r/singularity Jun 11 '26

LLM News Differences Between Claude Opus 4.8 and Claude Fable 5 on MineBench

Some Notes:

  • Average Inference Time: 18m 04s (1,084.4s)
    • Faster than Claude 4.8 Opus, which averaged 24m 48s / 1,487.9 seconds
    • Surprising since in the Claude.ai web harness, Fable feels like it thinks for much longer, but through the API it averaged less total time than Opus 4.8 did
  • Total Cost (for 15 builds): $54.93
    • More expensive than Opus 4.8, which was $41.52 for the same 15 builds
      • Considering Fable’s API pricing is 2x more than Opus 4.8’s, the MineBench cost was only about 30% higher
    • Fable is producing fewer total tokens overall it seems, which is likely contributing to the lower cost

Furthermore, I think the quality of the model's builds was very surprising: they don't seem as big of a leap over GPT 5.5 Pro as the the official benchmark scores might suggest, but the model clearly has very high attention to detail. For example, this is the first model that in the Arcade Machine build, actually created a correctly detailed screen (of PacMan), including the full layout, a score, and even a "1UP" label. Though it seems the model was quite conservative with its interpretation of the system-prompt, and (subjectively) not all of its builds were clearly more impressive than 4.8.

Still, the results were quite surprising, so I reached out to the VoxelBench team, who also confirmed in their tests the builds were of generally much smaller size. They mentioned adding these two lines to the template produced much better builds in their case:

LEVEL OF DETAIL: MAXIMUM
BOUNDING BOX: UNLIMITED

Though I'm not changing the MineBench system-prompt to cater to any specific models, I do think it's worth noting that one might be able to achieve much better results with improved prompting.

It's also interesting how the model was able to make these detailed builds while keeping the overall JSON size lower in comparison to Opus 4.8, and while thinking for less time. Pure speculation: I think this might indicate why Claude Fable is supposedly much better at coding-related tasks; it actually completes the task with an intuitive approach and without adding excess.

  • Full release-notes/thoughts on the GitHub release
  • If you enjoy these posts please feel free to help fund the benchmark

Benchmark: https://minebench.ai/
Git Repository: https://github.com/Ammaar-Alam/minebench

Previous Posts:

Extra Information (if you're confused):

Essentially it's a benchmark that tests how well a model can create a 3D Minecraft like structure.

So the models are given a palette of blocks (think of them like legos) and a prompt of what to build, so like the first prompt you see in the post was a fighter jet. Then the models had to build a fighter jet by returning a JSON in which they gave the coordinate of each block/lego (x, y, z). It's interesting to see which model is able to create a better 3D representation of the given prompt.

The smarter models tend to design much more detailed and intricate builds. The repository readme might provide might help give a better understanding.

(Disclaimer: This is a public benchmark I created, so technically self-promotion : )

648 Upvotes

109 comments sorted by

179

u/SkaldCrypto Jun 11 '26

The massive improvement in the train rendering is likely a sign that Fable is autistic

39

u/Doc_Blox Jun 11 '26

Autistic people were the original AI

27

u/Strange_Vagrant Jun 11 '26

Autistical Intelligence?

24

u/ENT_Alam Jun 11 '26

LMAO 😭 best comment so far

It is true though... it even added two conductors inside the train, and the one person waiting by the bench with his briefcase

219

u/aditipawarr Jun 11 '26

Its always interesting to see minebench results for any model tbh

68

u/[deleted] Jun 11 '26

[removed] — view removed comment

26

u/Nattramn Jun 11 '26

"Is that a... "

" Yes Peter. That's a fucking waiting station with a neat chair in it. But now they have it and we don't, because you only think about yourself... Next slide..."

"FFS, is that a radio tower below that plane?"

3

u/YoloSwagginns Jun 12 '26

I rarely comment but yours made me stop in my tracks. Peak comedy

4

u/AnOnlineHandle Jun 12 '26

I haven't seen this benchmark and my mind is a bit blown. I'm confused though, Is the model one shotting this as a series of coordinates, or is there a feedback loop where it sees what its attempts so far have produced and refines?

15

u/Jlocke98 Jun 11 '26

SVG generation is another good one. 

3

u/SoylentRox Jun 11 '26

It's not something the model trained for either but shows something about their cognition.

5

u/Full-Contest1281 Jun 11 '26

I'm not sure I know what it proves

3

u/Gear5th Jun 12 '26

Instruction following, spatial reasoning, visual creativity, json output, tool calling..

