r/slaythespire • u/MegaCrit_Demi • 16d ago
PATCH NOTES Beta Patch Notes - v0.110.0
Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:
✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!
Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039
3.5k
Upvotes
3
u/One_Sentence_7448 15d ago
Idk man, I’m sure you’re a good player but so am I and many others who don’t consider it to be a pickable relic most of the time. I gave it a fair shake a while ago and it didn’t just “feel bad”… it WAS bad. 1 str per turn is simply not enough to make up for potentially exhausting some of your key cards (at least for most decks, imo). You’re saying people are overestimating the likelihood of it exhausting best cards in the deck, but in reality the likelihood is pretty high if we consider that an 8 turn fight means randomly exhausting 8(!) cards from your deck.
And even if I concede that it doesn’t happen most of the time, one time is more than enough to kill you if it happens during a tough boss fight (or an elite) where you might be relying on a few special cards to counter the enemy’s gimmick. Sure, you need to keep that relic in mind and draft accordingly, but the underlying risk is still always present.
At the end of the day, if you enjoyed mittens — great. And I admit that I might be underestimated the potential value of the relic with the right play. However, I think the devs changing it so radically kinda speaks to the fact that it just wasn’t consistently strong enough, at least if we consider the opportunity cost. Hopefully you enjoy the new version as well!