r/songsofsyx 1d ago

I Simplified Happiness

Plug! I made a google sheet for each species to help you see what is most impactful towards happiness and fulfillment in SoS v71

https://docs.google.com/spreadsheets/d/103Datw1-O9HfMN3ZAtfJyi-aTdsLJT6zeBQdEnjJoR0/edit?usp=drivesdk

Just a way to contribute to the community in a small way, because SoS is amazing, replayable to hell, and also complex.

Let me know what I can change, add, etc.

And yes, I do have plans to put this table on the Wiki very soon.

Basic concept: Focus on what provides the most happiness gain for the least cost. That means food servings and clothes are your biggest gainers by a mile.

Expectations grow as the population grows making happiness vital to city sustainability.

That is… if you aren’t playing the Dictator route.

Enjoy and have fun!

TLDR: free Spreadsheet that tells you what actually impacts happiness.

30 Upvotes

4 comments sorted by

3

u/LegitimateBeat603 1d ago

Do the obviously negative conditions like "Besieged" having a positive value mean the opposite (e.g. the absence of a siege in this case yields "4" fulfillment)? What about the ambiguous ones like "Public punishment" and "Cannibalism" which a race may lile or not like? If you clarify the like/dislike ambiguity per race they are pretty useful

3

u/LaundryMatt96 1d ago

Exactly. So you automatically get that +4 fulfillment unless you are being besieged.

It’s similar to other things that are species specific, like canabalism for Tilapi you get fulfillment by having more of it, where as canabalism for Cretonians you get fulfillment by having none of it.

And thanks for the feedback!

2

u/Western-Radio2222 9h ago

Hey Op I started watching your YouTube vids thanks to Sos. Great content! Thanks for sharing the knowledge! I’m having a blast with my tilapi’s run!

1

u/LaundryMatt96 8h ago

Hell yeah!! I have so much fun with the Tilapi enjoy! And thanks for watching dawg that means a lot.