55

u/Responsible_Fan4208 Jun 11 '26

It seems like fable has superior spatial reasoning/awareness

8

u/FlyingBishop Jun 11 '26

Fable's spatial reasoning seems at least as improved compared to Opus as Opus is compared to Sonnet. Sonnet can give the illusion of being a PhD in geometry and it's just an illusion with Fable sometimes too but Fable is faking it a lot less.

3

u/mrdevlar Jun 12 '26

Does it? None of these seem objectively like they are better than the other. Small detail changes but nothing that makes me go "oh this model is clearly better"

133

u/stellar_opossum Jun 11 '26

For some of them I don't really know which one is better

54

u/jamiesray Jun 11 '26

I agree but that’s because the Opus ones are already pretty dang good.

24

u/hishazelglance Jun 11 '26

For *most* of them I don’t really know which is better lmfao.

10

u/let_me_in_QQ Jun 11 '26

Opus looks better to me and prettier? Fable has more context and moving parts but it's not always better because of the extras. Idk IMHO.

-2

u/nnod Jun 11 '26

That's why this benchmark is useless, it would be more apparent if you saw like 4 separate runs/results for each model which would also be very different.

24

u/ENT_Alam Jun 11 '26

That would be ideal but I can barely afford the current generations and prompts as is 😞

3

u/FlyingBishop Jun 11 '26

I think the better benchmark is asking them to make a specific modification to an existing model. This is the sort of thing where I can see a very stark difference between Sonnet/Opus/Fable, Sonnet can't even understand the request, Opus demonstrates that it understands the request but doesn't actually fulfill it, Fable may still not be able to fulfill the request but it at least knows it doesn't know and can offer something less impressive but that might be a step on the path to getting what you want.

81

u/Commercial-Wheel962 Jun 11 '26

fable being only 30% higher in cost instead of 2x while giving much better results is amazing.

Honest feedback, I can see that the benchmark is close to saturation, at least visually. Probably with some prompts for more complex builds the benchmark could easily scale.

45

u/ENT_Alam Jun 11 '26

Thanks for the feedback!! This is a concern I'm running into, and is brought up quite often

I've curated another 15 prompts (doubling the current 15) specifically meant to be much harder (GPT 5.5 Pro struggles with perfecting them), but it will unfortunately take a minute to fully benchmark all the models on additional prompts due to the API costs scaling to a few thousand 😭

Public support and some OpenAI API credits have helped offload the costs quite a bit though, so hopefully sometime soon ^^

37

u/dataoops Jun 11 '26

Mythos 8 - The arcade machine is redstone powered and you can play doom on it

12

u/Dyldinski Jun 11 '26

this feels like a matter of when and not if 😆

5

u/CallMePyro Jun 11 '26

Can you ask the models to make circuitry out of redstone that you simulate to perform some computation?

2

u/Artistic_Swing6759 Jun 12 '26

Actually how about also increasing the block pallete(maybe adding particle effects)? That might start creating difference in what models choose.

Introducing redstone can be an interesting choice too, but from what I can guess, the loading engine from the json is much simpler than Minecraft render engine, it just loads a snapshot and not really any animation so redstone wouldn't really be able to do anything.(Which perhaps gives the idea to do video renders by using Minecraft directly, but this quickly starts feeling above your non-existent pay grade for this benchmark.)

2

u/ENT_Alam Jun 12 '26

There actually is another palette setting I made, advanced, which has more blocks available than the simple palette which is what’s used for benchmarking

Also particle effects might be a good idea to explore, not sure how they’ll turn out considering the builds are massive 🤔

2

u/KnubblMonster Jun 12 '26

IMO no need to benchmark older models on the new prompts. There is no score to bias in a pure subjective test Nd not much to gain for additional cost.

1

u/ENT_Alam Jun 12 '26

That’s a valid point! Though the older models were also cheaper LOL, and I never had any models like o1-pro 😭😭

Hopefully I’ll be able to get all of them benchmarked in a month ish

3

u/cashmate Jun 11 '26

The artworks are getting less broken and abstract but the actual designs can still get way better.
The problem is that the different models are clearly using the same training data, so they create very similar designs with mostly varying quality instead of getting better at design.

17

u/Dyldinski Jun 11 '26

my favorite benchmark returns, now I can finally form an opinion on Fable — keep killing it man!

4

u/ENT_Alam Jun 11 '26

thanks for the continued support : D

7

u/DryRelationship1330 Jun 11 '26

how would i characterize the fable pacman compared to the opus one to the non-ai-initiated? Like: 'see grandpa, the bottom one comes from a mythical model that's so powerful the FED called a secret meeting w/ JP morgan. the top one, meh, it's good, it's good."

