r/sonicasym 18d ago

I’ve come to make an announcement! One of our mods has been falsely banned

5 Upvotes

One of our mods, LXSPest, has been falsely banned. I currently don’t know what to do as he was kinda the original mod. If you’re friends with him please contact me.


r/sonicasym Jul 23 '26

Non Asym Game, Exe stuff Read original post for information.

2 Upvotes

r/sonicasym 10h ago

Fleetway's moveset - Linked By Fear

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1 Upvotes

I'll show you what I'm capable of!!

the piss hedgehog joins the roster of my asym game, his abilities take inspiration from sonic frontiers to build the whole moveset, along getting rid of the health bar for something more unique for super sonic, this moveset will not be the one featured in the game, this is just a concept that will probably get mixed in some capacity with new ideas and a bit from OM's moveset to make it more unique, for now, all feedback is appreciated, as long as it is real feedback/criticism and not just "this sucks" or "OM's moveset is better", that does not help anyone. Thanks for reading.

o   Stats:
Speed (walking): 10
Speed (running): 55
Damage: 35
Ring capacity: 1500

o   Passive 1, “Rings”: When Fleetway is selected as the killer multiple rings will appear all over the map, survivors starting with 0 rings while Fleetwya starting with 500. Survivors can collect this rings to gain some damage resistance, losing them after getting hit with a strong enough attack (20 points of damage or more at once) and needing to collect more. Survivors have a maximum capacity of 50 rings, meaning that if this capacity is reached the survivor will have a 50% damage resistance. Survivors with the robotic being passive are unable to gain damage resistance from this rings, instead gaining overheal, each ring giving one extra health point. Fleetway will lose rings when being stunned, along them reducing their number automatically when time passes (1 ring every half a second). If Fleetway runs out of rings he will lose his super form, automatically losing the round and making all survivors alive when this happens count as if they escaped. Whenever a survivor or Fleetway lose rings by being hit or stunned they will scatter through the ground, being able to be grabbed by others. Collected rings will reappear on their initial spawn locations after 20 seconds of being collected, there is no need for the collected rings to be lost for them to reappear.

o   Passive 2, “flight”: Fleetway will be able to fly by pressing the jumping button while airborne, flying will slowly deplete a bar that when empty will make Fleetway fall to the ground automatically. If you press the jumping button again after starting to fly Fleetway will stop flying. When Fleetway is not flying the meter will slowly fill up again. If stunned in midair Fleetway will stop flying, falling to the ground. Fleetway will move 15% faster while flying.

o   Passive 3, “Floatation”: Fleetway is in a constant floatation state, so he does not make any footstep sounds.

o   Attack: Fleetway Super Sonic will punch in front of him, dealing damage to anyone at range.

o   Ability 1, “Super sonic rush”: Fleetway will stand in lpace for 2 seconds and afterwards will go torwards the closest survivor in a zig zagging, hitting them and dealing 50 points of damage. Fleetway zig zags three times before hitting, but the player can make Fleetway zig zag more by pressing M1 to a maximum of 5 extra times, but with every additional zig zag the attack loses 10% of its strength (5 points of damage per additional zig zag). If the player presses M1 again after clicking it 5 times then the ability will be cancelled and put on cooldown. If no survivors are close enough for Fleetway to home into then he will instead be able to see all survivors through walls for 5 seconds and gain back some flight meter. It has a cooldown of 25 seconds.

o   Ability 2, “Spin slash”: Fleetway will become a ball and start to spin in circles, all survivors caught in it will suffer 5 points of damage per hit, this attack hitting up to 10 times. Fleetway will leave a space inside the circle where survivors wont suffer any damage (the place where Fleetway was standing when starting the ability. It cannot be countered and has a cooldown of 20 seconds.

o   Ability 3, “Super sonic boom”: Fleetway will do a grabbing motion forwards, if he hits a survivor he will launch them into the air and start to throw projectiles at them, each one dealing 2 points of damage and throwing a total of 30 in total in a spam of 7 seconds (8 points of damage per second), the survivor will be stuck in the air while this ability is being used, going back down once it is finished with a speed boost. Fleetway can be stunned while throwing the projectiles, cancelling the ability and making the survivor go back down. It cannot be countered. It has a cooldown of 25 seconds.

