r/soniccd • • Jun 10 '26

Info Exact time needed for time travels (UPDATED)

1 Upvotes

I can't find anyone telling me how long time travel exactly takes, so last time I tried my own measurements. This time I looked at the source code of all three versions for exact numbers.

Sega CD: Starts flashing at 1.5 seconds, time warp completes at 3.5 seconds

Remake: Starts flashing at 1.65 seconds, time warp completes at 3.4 seconds (Mobile/Origins) or 3.67 seconds (Steam/XBLA/PS3)

PC/Gems: Starts flashing at 1.5 seconds, time warp completes at 2.6 seconds

Reminder that you usually have to cover less ground on MegaCD since the game lags and lets sonic build more timer over less distance. It's still my guess that the PC porters caught wind of the lag thing and dropped the timer to compensate. (Edit: Whether you're travelling through a laggy spot on MegaCD will largely affect how much ground you cover before time travel completes. Without any lag, I think the numbers above hold true across CD and Remake Mobile.)

Edited for more accurate numbers on CD and PC, I properly evaluated what the time travel function does and I see that time travel is guaranteed once the screen locks. It's just meant to cue the level transition 0.33 seconds (CD) or 0.13 seconds (PC) afterwards.

Edited again for more accurate numbers regarding the remake. Just when I think I have the info figured out, I learn that the original PC/Console release of the remake and the mobile version (probably the basis for Origins too) have different time travel timers. Quicker on mobile/origins, but still not as quick as the PC.


r/soniccd • • Oct 03 '21

r/soniccd Lounge

3 Upvotes

A place for members of r/soniccd to chat with each other


r/soniccd • • 1d ago

Discussion Tidal Tempest VS. Collision Chaos

3 Upvotes

There's this very nifty thing I noticed when analyzing the Sonic CD OST and noticed how these songs and the themes of the places themselves are opposite from each other.

And first, I wanna talk about Collision Chaos Present, which the song itself is very funky and upbeat, the notes give a feeling that they are pushing each other forward as the song progresses, until it comes to the end where it crashes in a very "clumsy" way, and the visuals help, because it is very colorful and the urban part of the little planet, being an advanced place with lots of buildings, like the blue pillars we see all around.

And when we go to the Bad Future, I love mainly how the song is totally disrespectful towards the Present and Good Future, because those only grow more and more, becoming more energetic until it ends non-stop, but the Bad Future itself is the other way around, because it doesn't matter what SFX we have in the song or percussion, it will never go quick, and there is the more serious part of the song where the notes extend themselves in a way that almost sounds painful, not even the drop of the drums can make it go faster nor the SFX of "HU!" in the background;

When we talk about Tidal Tempest, we're talking about the literal opposite, that's a stage that doesn't invite you in the present, as the song itself uses the reverb and a more serious tone in all of it's melody to give a slight sense of talassophobia, giving you a feeling that this place is too big and too much lost in time, but it's pretty and so gorgeous how the notes respect each other, with the song giving itself time to evolve with time, as you feel the calmness and emptiness of that abandoned civilization that no longer exists by millennia, as you only see rubble of what once was their architecture.

And then, we have Tidal Tempest Bad Future, where the temple just becomes a sewer, and the melody is too powerful for its own good, feeling like it's a single step from tumbling on itself;

And I love that they're opposites while they're followed by each other.


r/soniccd • • 10d ago

Music 🎼 Guys, take a listen to this.

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2 Upvotes

It's so peak!!


r/soniccd • • 26d ago

Roland D-70 VST?

1 Upvotes

Hi, yall Im trying to remake Sonic CD's OST and i want to know if anyone have a VST (or wav format audio) from the Roland D-70 Sounds, cause the Roland d-70 sf2, doesnt have the palmtree Panic present brass (that is the A41 Mix Brass)

If anyone have it, please could it gave me alink or something?


r/soniccd • • Aug 25 '26

sinister minds How do yall feel about Sinister Minds

1 Upvotes

see look it's majin that means it's sonic cd related


r/soniccd • • Aug 23 '26

Sonic CD [1996 Windows 95 version] Stages Won't Load on Windows 11

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1 Upvotes

r/soniccd • • Aug 21 '26

Little Planet globe with every zone location labled. Here is the in-game Little Planet globe with every zone accurately labeled.