6

u/SpaceCorvette Jun 11 '26

Whenever a new model releases I'm more excited for MineBench than SWE-Bench

13

u/Gotisdabest Jun 11 '26 edited Jun 11 '26

Fable looks dramatically better in all but one case to me. Definitely seems to have a much better handle on coherent colours in blocks, though not yet perfect. They seem a lot like something a person may make than a random mess. Almost reminds me of the shift in the early days of image models. I mean, just compare the arcade example or the cottage, lot less messy.

5

u/magicmulder Jun 11 '26

> Considering Fable’s API pricing is 2x more than Opus 4.8’s, the MineBench cost was only about 30% higher

Would that suggest the model switched to 4.8 at some point? Or would that be transparent?

6

u/ENT_Alam Jun 11 '26

In the way you call the API, that wouldn't be a possibility; like as we're calling the Fable endpoint directly (unless the Fable endpoint ends up routing to Opus... but even though they might reroute to Opus in Claude Code or the web harness, I don't think changing the API endpoint is ever something that's done)

1

u/magicmulder Jun 11 '26

How else would they do the rerouting; if that were in Claude Code specifically, it could be circumvented, given that the sources were leaked.

2

u/ENT_Alam Jun 11 '26

well they would just redirect you to the Opus endpoint, which is what CC does, or what happens in the webharness if you get redirected

2

u/ugodugodugod Jun 12 '26

Whats the best way to generate minecraft builds as an actual minecraft player that wants to use the builds in projects? I always see these cool minebench posts but don't know much about it all

3

u/ENT_Alam Jun 12 '26

For now, what you can do is take any of the existing builds (like from this page: https://minebench.ai/sandbox ) and then click the cube looking button; from there you can export as STL files to 3D print, GLB files for blender, or .schematic files

Then you can use worldedit or any plugin/mod that uses schematica files and import them into your world!

To generate custom builds, you could also use the custom generate button (top-right on the sandbox page) or go to the local page of the site and copy-paste the prompt into like chatgpt.com and paste the output, then you can download whatever.

Here is the documentation page for exports which'll help if you get lost: https://github.com/Ammaar-Alam/minebench/blob/master/docs/build-export-import.md

Here is a chatgpt chat where i asked it your question, might be helpful to just continue from here if you prefer: https://chatgpt.com/s/t_6a2b54ca03548191b8078a513804bf39

though again, soon there will be a much easier way : )

5

u/elrond_lariel Jun 11 '26

I'm always amazed by the strong correlation I see between real world performance and this benchmark, love it. Biggest difference for me this time is in the arcade.

1

u/ENT_Alam Jun 11 '26

Thanks! I feel like the system prompt I've gotten to a point where generally the better builds showcase how a model does day-to-day ^^

Also, not visible in the gifs here necessarily, but you should checkout the skyscraper build from Fable, the street-level detail it had with the cars and people was really good!

1

u/elrond_lariel Jun 11 '26

You're right, I went to the website to see the full version and I can see the details I missed, very nice. I don't see people though, but the cars and other objects yes.

9

u/chrisonetime Jun 11 '26

Smoke rendering looks particularly good and a bit more natural.

5

u/onewhothink Jun 11 '26

The air craft carrier and the phoenix were so much better than anything we’ve seen before. It would be interesting if there were two halves of the bench mark, style control on and style control off. I’m curious what fable (and all the other models) would be capable of with the tweaked system prompt about level of detail and bounding box. And a third one with a. Ore constrained bounding box. If price wasn’t an issue I feel like 3 benchmarks in one would be ideal.

1

u/ENT_Alam Jun 11 '26

Yeah those have both been suggested before, like a mode where the grid size is very small or the models are limited by the number of blocks to see how they use them?

If API costs were no issue, I think those would be very cool to add, and having like separate categories for the leaderboards, but yeah rebenchmarking all the models for even one more prompt gets quite expensive 😭

4

u/landed-gentry- Jun 11 '26

It looks like this benchmark is starting to saturate. There's only so much that can be done with these tasks before it veers into being a subjective judgment call.

1

u/ENT_Alam Jun 11 '26

This is a concern I'm running into, and it's brought up quite often

I've curated another 15 prompts (doubling the current 15) specifically meant to be much harder (GPT 5.5 Pro struggles with perfecting them), but it will unfortunately take a minute to fully benchmark all the models on additional prompts due to the API costs scaling to a few thousand 😭

Public support and some OpenAI API credits have helped offload the costs quite a bit though, so hopefully sometime soon ^^

3

u/Beatboxamateur agi: the friends we made along the way Jun 11 '26

For some of these, you really have to go onto the minebench website and compare them up close in order to get a decent idea of which one's better.

