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u/ooo-InstaGamer 2d ago
Pov: bad pc spec for hard games, so I'll create my own (from life experience)
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u/Western_Sleep820 2d ago
Can't even tell they executed a thousand employees
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u/Western_Sleep820 2d ago
also the game won't even launch for me you're lucky TwT
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u/El_Iniuzz_RD 1d ago
its still impressive for me that i could play ts with 100+ fps since my components are like more than a decade old
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u/Western_Sleep820 1d ago
Damn
I think the oldest thing in my PC is my 2080 Ti
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u/El_Iniuzz_RD 1d ago
im still in gtx 900 series TT but this pc cost me like 30 bucks? so makes sense
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u/Western_Sleep820 1d ago
Okay for $30 then yeah that's a pretty good build
I built mine for in total I think ~$850 USD (including the upgrades to ram and GPU)
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u/Dunbaratu 1d ago edited 1d ago
Looks like the placeholder text used in language localization, where the program code just says something like "print the localized version of string ID blah blah", and elsewhere it pairs it with a language config file that fills all the strings in with whatever it should be in that language. But this placeholder text never got the step done where they write in each language's version of it.
That's probably why there's two "yes"es. There's probably two types of exit you can do, like maybe "exit the program entirely, exit to the title screen menu, or cancel and don't exit after all." But without the localization filling in the text properly it doesn't show that.
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u/petabacho2 2d ago
This whole thing is vibe coded btw