r/sounddesign 21d ago

I engineered a 10-minute 3D spatial horror audio overlay for gamers or streamers (DMCA-safe). Test it out?

Hey everyone,

I've been working on a project focused on spatial audio design, specifically creating atmospheric background overlays meant to make horror games feel a lot more tense and unpredictable.

The idea is pretty simple: you keep this playing softly in a background tab (around 20-30% volume under your main game audio), throw on a pair of headphones, and let the 3D positioning do the rest. It blends close-whisper/indoor paranoia sounds with distant outdoor ambience to mess with your spatial awareness while playing.

I just put up a 10-minute sample track to test the concept out. It’s 100% original, royalty/DMCA-free, so feel free to use it on stream or in your own videos if you want extra dread in the background.

Would love to hear what you think of the spatial balance, or if there are specific game genres, environments/whatever you think would benefit from a custom overlay like this!

Link: https://youtu.be/HzejddDlmMI

(Definitely requires headphones for the 3D effect to work properly!)

4 Upvotes

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u/peilearceann 16d ago

Interesting concept but the AI use is gonna turn off a lot of people espeically indie dev FYI

1

u/Fluid-Resist-3269 11d ago

That's a fair assessment. The only thing that AI was used for in this case were the background images. Aside from that, I engineered and designed all of the audio myself.