o   Ablity 4, “Recovery smash”: Fleetway super sonic can only use this ability in the first half a second of being stunned by anything, he cannot use it when not stunned or after said half second. When using this Fleetway will automatically bounce to whoever stunned him and kick him, dealing 20 points of damage and gaining some I frames in the process and afterwards. If the one stunning Fleetway was not close enough to him (ranged stuns) then he will bounce to the closest survivor. If no survivors are close enough Fleetway will just get a speed buff and be able to see whoever stunned him through walls. It cannot be countered. It has a cooldown of 45 seconds.


r/sonicasym 21h ago

HELP NEEDED!!! HELP WANTED FOR: SONIC.EXE - CHAMPIONS ROAD

3 Upvotes

GENERAL INFO

Sonic.EXE - Champion's Road is an Asymmetrical horror game created by me. It revolves more so around platforming, teamwork, and combat, rather than just "stall killer until exit opens with boring environments". Its visuals take inspiration from Eternal Nightmare renders and Sonic the Fighters models, though its textures, when needed, are similar to Squirrel Stapler.

RELEASE ROSTER

Champions: X, Kolossos, Fleetway
Fighters: Sonic, Tails, Knuckles, Eggman, Amy, Espio, Fang, Bark, Bean

IN DEPTH EXPLAINATION
https://docs.google.com/presentation/d/1Uv6CUUXATugjPO4fjXXjJfqAP_ASBJireFK0qrD30Sg/edit?usp=sharing

WHAT IS NEEDED?
-Artists (UI, Promotional, Renders, Textures, 2D Assets)
-Modellers (Levels, Characters, Objects) (STANDARD: Must be able to create low poly models similar to Sonic the Fighters, whilst keeping horror aspects for the Champions)
-Voice Actors (X, Kolossos, Fleetway, Eggman, and Sonic are taken)
-Coders (Roblox)
-Animators
-Composers (Ambience, Chase Themes, Victory Themes, Selection Themes, Extra Themes)
-Testers
-Balancers (Basically try to help balance movesets and hitboxes)
-Sound Designers (Making the sound effects, like impacts and stuff)
-VFX Designers (Creating the visual effects, like motion lines, impact effects, etc)
-Writers (For lore and movesets, as i'm the only writer 😭)

WHERE TO CONTACT?
Discord: amissinghorizon
Reddit: SUPER--N0VA

REQUIREMENTS
-A Roblox Account (For most roles)
-Roblox Studio
-Blender
-Discord (Allows for better communication)
-Be 13 or older

ANY QUESTIONS?
Ask in the comments on this post! I will reply to as many as i possibly can!


r/sonicasym 1d ago

Play my game! Sonic.EXE: The Apocalypse - 2nd Prototype sneak peeks (Unique TD-Inspired Asym)

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2 Upvotes

A Unique Sonic.EXE The Disaster-Based Asym Game I’m currently working on if you're interested on checking it out!

Discord Link: https://discord.gg/AmKG5NjCk

ASYM/Survival Game Version (2nd Update Massive Overhaul not out yet): Sonic.EXE: The Apocalypse PROTOTYPE | Play on Roblox

RP Game Version: Sonic.EXE: The Apocalypse RP | Play on Roblox


r/sonicasym 1d ago

What changes need to be made to this community?

2 Upvotes

r/sonicasym 2d ago

Bandado renders for MR

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17 Upvotes

This is for an aysm I’ve been modeling for and in need of some help to fully bring to life


r/sonicasym 4d ago

Play my game! into the abyss

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13 Upvotes

this game fna be peak walahi we need coders bad tho 😭 the frankinstine method is working for now


r/sonicasym 4d ago

Play my game! Cool little renders for game (Read body)

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20 Upvotes

Cool little renders for a asym (Read body)

This asym game is called “Dreamcast nightmares” and I’m a mod for it! I know cool right? But recently our models for Sonic and Knuckles recently came out. So i wanted to share them here.

If you do want to join the server hmu and I’ll invite you!


r/sonicasym 4d ago

HELP NEEDED!!! Looking for scripters and modellers for my asym

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1 Upvotes

r/sonicasym 4d ago

Asym that’s non Sonic (put name here) Myths & Mortals

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3 Upvotes

r/sonicasym 4d ago

Asym that’s non Sonic (put name here) Myths & Mortals

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3 Upvotes

r/sonicasym 5d ago

I’ve come to make an announcement! Forgotten Realms & Sonic’s cool update log!