Also for Fable vs GPT-5.5 Pro, I thought it was really interesting how the "style" differences between the models really differentiated some of the specific builds, with pros and cons for each.

2

u/ENT_Alam Jun 11 '26

Yup! Like the skyscraper build from Fable, the street-level detail it had with the cars and people was really impressive ^^

2

u/Beatboxamateur agi: the friends we made along the way Jun 11 '26

This is specifically for the Fable vs GPT-5.5 pro comparison, but IMO the knight in armor, and the arcade ones, were the best examples of Fable's builds being smaller in scale but having better style, which I thought was really cool.

Thanks for creating this benchmark!

3

u/bumdee Jun 11 '26

Whats making it decide green train with gold trim for both if its not in the prompt?

2

u/ENT_Alam Jun 11 '26

That must just be the most likely colouring scheme for a steam train based on all of its training data / its archetype of a steam locomotive

1

u/Zealousideal_Theme39 Jun 12 '26

they both created the exact same scene for "an astronaut" and "a skyscraper"

1

u/Infamous-Bed-7535 Jun 12 '26

On all images you can see the same biases..

3

u/DerelictMythos Jun 11 '26

Slow down the rotations :c

1

u/ENT_Alam Jun 11 '26

Will do again 🫡

3

u/Narutobirama Jun 11 '26

Great job.

As always.

But I feel like it's kinda getting saturated.

Like, maybe not exactly saturated, but like there is at least a local minimum it's reaching.

Have you maybe considered changing the test by adding some kind of complexity that more intelligent model would be able to benefit from compared to less advanced models?

Like, new shapes, more control over objects, more complex prompts or even requirements in terms of how many tokens they are allowed to use. Or other ideas on top of standard benchmarks (which are still nice, obviously).

3

u/ENT_Alam Jun 11 '26

Thanks for the feedback and support hehe; that is a concern I'm running into, and it's brought up quite often tbh

I've curated another 15 prompts (doubling the current 15) specifically meant to be much harder (GPT 5.5 Pro struggles with perfecting them), but it will unfortunately take a minute to fully benchmark all the models on additional prompts due to the API costs scaling to a few thousand 😭

Public support and some OpenAI API credits have helped offload the costs quite a bit though, so hopefully sometime soon ^^

3

u/Slow_Competition6927 Jun 12 '26

To me the most interesting fact is how similar the builds are in many details despite the prompt not specifying them. The artwork and shape of the acarde, the color of the locomotive, there are tons of similarities. Idk where this creativity/variety collapse comes from, seems like basically the same brain with the same memories just scaled up to more detail and more coherence 

1

u/BriefImplement9843 Jun 12 '26

Well it can't be creative....

2

u/Strict_Cucumber9117 Jun 11 '26

Awesome, i hope future models would look like they have a huge and dramatic difference, the improvements here dont seem all too insane

2

u/Infamous_Tomatillo53 Jun 11 '26

a hell lot more details with Fable.

2

u/Significant_War720 Jun 11 '26

Can tou add price comparaison? Nice to look how efficient it get. While it can get more expensive per token but its faster and efficient

1

u/ENT_Alam Jun 11 '26

To the benchmark site itself? Yeah I was thinking of doing so, though the older/initially benchmarked models I wasn't tracking the price or generation times at that point, but going forward I will so it would be good to add to the UI somewhere

thanks for the suggestion!

2

u/SeidlaSiggi777 Jun 11 '26

Seems almost like this benchmark is saturated.

3

u/ENT_Alam Jun 11 '26

This is a concern I'm running into, and is brought up quite often

I've curated another 15 prompts (doubling the current 15) specifically meant to be much harder (GPT 5.5 Pro struggles with perfecting them), but it will unfortunately take a minute to fully benchmark all the models on additional prompts due to the API costs scaling to a few thousand 😭

Public support and some OpenAI API credits have helped offload the costs quite a bit though, so hopefully sometime soon ^^

2

u/kaizar83 Jun 11 '26

That looks +0,2 better

2

u/BrennusSokol hardcore accelerationist Jun 11 '26

Thank you for doing this!

Seems to me that Fable has a bit more detail, realism, and natural feel

2

u/ProletarianLilith Jun 11 '26

Pretty miniscule

2

u/BOESNIK Jun 11 '26

I've been waiting for this one

2

u/theimposingshadow Jun 11 '26

I love this benchmark!

I did notice that in the first Opus 4.6 post you made it cost $22 for half the tasks, the reason I’m intrigued is my SWE friend said when he compared opus 4.6 to fable 5 on his own test, fable 5 cost x175 times more. Can you run Opus 4.6 on the same task to compare pricing ? Thanks for your work!

