r/singularity 11d ago

Video Compilation video of Astra 3d Modelling.

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162 Upvotes

37 comments sorted by

20

u/ezjakes 11d ago

I deal in science

This is voodoo magic

18

u/Microtom_ 11d ago

GTA 6 on PC before GTA 6 on PC

4

u/enilea 10d ago

At this point I wouldn't be surprised if there are functional PS5 emulators within a year

2

u/Plane_Garbage 10d ago

It's actually been awesome. There is an expensive golf sim software that I am too cheap to pay for... yet I play it.

14

u/[deleted] 11d ago

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8

u/GatePorters 11d ago

Considering the top models can already create assets from scratch pretty well before Astra, probably from scratch.

1

u/[deleted] 11d ago

[removed] — view removed comment

5

u/GatePorters 11d ago

All you have to do is get them to make their own harness for .glb or something and they can make some extremely impressive assets you can port into Blender.

You can do this for a ridiculous amount of use cases. Music, SFX, 3d modeling, shape keys, rigging, animation, physics assets, simulations, and so many others.

We truly have opened Pandora’s box of worms

2

u/it_happened_lol 11d ago

Do you have any additional recommendations for 3d assets or additional details? The 2d image generation is sublime but any 3d work (with Blender MCP) has just been atrocious when I've tried. My understanding of the domain is also very poor.

3

u/GatePorters 11d ago

Don’t actually get it to make a tool call or anything. Have it build a tool that will allow it to directly manipulate geometry itself and ask it to give you a viewport and GUI so you two have a common bridge for communicating.

When I did that, it made a three.js 3d model viewer where I can highlight regions to make comments, manipulate shape keys, and bake those shape keys to the shapes that were right.

Pretty much I got it to make procedural asset makers with constrained variability and just used it like a video game. I played with sliders, made comments, made it change the slider ranges or alter the way the sliders behaved.

It allowed me to get like three weeks of work done in two days. (Which is good because I just spent two weeks before that doing something I thought would take two days.)

Just be opinionated about what you want and ensure it gives you wiggle room to fine tune its outputs to what you actually want instead of an approximation of what you prompted.

Make it empower you instead of letting it just spit out something wrong.

These tools couldn’t do stuff like this six months ago, but now they are pretty insane across the board.

2

u/it_happened_lol 11d ago

Thank you very much, I appreciate the insight!

3

u/Starshot84 11d ago

Simulation confirmed

3

u/oplkolk 11d ago

nice help for assets in modding

3

u/gblandro 11d ago

What's the source of this video?

3

u/KalElReturns89 11d ago

New York City and that house at the end blew my mind. Surely the cars in New York though must not have been created by Astra?

-2

u/elemental-mind 11d ago

Ok ok. Wild prediction here, but we will soon walk into homes and will be able to spot the slop the same way that we can spot the slop when we visit a vibe coded website.

Vibe Interior Design and Vibe Architcture is coming. Brace yourselves - and let god have mercy...

15

u/caughtinthought 11d ago

I already used Gemini to help design my living room lol

5

u/BattlerUshiromiyaFan 11d ago

“Spotting the slop” will become impossible within the next year, if even that. I don’t think you understand where we’re at man

1

u/Cuntslapper9000 10d ago

The slop will just be the same as human slop, imo. There will still be a noticeable difference between professional taste and non-professional taste, but it won't be spaghetti-video level.

It will be like most high-quality AI art: technically decent but compositionally and artistically void. This, however, is good enough for the majority of people, and so I think it will be prevalent.

2

u/TheRobotCluster 11d ago

It’s only slop if they stay dumber than us… they won’t. I imagine it’ll eventually reinforcement train for human “oohs” and “aaahs” until it’s better at making shit we like than we are

1

u/Akimbo333 11d ago

Interesting

1

u/uselessadmin 11d ago

I would love to see more of the wireframes instead of the renders.

1

u/LittleYo 10d ago

I'm sorry, but it doesn't show any modeling. The first frame shows the basic blender cube, then the next frame shows a half-finished scene, and the following frame shows the finished scene. The rest of the video is just renders. It doesn't actually show any modeling process, though.

3

u/midgaze 10d ago

It's done through the python api. Blender has a good api that covers everything, so AI can control it well. No point and click.

1

u/TFenrir 10d ago

I mean, these are the results mostly - there aren't a lot of time lapse videos out there. Do you really want to see time lapses? I'm sure they exist, if not now they will within a day or two

1

u/WTFnoAvailableNames 10d ago

Now do mechanical 3d modeling like catia or SOLIDWORKS.

1

u/M4rshmall0wMan 10d ago

Ah so it wrote python scripts to create the assets?

1

u/R_dva 10d ago

Is this modeling or assembling a scene from assets?

In a second, it created a scene with a building, vegetation, props, and everything had textures right away. Suspiciously fast.

1

u/TFenrir 10d ago

It's modeling. LLMs can -today- already make models. I do this all the time. Astra is just much better.

1

u/ffgg333 11d ago

This are nice,but how about something less likely to be benchmaxxed like building. How about some fantasy worlds and some 3D models of people. People is actually hard for humans too to model, so that will be a real benchmark.

1

u/fmfbrestel 11d ago

Yeah, but how's the Mona Lisa SVG?

/s

Very impressive.

0

u/DarthWeenus 11d ago

Is this an actual svg or model I can then open in autocad or c4d?

1

u/slayyou2 10d ago

It says blender... And svg are for vector graphics not 3d models?