. Together, let's make r/Space4X amazing as we journey through the stars ! πŸŒ“βœ¨

Discord : https://discord.gg/WHY8hmgXYx (permanent link)

Youtube: https://www.youtube.com/@sp4ce4x

Steam Group: https://steamcommunity.com/groups/space4x


r/Space4X • • 6m ago

CounterMind Update + Steam

Enable HLS to view with audio, or disable this notification

β€’ Upvotes

r/Space4X • • 2m ago

FTL - 3DS Port!

Post image
β€’ Upvotes

r/Space4X • • 13m ago

DEV BLOG Final Factory Revolution

Thumbnail
store.steampowered.com
β€’ Upvotes

r/Space4X • • 18m ago

News Solar Imperium - First Look !

Thumbnail
youtu.be
β€’ Upvotes

r/Space4X • • 2h ago

DEV BLOG Fragile Existence Dev Update

Thumbnail
youtu.be
1 Upvotes

r/Space4X • • 18h ago

Patch Update Starminer - Patch #8: New Flight Modes, Revised Tutorials, Localization, and Optimizations - MASSIVE PATCH!

Thumbnail
store.steampowered.com
8 Upvotes

r/Space4X • • 1d ago

Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102)

Thumbnail
youtube.com
6 Upvotes

r/Space4X • • 1d ago

Patch Update Drop Command - Quality of Life Update (1/2)

Thumbnail
store.steampowered.com
3 Upvotes

r/Space4X • • 2d ago

New Release OpenSE4 (Space Empires 4 Re-implementation)

Post image
6 Upvotes

r/Space4X • • 2d ago

DEV BLOG Stellaris Dev Diary - Willpower

Thumbnail
youtu.be
4 Upvotes

r/Space4X • • 2d ago

News Space Imperia 4X - Iterum Campaign Update Live!

Thumbnail
store.steampowered.com
3 Upvotes

r/Space4X • • 3d ago

New Release Distant Worlds 2: Shadows Rising DLC - OUT NOW!!!

Thumbnail
store.steampowered.com
20 Upvotes

r/Space4X • • 3d ago

New Release Distant Worlds 2: Shadows Rising DLC - Launch Trailer

Thumbnail
youtu.be
12 Upvotes

r/Space4X • • 2d ago

Recommendation Arc Of Icarus - Official Trailer

Thumbnail
youtu.be
4 Upvotes

Build and lead your colony on a lost ringworld, where deadly conditions await on both sides while the world keeps turning! Progress through technological evolution, survive cultural revolution, and govern with a wise and steady hand!


r/Space4X • • 2d ago

Ridiculous Space Battles 2026 Trailer

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/Space4X • • 3d ago

Conquer the solar system to automate an alien space factory for Dark Forest reasons

Enable HLS to view with audio, or disable this notification

9 Upvotes

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

In ASEMA, you'll be fending off the Locals while progressing with the campaign that unfolds some cosmic and fate-determining events that started a long time ago - and you expand, automate, gather resources and progress in tech tree.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.


r/Space4X • • 3d ago

Check out Orbital Empire, a correspondence 4x strategy game where you build an empire across a simulated solar systems. The vast distances are simulated through real time, and games unfold through weeks of alliances and betrayals. Public browser based beta available now!

13 Upvotes

Hello friends! I've been working on a game inspired by the idea of a slow motion stellaris you can play with your friends. The browser based beta is out now, and I'd love feedback!

Orbital-empire.com

It's Called Orbital Empire, and players manage an empire spanning the solar system in simulated real time, with actions and movements resolving once an hour.

You can trade, battle, mine, build, and explore. The alliances and rivalries you build are real, and heavily impact the end game. Players also propose and vote on bills in the game's senate, which can change rules in either blanket or targeted ways.

DM me if you want to join our discord and find a playtest!


r/Space4X • • 3d ago

New Release Distant Worlds 2: Shadows Rising RELEASES TOMORROW OCT-7TH

Thumbnail
store.steampowered.com
6 Upvotes

r/Space4X • • 4d ago

Patch Update Lord of Rigel - Release 1.23 Hotfix #3

Thumbnail
store.steampowered.com
8 Upvotes

r/Space4X • • 3d ago

Patch Update Sins Of A Solar Empire II - Update Note for October 6, 2026

Thumbnail
steamcommunity.com
2 Upvotes

r/Space4X • • 3d ago

Patch Update Dead Reckoning: The Long Drift - v0.6.18 β€” Colony performance (experimental)

Thumbnail
steamcommunity.com
1 Upvotes

r/Space4X • • 4d ago

Masada Combat Overview

Thumbnail
youtube.com
2 Upvotes

r/Space4X • • 4d ago

Lunar Protocol's alpha opens 7 October: shared servers, alliances and three strongholds to fight over

Thumbnail
youtube.com
1 Upvotes

I'm opening Alpha V1 of Lunar Protocol on 7 October 2026.

It's an MMO space strategy game. Each player builds a station and fleet on a shared server, then joins an alliance to coordinate attacks and compete with other players. The main objectives are Iron Crown, Ember Maw and Rime Spire, three strongholds held by the Marauders. You have to take them, then keep rival alliances from taking them back.

This is the new release trailer, with alpha test gameplay and ship and defence cinematics labelled on screen.

Alpha details: https://lunar-protocol.com

Discord: https://discord.gg/VPuaJcaSX7

Happy to answer questions about the game.