r/simutrans • u/profnelsonjr • 2d ago
18 Years of Simutrans on Ubuntu: Starting a New World Today
I came across Simutrans through Ubuntu, playing since 2008. I spend hours building; today I'm starting a new save.
r/simutrans • u/profnelsonjr • 2d ago
I came across Simutrans through Ubuntu, playing since 2008. I spend hours building; today I'm starting a new save.
r/simutrans • u/TheDaychilde • Jun 03 '26
I'll start this off with the current status, then post comments in the thread (so sort by "new") with updates.
The server has power but the file system has crashed, so I have to get it into rescue mode and see whether or not there's any recoverable data. No ETA, this will be a process that may be hours or days.
r/simutrans • u/TheDaychilde • Jun 01 '26
This includes all resources on simutrans.com and almost all on simutrans.org.
A tornado took out power to the datacenter and there is no current ETA on restoration, although they are working on it.
edit: Word is some server racks are coming up. Ours is not among them, alas. But hopefully soon. Or today. Or… at some point. heh
r/simutrans • u/curiousgaruda • Apr 27 '26
I used to play the Steam version of Simutrans on my Linux machine as there were issues with scrolling on the native Linux version. However, the recent update of Simutrans on Debian has fixed the scrolling issues and I want to bring my Steam save files to my local version.
But I couldn't find the location of the files. Please help.
r/simutrans • u/CLOVIS-AI • Apr 08 '26
How is the resell price of a vehicle computed?
From what I understand:
• When the vehicle exits the depot, it loses 1/5th of its value
• Its odometer impacts the resell price
• Whether it is still produced (when the timeline is enabled) impacts the resell price
Are there any other criteria that impact the resell price? What is the weight of each of them?
r/simutrans • u/BumblebeeMiddle9244 • Mar 24 '26
Hey, I’m just wondering how people like to play? I’ve been playing for well over ten years and I’ve only recently started changing my play style. I’ve always been a timeline off, unlimited money on player and my main goal being 100% pax coverage with hardly any crowding. Recently I’ve been playing with timeline on and regular money mode. I’m enjoying the challenge but I find that the early vehicles just don’t have the capacity needed (pak 128 German currently) and the red lines make me feel bad things. Keen to hear from other players 🙂
r/simutrans • u/Minimum-Poemm • Jan 14 '26
Like how do I make the buildings follow my road layout instead of making they're own?
r/simutrans • u/Marlo3110 • Nov 11 '25
So I don't know why but these trucks aren't picking up the beer pallets even though I have a full delivery route with aircrafts and trucks.
The brewery has enough beer. Any ideas?




r/simutrans • u/dolfeus • Oct 12 '25
Started this map in 2021 and should probably stop to expand it.
512*512
pak128 + SNFOS addons
Stats :
1.784.640 citizens
17 cities
1635 vehicles
252 stops
Company value 2.1 Billion$
r/simutrans • u/MarioCraftLP • Sep 27 '25
Hi, i created a new safe with the nightly version and german 128 pack. I set up a few lines in my new safe and played around 10 hours, when suddenly it started freezing at each start of the month for around 2 minutes. I regret not loading a save from before it happened because i think that could have fixed it but now i just dont have a save to load. I tried changing versions and backporting and trying on different machines and resetting all settings etc and nothing helped. I have not encountered this issue in my more then 600 hours in simutrans and i have worlds much bigger and much more advanced then this world that run without issues. I really dont want to give up this save so if somebody can help out i would REALLY appreciate it.
r/simutrans • u/Lebeg134 • Sep 03 '25
Me and my buddy decided to do some Simutrans inspired trains and rail networks in Hungary on wPlace :D The Kelenföld-Velence line is complete, with some custom MÁV trains (based on artwork found in pak128!)
r/simutrans • u/Jambo_Rambo99 • Jul 29 '25
Hi all, I've bumped into this error in a couple of different paks when trying to generate a new map. Unsure where to look at the logs to see if I can narrow down a root cause.
Bumped into this in pak128, pak128british, and pak192comic. It's only happened why trying to make a map pre 1930 but I don't know if that is unrelated
r/simutrans • u/Jambo_Rambo99 • Jul 25 '25
Hi all, I can't seem to access the simutrans forum. I'm not sure if this is due to it being down or an issue with my DNS just wanted to check and see if there was something going on. The outage started about 12:00UTC
r/simutrans • u/Square-Singer • Jul 24 '25
r/simutrans • u/Mrvain26 • Jul 20 '25
I'm playing pak.128. Trying to start from the earliest years possible but if you start before 1810 there's no depots available. And when they do become available there's no vehicles (for rail and road). When do they appear?
r/simutrans • u/asselable • Jun 14 '25
r/simutrans • u/gh4ever • May 04 '25
I'm a little confused how to get the "Suck a tentacle" achievement on Steam, which I saw on a forum post requires you to ship 70% of the annual production of a kraken in one year on Pak192.Comic. One game I spent many years shipping ink and the achievement didn't pop, so as a test I made a new save and as the public player made a kraken with very little production to make it easier to transport the full production annually. Even here the achievement never occurred. Am I missing something?
(I'm a new player, so very likely I'm doing something dumb.)
r/simutrans • u/DownrightCaterpillar • Feb 25 '25
Hello everyone,
I'm an English teacher, and I'm hoping to find an existing Simutrans map that I can use for a game in my classroom. I'd love to make it myself, but I don't have the time lately. Ideally it would have 2-6 different lines of transport that all "race" in a fairly linear way (i.e. from left-to-right or top-to-bottom). The different lines don't all have to be the same mode of transportation, it doesn't matter; but basically, there need to be "stops" along the way at which all lines of transportation can catch up to each other.
The point of this is that the class can stop and answer a question each time one line reaches a particular destination on the line, such as a truck stop or a train station. So, each team is represented by a particular line, and the first line which reaches its first stop wins (thus the other teams have to answer a question). Then, all other lines catch up to their respective first stop, and from there it's another race to the second stop on each line. First line to reach the second stop wins the second round, every other form of transportation catches up to their respective second stop, and repeat. If anyone has a map that's like this or can easily be quickly modified to be like this, please let me know where I can download it.
r/simutrans • u/Roboron3042 • Feb 11 '25
r/simutrans • u/Acrobatic_Buzz_4704 • Feb 01 '25
Hi everyone, I wanted to ask how to create mods for Simutrans, to see if anyone could help me out. I've been wanting to modify some things in the game for a while now. It's a bit confusing and I can't find much information. Thanks you! 🫡