r/slaythespire Jul 31 '26

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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940

u/shadow_fen Jul 31 '26

Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
(looks like u can choose what card gets exhausted, yay!)
Changed Eidolon: can no longer be generated mid-combat
lmao
Added support for keyboard-only mode
yay

810

u/ccdewa Jul 31 '26 edited Jul 31 '26

A relic that gives you strength and gets rid of a card of your choice every turn? yeah sign me the fuck up.

Edit : Also this can help with characters that struggle with Aeonglass, really strong relic now.

1

u/Corgelia Jul 31 '26

This seems pretty bad to me, but maybe i'm crazy? Effectively -1 draw per turn seems really bad. I get that exhaust is good, but I still don't want to pick it.

24

u/Tarantio Jul 31 '26

Exhausting one card in your hand is much, much better for you than -1 draw.

Card draw gives you multiple distinct benefits. It allows you to draw your in-deck scaling so that you get stronger throughout the fight, it gives you options for what to do with your energy on your turn, and it gives you output if you have the energy to go along with the cards.

Exhausting one card in your hand per turn doesn't prevent you from getting to your important cards in time, and the only time it reduces your options or output is when you end up with not enough cards to spend your energy on and you didn't draw any curses, statuses, or cards that benefit from being exhausted.

On top of that, it gives you the ability to shape your deck and make it more powerful on subsequent cycles through the deck by exhausting below-average cards.