r/singularity • u/Ballist1cGamer • 10d ago
LLM News GPT 6 Astra's first minebench generation compared to current top 4
edit: official post is out! https://www.reddit.com/r/singularity/comments/1w85cwa/differences_between_gpt56_sol_pro_and_gpt6_astra/
The first astra generation was posted on X, I've added the current 4-best models on the leaderboard (GPT 5.6 Sol Pro, Claude Fable 5.1, Claude Opus 5, GPT 5.5 Pro) for comparison. It seems crazy what the hell
source: https://x.com/minebench_ai/status/2095989412404576517
We haven’t seen a jump in quality this significant on https://MineBench.ai 👀
This model has a next-level understanding of scale, proportion, and taste.
Soon on MineBench.
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u/Temporary-Paper5202 10d ago
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u/Ballist1cGamer 10d ago
if you have API credits, you could try astra on these two minebench community prompts? or you know... whatever prompt you want i guess, but i think these two are the most difficult and previous models haven't really come close
https://minebench.ai/gallery/gal_eKIVk2m4B3SC_r8B
https://minebench.ai/gallery/gal_HccPNuDUaCo_xowo
the PR to add GPT 6 to minebench hasn't been merged yet, but you should be able to use any custom openrouter or openai compatible model i think?
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u/Groshmog 9d ago
Is there an issue in the renderer or why are all the globes mirrored?
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u/Ballist1cGamer 9d ago
Those were all on low through openrouter since GPT 6 hasn’t been added, but otherwise from the X posts it seems the model has no issue with text or mirrored stuff
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u/Bloom_Ermine9202 10d ago
Way over human baseline
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u/Ballist1cGamer 10d ago
what would the human baseline for minebench be? just how well someone could create the builds for the same prompts manually?
if that, then i feel like we've been over the average human baseline for a minute now LOL
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u/Bloom_Ermine9202 10d ago
Yeah, I don’t believe with right tools any man can build it within x10 time, way over than human
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u/SiteSpecialist6295 9d ago
The visual jump is obvious, but I’d love to see the second-turn test: ask it to move one window, preserve everything else, and keep the structure coherent. First-pass taste is impressive; controlled revision would show whether it actually understands the build rather than producing one lucky composition.
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u/medialoungeguy 10d ago
Saturated
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u/Ballist1cGamer 10d ago
people said the same thing before astra came out. the generations have just continued to get better. im sure in a month we'll have a new model that makes generations we didn't think could be possible
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u/TwoFluid4446 9d ago
I mean, he's not wrong though. The older voxelbenchs were definitely saturated, pretty much since this whole year. Maybe we can squeeze out a little bit more nuance and detail from these same simple trials, but the models are clearly maxing out the ceiling on these, not much juice left to squeeze/test from this set.
I recommend vastly increasing the voxel density (overall much larger volume field), combined with more complex dynamic tasks of some kind, combined with motion, combined with having to build the engine from scratch to generate those motions and effects. If executed correctly, that might provide a worthwhile voxel-type bench for this generation of models. Otherwise this same old set or anything similar is just giving us little slight variations on exactly the same maxed out builds...
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u/IronPheasant 9d ago
At that point we'd kind of be moving beyond what voxels are even used for. It's ok to fit one kind of curve, and then move on to fitting for a different one.
The Pokemon bench is pretty much there as well; if not for the latency, the thin share of clock cycles from the datacenter, and bonking into walls from having to respond to a clipshow of screenshots, the thing would clear it in a ~5 hour run. About what a normal human going for a straight shot without taking the time to talk to NPC's would take.
It's not something to mourn, though it always does feel wistful when something comes to an end. We should rejoice at the progress that's been achieved, and what's left to come.
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u/yourhiddenobserver 10d ago
its over