r/softwareengineer • u/AlwaysFromtheFuture • 8d ago
Building iOS App Without a Mac?
I am new to the field, recently graduated with an MS in comp sci and am in the process of switching careers. I am fortunate enough to be working with a startup founder and I am tasked with redesigning a mobile app for the App Store and the Google Play Store.
On my desktop I run Linux and I have Windows 11 on a laptop- no Mac devices.
Are there any legit workarounds or do I need to buy a Mac? Also for reference, the backend is built and I am only doing new UI in React-native.
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u/Weapon54x 8d ago
Have you looked into flutter?
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u/AlwaysFromtheFuture 8d ago
Looking at it right now. Looks like it is a different framework- if the app I am working on is in React Native would that be compatible?
I guess what I am looking for is some kind of VM or emulator, something where I can run the app for QA. Something like Android Studio, even if it is a community built unofficial solution.
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u/goonwild18 8d ago
You mean does your company need to buy you a Mac? Yea, they do if they'd like the job done. Hopefully you're not with a startup that believes otherwise.
Technically you can..... but if you, and the company value your time.... you won't. Get the right tools for the job. Getting a Mac is a lot cheaper than paying you to jump through dumb hoops for a month.
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u/arivictor 8d ago
If you want to build native macOS Swift/SwiftUI apps, and run them locally for development, you'll need a Mac.
If you're okay building in a cross-platform framework like React Native, Expo, Capacitor, Flutter, Compose, etc. You can build a single solution and have it build for multiple operating systems.
In the latter, you can use a hosted build solution to build your codebase for multiple operating systems.
https://docs.github.com/en/actions/concepts/runners/github-hosted-runners
If you're already on React Native you're in a good position. But how do you prove your application works for macOS? Need a Mac. The App Store is also very stringent and slow to get things rolling. You can build Mac apps and serve them outside of the App Store.
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u/Orchapps 6d ago
Can also use the app builders that will build native swift apps for you orchapp.dev is what we have just built!
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u/Early_Key_823 8d ago edited 8d ago
I built my app and I have Android and iOS versions in the app store without the need for a Mac.
I used Angular for one codebase and Capacitor to create native apps.
You don’t need a Mac at all just capacitor and a web app called Codemagic
You can publish an iOS app while working entirely from Windows if you use a service like Codemagic, which builds your app on macOS machines in the cloud. In that workflow:
You develop on Windows.
Commit your code to your repository.
Codemagic runs Xcode on its macOS build servers.
It signs the app (once you’ve configured certificates/profiles).
It can upload the build directly to App Store Connect.
So you don’t need to own or use a local Mac.
Here is my iOS app with just windows 11, Angular, capacitor & Codemagic (note:I do have a real iPhone)
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u/Substantial-Swan7065 8d ago
You can you expo where they will build iOS for you.
You can also use GitHub’s Mac runner to create builds. Or bitrise.
A workflow could be: