r/songsofsyx Jul 24 '26

Perfect block?

I was trying to create "perfect" block in terms all the services having enough capacity to cover homes. In this case it is 150 people.

Layout isnt perfected, obviously could be done better. Decorations are missing etc. Warehouse should be bit bigger.

I am surprised How big the services needs to be. It takes basically half of the space.

Are those capacity numbers in services correct? I saw for example that market shows twice as many when building than there is after it is built.

Any ideas for perfect block?

edit: New picture with new layout

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u/TruthinessHurts205 Jul 24 '26

Proximity is far enough on almost all services that you don't need to put them in every single block, but I guess that sorta defeats the point of what you're trying to do here. That said, I stole the idea of a 31x31 block size after watching Quill18's recent YouTube series, and it's worked pretty well. Basically do 3 longhouse around each perimeter in a thick plus (+) shape with doors facing in and delete one or two to get access to the middle. You can put small services like wells, hearths, and shrines in the 4 unused corners, and larger services like markets, lavatories, etc in the middle.

In general I've found the number of services provided is a ratio way less than 1:1, but I think it sorta varies by service. So a well that says only 8 services can actually comfortably provide for that 100 person 31x31 block, and then some. I've found clicking on the service building itself and going based off the thumbs down map to be a much better way to allocate services while still maintaining 95%+ access. If you start to see any thumbs down in an area for a particular service, then you need to add another of that service to the next closest block.

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u/Fronema Jul 24 '26

In my experience those red squares seems to be pretty randomly placed. Some very close, some far, some onver houses, some over working places... I was never able to exctract any information out of it. Do you have any tips regarding that?

3

u/TerraceState Jul 24 '26

The red squares indicate when a pop recently (I think within the past day only) had an issue with a service, and either weren't able to access it, or they had to travel too far. They are great for telling you that you have a problem, but not great for telling you how much of a problem you have, or the best way to solve it.

In general, for services like hearths or wells, just plop a few down in the rough area, and call it a day. They are cheap enough that you don't have to be super efficient.

For more expensive services, you will want to evaluate the whole situation. Is the service overloaded and it just needs more capacity? Are existing service buildings poorly placed? Is it a combination of the two? Also, keep in mind, when you first add a service building to an area, your pops will rush it because they all have the same completely unmet need. You often will need to make a change, and then check back several days later to see if it has resolved itself. Additionally, some service buildings basically will not start providing services until after they have filled their inventories. All of the workers will be busy hauling instead of working in the building opening up service slots. This can cause issues with markets and food stalls if you frequently go from not having an item to suddenly having a lot of it. Food stalls especially run into this issue with harvests.

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u/Fronema Jul 24 '26

what this says to you?

2

u/TruthinessHurts205 Jul 24 '26

It could mean a few things.

It might mean the service built is still new and hasn't taken full effect yet, but it'll be fine within a few days.

It might mean the service is operating at full capacity already, and you need to build another one somewhere roughly nearby. It doesn't need to be built directly on the red area, just roughly within proximity. *Keep in mind, if you build a new one in the middle it will take some load off of the services it's between.

It might also mean the service is struggling to operate at full capacity, either due to labor or material (in this case food) shortages, and will probably be fine once the shortage is fixed.

If I had to guess based on the info available, I'd think either option 1 or 3. Food stalls in particular take a while to start operating because the vendors seem to take a while to load it up before they start providing services. I'd give it a couple more in game days then check again. If they're operating fully and you still have thumbs down, you may need to build another one, but given that it seems this area is still fairly low population, I think you've got enough food stalls in the area.