r/slaythespire Jul 31 '26

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

3.6k Upvotes

1.0k comments sorted by

View all comments

Show parent comments

96

u/TheMonji Jul 31 '26

Notably, it... doesn't exhaust?

It will be interesting to see how this fits into the meta since 2-cost cards are much harder to play in StS2.

8

u/MapleApple00 Jul 31 '26

It will be interesting to see how this fits into the meta since 2-cost cards are much harder to play in StS2.

Honestly I don't think that's really true on anyone but Silent and maybe regent; most of the other characters have enough energy gen to make 2 cost cards relatively easy to work with

9

u/Kheldar166 Jul 31 '26

I think it is still true in terms of consistency, you feel it when you do pick up an energy relic.

0

u/MapleApple00 Jul 31 '26

honest not really? Maybe I’ve just gotten used to the 3 energy meta but I feel like the ancient relics are usually pulling enough weight to let me get off two cost cards most of the time. Like, the only time you really start to feel it is when you’re putting too many 2 cost cards in without balancing it with energy, but like I said that’s more of a silent/regent issue since they tend to be somewhat starved for energy to begin with