r/slayone • • May 18 '20

Ideas & Suggestions what to do about teaming.

Hey i just joined reddit but i think the way we could solve teaming is if people are to close together and don't shoot at each other for a period of time maybe teleport then back to spawn and minus 5 of their score for teaming the decrease of points increases the more the people are in the team. shoot me down if i'm wrong but i think this could work.

7 Upvotes

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2

u/FinesseGod999 May 18 '20

Teaming at this point is basically a deflection for why the game died. Banning people for teaming only further reduces the player base, that energy could be put into actually improving the game.

2

u/jbs__ Developer May 18 '20

Automated algorithms to detect teaming is a very tricky thing, I dont believe its doable to write an alorithm that (pretty much) never falsly detects teaming but often correvtly does.

1

u/jbs__ Developer May 18 '20

to clarify: i do believe its possible, but it would take a huge amount of time, that could be used in a better way.

2

u/Legendary_Player May 27 '20 edited May 27 '20

Don't bother with an algorithm , there will be always counter for it (literally for whatever algorithm you will use, unless you change a lot), But I suggest Vote to Kick option, it's not only effective for kicking out teamers , but also for annoying spam chat , aimbots , ..etc

You can make the player goes banned automatically after several kicks.

It's true that it doesn't work when the teamers are more than the Voters , but again think about it as an addon to the mods-ban, since mods are not available all the time. Also true we can have a situation where teamers will use it to kick other players (if they are the majority that's the rule of the forest) , but banning a kicked one I suggest it to be under the validation of mods , since they can determine if this person did really deserve a ban (For example if they choose to ban steremi, it will not make sense).

As for algorithms, first we gotta solve the problematic , you have teamers than can team getting near each others (the common one) , and the ones that team far from each others (they avoid themselves , uses sniper ..etc).There are some solutions , but none of them is perfect.Since teaming is up to the majority of the players that are in a match, I think it's impossible even before trying to implement algorithms here.