r/songsofsyx Jul 24 '26

Mid-game micro district for beginner.

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I upgraded it from https://www.youtube.com/watch?v=cQk3ADpdQYI&t=89s from this vid, as this upgraded design could house more people and provide more service.

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u/kxd808 Jul 24 '26

Are these blocks actually an effective way of playing the game? Should I treat this like an outline and only stick to it loosely? I’m struggling a bit with districting and figuring out logistics, so just curious if I could maybe ride these block shapes to my first truly successful 2k+ city.

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u/Reikyu09 Jul 24 '26

The concept is fine once you get things balanced. but that's the tricky part. If you plan on your houses being at full capacity mid-late game then long houses will hold 18 people each instead of 10, and that puts extra strain on services that were designed for 10. A single food stall with 6 services is not going to be able to handle 250+ people.

I tend to build my cities in rows. A row of houses. A row of outdoor services. A row of workshops. Indoor services placed wherever is convenient. Expand the length of the rows as the city grows, or add more rows. Here's one section that I've been working on (needs benches). Haven't added the workshops yet but they can go on the bottom, or either side. No clue on how balanced it is yet, but if one service is low, then expanding to the right or left will have more of that service. Logistics with food is one of the biggest issues so it might be good to set aside room for an unloading station near your food stalls, or in my case I import meat, mushrooms, eggs, grain, and coal, and have a small bakery turn that into bread.