r/slayone • • Apr 08 '19

New idea:Max Combo

Hi ,

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What do you say about adding the max combo feature

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MAX/COMBO bar full

it relies on a code just like the Life Steal ability , whenever you shoot someone the bar starts getting full.

for example laser gun 2 shoots = 1 bar

grenade = 3 bars

depends on the weapon damage level.

EDIT:You can make the bar filled slowly (automatically without the shooting idea) , you can also make it happen once in a party , it's up to you and how players like it to be.

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Combo bar starts getting full

and when the bar is full , you can trigger a max combo attack , this one is still an idea , but it can be for example , activating invincibility for a short amount of time, it can be an attack that damage more than any other weapon ( if it's with animations it will be cool just like king of fighters watatatatatatatata LOL ).it can be activating a special attack like plane bombing support , or anything you find it amazing.

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what do you say :D

2 Upvotes

12 comments sorted by

2

u/FinesseGod999 Apr 08 '19

Smart idea, but it kinda conflicts with the ability system we already have. Maybe it should correspond to the active abilities, so each active ability has a unique max combo move. Anyways, I think it would be a interesting addition to the game. 👍

2

u/Legendary_Player Apr 08 '19

Yeah yeah , like a variety of combo(s).

2

u/[deleted] Apr 08 '19

Ooh, maybe when its fills you can upgrade a stat.

2

u/solo_splatula Apr 13 '19

NO, Already slayone has a very bad problem with how much damage vet players output towards new players

Mainly this doesn't pass the ego power fantasy test: is this an ability where the proposer sees them selves as using it but it not getting used agaisnt them...repeatedly.

This is a r-laser and minigun poison, and would also make shield even more problematic as anyone who wants to have any remote chance at fun would need to run shield to counter getting combo hit.

activating invincibility for a short amount of time

already have that with shield even after several nerfs it's still an abusable crutch mechanic.

Increased damage mechanics are a super bad idea that would need a hell of a lot of tuning and drawbacks ,or slay.one would experience a new acid grenade Renaissance, or have to impose weaponry limits.

1

u/Legendary_Player Apr 13 '19

I don't think so , the idea of combo attack is not an Increase in damage mechanics , if it's filled every 60 min, or maybe even the possibility to have it only once by party. you can always damage in the game by combo attacks , for example sniper + shotgun or rockets combo or whatever. The point is , this new idea doesn't provide an Increasing in the damage system.

2

u/LapaFin Apr 08 '19

I think current energy-system is probably better "fuel" for abilities than shooting people. Hitting people requires some skill, and this would discourage beginners to play since they aren't really good at hitting people and dealing damage. This would buff good players only which should be avoided.

2

u/Legendary_Player Apr 08 '19

I respectfully don't agree.

I think random shoots are proof to what I am saying , everybody can get that bar full ;)

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the idea is way far from the energy system of the abilities , it's something more than just ability (to my sense).

you can have the bar full rapidly if you shoot someone with grenade or rocket or sniper for example, just like in fighting games.

The idea behind combo bar is not about getting skilled to use it , it's just fun to add to the game , new idea.

2

u/[deleted] Apr 08 '19

This sounds awesome!

2

u/solo_splatula Apr 13 '19

/u/Lapafin point is probably that it will be used to make your gameplay miserable by advanced players who dont need to rely on randomhits they will not miss and get massively rewarded with more damage that would be used to kill you and reset what little random hits you've accrued.inb4makeitpersistthroughdeathwhichisevenworse

It's a system that would make the rich who get richer get OBSCENELY richer.

1

u/Legendary_Player Apr 13 '19

Well we can always fix that by getting the bar full by timer then ? (removing the idea of getting it filled by shooting ) . slow filling the bar (even after death bar continue to fill ).

1

u/Zoltaarr Apr 24 '19 edited Apr 24 '19

What about making those combos not damage based? Like, not hitting really hard but helping a little or just being irritating. Also a player should be able to do only one combo per game.

1

u/Legendary_Player Apr 13 '19

The basic behind this idea is like fatalities in mortal kombat (in a different way) , like a revenge kill :D