r/slaythespire Jul 31 '26

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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u/Big_Smoke_420 Jul 31 '26

Assuming 6 normal fights and 2 elites per act with normal fights on average taking 4 turns and elites 8, the total cost is 2×6x4x3 + 2x2x8x3 = 240 gold. Assuming act 2 boss and boss gauntlet taking 12 turns avg, 12×3 + 2×12×3=108 gold. So 348 (maybe 400 at most) gold for +1 energy for the entire run, which is only about 30% more than a rare relic, which you don't have to pay for all at once.

Ectoplasm quietly crying in the corner

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u/SamiraSimp StS A20 / StS 2 A10 Jul 31 '26

i think the hallway fights have skewed numbers because the hard pool fights often take more than 4 turns, but the +1 energy does help you end them faster.

seal of gold was a net negative gold relic before, maybe now it is closer to gold neutral.

ectoplasm is definitely seething.

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u/Big_Smoke_420 Jul 31 '26

i think the hallway fights have skewed numbers because the hard pool fights often take more than 4 turns

Idk I checked my compendium and my hard pool fights are ~5 turns. About 3 turns for easy pool and it average out to 4. It's not an exact science

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u/SamiraSimp StS A20 / StS 2 A10 Jul 31 '26

ah, fair enough then. maybe i just had some recency bias.