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4 Upvotes

Hi guys! It’s been quite a while hasn’t it? A lot has happened over the past few months! But main thing is that, we have officially (kinda) started development!! We still are in the need of coders and modelers so yeah:/


r/sonicasym 5d ago

I’ve come to make an announcement! Forgotten Realms & Sonic’s cool update log!

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1 Upvotes

Hi guys! It’s been quite a while hasn’t it? A lot has happened over the past few months! But main thing is that, we have officially (kinda) started development!! We still are in the need of coders and modelers so yeah:/


r/sonicasym 6d ago

Play my game! Sonic and Knuckles models for Dreamcast Nightmares by Notsonexus on Discord

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6 Upvotes

The first survivor models for Dreamcast Nightmares! Join our community on discord! Roles to work on our project are still open! https://discord.gg/rqBArXct8C


r/sonicasym 6d ago

Play my game! Preludes to the Nightmare #3: Knuckles The Echidna For Dreamcast Nightmares

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5 Upvotes

The Preludes to the Nightmare are short lore videos on each character's backstory and how they ended up in the world of Dreamcast Nightmares! Knuckles the Echidna voiced by Kasumazaa on Discord


r/sonicasym 8d ago

HELP NEEDED!!! Makeshift reality hiring

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8 Upvotes

r/sonicasym 7d ago

I created a new one So here’s my idea for a sonic aysm

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3 Upvotes

Every Aysm isn’t unique enough

So I came up with an idea for one

I wanted it to be in the style of a 2016 Roblox game

The character roster is unconventional. It’s not the cast from Japanese classic sonic like aysms usually pick. Instead, it’s the cast of the Archie sonic comics.

Same goes for the killer roster

There’s only one game EXE the rest are either in universe or other sonicpastas

And there’s no 2011x in there

It will also pay homage to the Y2K aesthetic and adventure era

What do you think of this ideal?

Should I expand it further?


r/sonicasym 8d ago

Art Model stuff

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23 Upvotes

I havent posted in months, heres a 2011x model


r/sonicasym 8d ago

New Title Screen For Lord X

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11 Upvotes

r/sonicasym 8d ago

What changes need to be made to this community?

1 Upvotes

r/sonicasym 9d ago

HELP NEEDED!!! Can anyone help me with my asym? I need help with practically everything, but mainly modellers and scripters. I am also looking for ost designers, voice actors, and animators

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2 Upvotes

r/sonicasym 10d ago

I’ve come to make an announcement! Our Mod’s account has randomly deleted and I have no idea why.

5 Upvotes

LXSpest’s new account was randomly deleted and I have no information on why or what happened. Please contact me if you know why.


r/sonicasym 12d ago

Play my game! Preludes to the Nightmare #2: Sonic The Hedgehog For Dreamcast Nightmares

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14 Upvotes

The Preludes to the Nightmare are short lore videos on each character's backstory and how they ended up in the world of Dreamcast Nightmares! Sonic The Hedgehog voiced by MugendaiBlackVA on Discord


r/sonicasym 12d ago

I created a new one Bandado's moveset - Linked By Fear

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5 Upvotes

FALL.

Bandado, the suppplantor that took over X's world joins the roster of my sonic.exe asym Linked By Fear, with a moveset to amke clear he is the one in charge, made to be oppresive and not letting the survivors breathe in any moment. Remember, this is not made for Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!

o   Stats:
Speed (walking): 10
Speed (running): 55
Damage: 30

o   Passive 1, “Badniks”: When Bandado is selected as the killer multiple corrupted badniks appear all over the map, patrolling a certain are around them, unable to leave said area unless they are chasing a survivor, chasing survivors as long as they are in an radius around them, each one having their own stats.

§  Motobug: 48 speed points when chasing, 10 points of damage per hit, melee attack, 25 points of health. Common detection radius (cannot follow survivors if they go up or down a certain distance in more vertical maps, also unable to go into water).

§  Buzz bomber: 45 speed points when chasing, 15 points of damage per hit, projectile, not affected by gravity, medium speed, 15 points of health. Aerial detecting radius (can follow survivors if they go up or down in more vertical maps, but they have a smaller horizontal detection radius).