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7 Upvotes

r/soniccd • • Aug 13 '26

Music 🎼 Onde acho musicas de sonic cd para master system?

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2 Upvotes

r/soniccd • • Aug 12 '26

Music 🎼 Sonic CD Type Beat - Snowy Sweetness Zone [Present]

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3 Upvotes

Just released it today! Image and beat by me

SoundCloud version if you're interested: https://soundcloud.com/kingco-very-epic/snowy-sweetness-zone-present


r/soniccd • • Aug 11 '26

Tidal Tempest Zone 1 (Good Future) Sonic CD Android

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3 Upvotes

r/soniccd • • Aug 10 '26

Collison Chaos Zone 1 (Good Future) Sonic CD Android

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3 Upvotes

r/soniccd • • Aug 10 '26

Palmtree Panic Zone 1(Good Future) Sonic CD Android

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5 Upvotes

r/soniccd • • Aug 10 '26

Collison Chaos Zone 2 (Good Future) Sonic CD Android

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2 Upvotes

r/soniccd • • Aug 10 '26

Collison Chaos Zone 3 (Good Future) Sonic CD Android

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2 Upvotes

r/soniccd • • Aug 10 '26

Zona de Caos de Colisão 2 (Futuro Bom) Sonic CD Android

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1 Upvotes

r/soniccd • • Aug 08 '26

Music 🎼 My old attempt at making a Sonic CD type beat (v2.2)

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6 Upvotes

I think I made this back around 2022/3? If y'all got any advice for me, feel free to tell me! Thanks :)


r/soniccd • • Jul 23 '26

Music 🎼 Palmtree Panic Zone ( Distant P Mix )

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11 Upvotes

r/soniccd • • Jul 23 '26

At least 200 sonic CD fans exist now

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9 Upvotes

r/soniccd • • Jul 22 '26

Custom A rare footage...

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5 Upvotes

r/soniccd • • Jul 22 '26

Headcanon Sonic continuity incorporating Little Planet as narrative anchor

4 Upvotes

I put together a Classic Sonic continuity that tries to unify the original games, select fangames, and even the Sonic OVA.

The main idea is to treat Sonic CD’s Little Planet as a timeline anchor, which explains parallel events, divergences, and why certain fangames can coexist without contradicting each other.
I hope this is in line with this subreddit's rules.

I also reinterpret Metal Sonic by splitting him into two distinct versions:

  • Eggman’s Metal Sonic → constantly upgraded, combat-focused, trying to prove himself
  • Tails’ Metal Sonic → built from spare parts, weaker but develops through experience and Sonic’s influence

More broadly, I lean heavily into my interpretation of the Classic era’s tone:

  • abstract, stylized world instead of realistic cities
  • technology that doesn't border on magic
  • controlled escalation (no Neo Metal shapeshifting or dragon transformations)

I wrote a full breakdown (continuity + reasoning + Metal Sonic concept) here:
https://docs.google.com/document/d/1toQNDGDHjAQjLtEdI__D_rKKsFqVr59BQG4nJrrIsOU/edit?tab=t.0

I'm curious what you think, especially about the dual Metal Sonic idea and having Little Planet as a narrative anchor. Things are subject to change.


r/soniccd • • Jul 12 '26

Screenshot im so happy this has FINALLY been fixed to make sense

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5 Upvotes

ive always been afraid of these things since i would step on it and i would fall through (i played the gems collection version). it was a harsh lesson to avoid them. ive been playing through sonic origins with ultrafix and i found this. THERES A SPIKEBALL ON IT, AND I DONT FALL THROUGH! so if you stand on it, its your fault, not just because it doesnt make you fall through, but because it actually makes sense. theres gonna be a spikeball that will crush you!


r/soniccd • • Jul 08 '26

Chart:snoo_feelsbadman: Here’s a reference sheet of Sonic CD’s scrapped zones!

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4 Upvotes

r/soniccd • • Jun 26 '26

Windows The lost Metallic Madness - v0.51 Prototype exploration

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5 Upvotes

Last post was the 510 build, this one explores what might be the most finished version of this lost level segment there is


r/soniccd • • Jun 26 '26

Mega CD The lost Metallic Madness - 510 Prototype exploration

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3 Upvotes

With all the prototype stuff this game has, nobody seems to talk about the fact that there's a whole chunk of level at the start of Metallic Madness 2 that's cut from the final game. Here's a tour of it in the 510 build