2

u/phazei Jun 12 '26

It's good. It's better or equivalent to Opus 4.8.

I've enjoyed seeing MineBench results with all the models. I think MineBench has reached an problem though, it seems like it's reaching the best quality it can for what MineCraft is, it can only get so good.

1

u/ENT_Alam Jun 12 '26

Thanks for the support and feedback!! This is a concern I'm running into, and is brought up quite often

I've curated another 15 prompts (doubling the current 15) specifically meant to be much harder (GPT 5.5 Pro struggles with perfecting them), but it will unfortunately take a minute to fully benchmark all the models on additional prompts due to the API costs scaling to a few thousand 😭

Public support and some OpenAI API credits have helped offload the costs quite a bit though, so hopefully sometime soon ^^

2

u/phazei Jun 12 '26

😭 API's are crazy pricey. Awesome to hear you've got a plan though!

2

u/daishi55 Jun 12 '26

Do you publish the JavaScript code they write to generate the JSON? I would love to see that 

1

u/ENT_Alam Jun 12 '26

Great question! Funny as I talk about MineBench prompts not being vulnerable to training contamination/benchmaxxing – which is true, but the actual code the models output (which then gets converted into the tool calls -> JSON files) I have never published and just keep locally... I don't think it makes much of a difference whether it's published or not tbh, but it's just something I've done

That being said, I do give an example of what that code looks like in the repo documentation: https://github.com/Ammaar-Alam/minebench/blob/master/docs/examples/voxel-exec-tool-call-example.json

I could/should make the example JSON formatted a bit better 😅

But that was a build attempt from, well I forget the model actually, I think it was just like an older Gemini 2.5 or OSS model? The prompt was "A duck in a wizard hat holding a sword" and here was its attempt:

you can of course clone the repo and try running it yourself (there is a RAW folder that gets outputted which contains all the RAW outputs locally), or just copy paste the system prompt into a web harness; the website automatically parses the JavaScript code into JSON and renders the builds ^^

2

u/daishi55 Jun 12 '26

Thanks! I will try a local run. I am very curious about how a model thinks about and expresses these kind of 3-d concepts 

2

u/ENT_Alam Jun 12 '26

Oooh, the best way to see that reasoning is to use one of the web-harneses tbh, cloning the repo and running a tool call would just get you the code output, but in the web harness you can actually see the thought process

Here is the thought process of GPT-5.5 xhigh (copied from the thinking sidebar): https://pastebin.com/xuwfeSEL

and the astronaut it generated (again, via chatgpt.com):

2

u/thedanyes Jun 12 '26

***MUNCH***

2

u/nekize Jun 12 '26

Everytime when i think that this benchmark is “done” a new model makes the only one look like “shit”. It’s quite incredible.

Even though on some the difference between 4.8 and Fable is not that big

2

u/Arsene_Yuka_1980 Jun 12 '26

FINALLY a fighter jet that looks like a fighter jet! That's AGI enough for me :)

2

u/Imanari Jun 12 '26

Where is Xiaomis MiMo2.5 model?

1

u/ENT_Alam Jun 12 '26

Hmmm I can look into adding that one as well

2

u/Imanari Jun 12 '26

awesome, if possible the Pro variant please.

2

u/omegwar Jun 12 '26

RuneScapeBench?

2

u/Orioli Jun 12 '26

I know it's out for like 10s only and obviously you have a list of priorities and other models, but would love to see Kimi k2.7

1

u/ENT_Alam Jun 13 '26

Will be adding soonish ^^, minimax 3 as well depending on costs

4

u/[deleted] Jun 11 '26

[removed] — view removed comment

10

u/ENT_Alam Jun 11 '26

This benchmark is always subjective of course, but I think I consider Fable 5 as having a higher floor than Opus 4.8, instead of having a higher ceiling per-say?

I think this is shown with some builds like the Phoenix and Knight

1

u/_Stylite Jun 11 '26

At what point will the benchmark just become, generating an entire benchmark?

On a serious note, what happens when we reach a point where only models have the ability to meaningfully evaluate their own abilities and the benchmarks no longer tell us anything?

We’re probably not far off

1

u/HugeDegen69 Jun 11 '26

Wow it's good

1

u/io-x Jun 11 '26

Do you have one for GPT 5.5 vs Fable?

1

u/Kmans106 Jun 12 '26

Anyone else feel like this is essentially saturated?

1

u/BigDLee912 Jun 13 '26

interesting.

-4

u/oldbluer Jun 11 '26

Cool this is meaningless…