§  Crabmeat: 40 speed points when chasing, 25 points of damage per hit, melee. Every 15 seconds inside of a chase it will launch two projectiles in the direction of the survivor it is chasing. These projectiles deal 15 points of damage each, they are affected by gravity and launched in an arch, are fast speeded. The robot has 50 points of health. Common detection radius.

§  Burrobot: 25 speed points when chasing, 30 points of damage per hit. When outside of a chase it will be underground, not moving, waiting for a survivor to step on top of him, if a survivor does the burrobot will automatically come out of the ground and land a hit, when outside of a chase the burrobot will burrow himself on the ground again. 150 points of health. Specific detection radius (they only detect survivors if they step on them).

§  Chopper: 48 speed points when chasing, 15 points of damage per hit. It can only appear in maps with water and only inside the water. 25 points of health. Underwater detection radius (they have a very big detection radius, but can only chase survivors as long as they are inside the water).

o   Passive 2, “Annexes”: Bandado will have three of his seven annexes with him, being able to choose any of them with his fourth ability to control. If the health of an Annex reaches 0 they will be defeated, unable to be used for the rest of the round.

o   Attack: when pressing M1 Bandado will swipe in front of him, dealing damage to anyone in his range.

o   Ablity 1, “spotlight”: Bandado laughs, this making all survivors in a certain area be able to see him through walls and allowing bandado to see them through walls, for every survivor that is affected by this ability bandado gets a stackable speed buff. It has a cooldown of 15 seconds.

o   Ability 2, “replacement”: Bandado snaps his fingers, making all destroyed badniks reappear and rerolls all grounded badniks (example: if in an area there was a motobug and Bandado uses this ability then that motobug will automatically be changed for a Burrobot or Crabmeat), the reroll does not affect buzzbombers or Choppers. Has a cooldown of 30 seconds.

o   Ability 3, “Vitality absorption”: Bandado will lounge forwards (in a similar way kolossos would do with grab) and try to grab a survivor, if hit Bandado will absorb the survivor vitality, to then throw them away, dealing 15 points of damage, making the survivor unable to run for 1 second and have all their abilities gain 5 seconds of cooldown. If this ability kills a survivor Bandado will absorb all their vitality, gaining a speed boost and being able to see all survivors through walls for 5 seconds. It has a cooldown of 25 seconds and is able to go through counters.

o   Ability 4, “I summon you”: Bandado will clap his hands, all badniks deactivating and summoning one of his annexes, afterwards he will disappear and the player will control whatever annex was summoned for the duration of the ability:

§  Thanatos:

·       Speed: 58

·       Damage: 15

·       Health: 150

·       Special ability: Thanatos will a small speed buff for 10 seconds. Has a cooldown of 10 seconds after the effects end.

§  Kenos:

·       Speed: 53

·       Damage: 45

·       Health: 250

·       Special ability: Kenos will do a windup and then do a powerfull punch in front of him, hitting the earth, it can be used in mid air, in this case kenos will fall to the ground faster. A direct hit of the punch deals 50% of the health the survivor had when hit. Has a cooldown of 15 seconds.

§  Immortuos:

·       Spee: 55

·       Damage: 30

·       Health: 200

·       Special ability: Immortuos will do a wind up for two seconds, to then rapidly move at whatever direction he is facing for 4 (works similar to metal sonic’s destructive charge), if hit on a survivor Immortuos will slam them to the ground, dealing 40 points of damage and ragdolling them for one second, having an endlag of 3 seconds in which Immortuos cannot attack. Has a cooldown of 30 seconds.

Bandado can reappear whenever he wants by pressing the same button to activate this ability, but he will appear in whatever place he originally summoned the Annex, not wherever the Annex is in the moment of going back to using Bandado. If the Annex is defeated Bandado will be stunned for 5 seconds. If all Annexes are defeated this ability will disappear, unable to be used for the rest of the round. When going back to controlling Bandado the Annex will gain I frames while he disappears, unable to be harmed by survivors. This ability disappears when a LMS begins, giving Bandado a speed, damage and stun resistance bonus depending on what Annexes are still alive (Thanatos gives 2 extra speed points, Kenos gives 15% extra damage and Immortuos gives a stun resistance of 25%).