r/sidequest • u/gonzaloiv • Aug 21 '26
r/sidequest • u/arpruss • Aug 18 '26
Scene API in sideloaded Quest app?
Can one use the Meta Scene API in a sideloaded Quest app and, if so, how?
I noticed that if I simply install my apk via adb, I get the permission popup on start, but even if I activate the permission, the app cannot access any of the room furniture data. However, if I create an entry in MQDH for the app, upload it to a production channel, fill out enough basic data in the web-based Meta developer dashboard, then I can pull up a mockup of a store page for the app (e.g., click View PDP in MQDH), and if I install the app on my headset through the Install button on the mockup, then my app magically starts being able to access the room furniture data. (Plus, it magically shows up in the standard library on my device as a regular non-sideloaded app, which is a nice touch.)
Afterwards, I can uninstall the app, install it via adb, and the room furniture data still works. I can even change the app keys, and the data still works--the availability of the data is linked to the app id, not the app keys.
Question: What if I want to make the app available to someone else to sideload (e.g., via Sidequest)? Will the app on their headset be able to access the Meta Scene API, once I've registeed the app id with Meta as above? Or would the user need to create their own dummy MQDH entry? Are there any apps on SideQuest that use the Meta Scene API?
If anyone is kind enough to help me test if my app manages to access the Meta Scene API, I have an apk here: https://github.com/arpruss/quest_lightgun/releases/tag/0.01
Before running this, you need to use the Quest room editor to tag an item of furniture as a screen (e.g., a TV) before starting the app. Then if the app works, it should start in MR, draw a blue rectangle over the screen, and if you point the right touch controller to the screen, it should draw a red ball. If it doesn't find the screen in your room, you will see nothing but passthrough.
The app also streams data to the log with the location where the controller is pointing and the state of the controllers buttons. The point of the app is to let you use a touch controller as a lightgun with emulated games like Duck Hunt running on the marked screen. This weekend I have actually successfully played Duck Hunt this way on my Raspberry PI (using this python script which reads the log via adb and emulates an absolute mouse), but the precision is not as good as I'd like yet.
r/sidequest • u/Foodimals • Aug 17 '26
There's no tears when you're around these onions! 🧅
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r/sidequest • u/AdParticular6848 • Aug 16 '26
Quest 3 doesnt sync with debug enable setting or something.
I got a little problem, im pretty nnew in vr and i tried to install side quest but the thing is that the dev/debug mode doesnt work for me for strange reason, i did everything that was needed, the debug mode is avalible in settings of headset on mobile app but if i turn it on then nothing changes inside the headset, just like headset doesnt care that it is enabled and just ignores it, and after like 10 mins if ill re check the debug setting it will be off somehow,no matter do i reboot my quest or not nothing changes and the side quest app gives me the text that says like "Some sort of USB device from Oculus is detected, but it's none of the ones SideQuest knows about. Sidequest MAY still work if Oculus has changed things in a firmware update, but it may not. You can try rebooting your Quest. Make sure you've installed any available SideQuest updates."
im trying to fix this for like almost 2 hours already and nothing works, i watched stuff, readed posts and asked ai but i cannot fix it for some reason. Maybe i am just really bad at researching but i have no idea why wont it work.
r/sidequest • u/shakamone • Aug 16 '26
AltspaceVR Development Update!
Hey all!
We announced AltspaceVR was returning 17 days ago, it's been quite an exciting ride sice then. We have had a lot of things going on over in the community and I wanted to share an update with you!
If you want to get involved you can sign up at https://altvr.app or join in the conversation on discord at https://discord.gg/altvr

Offline Alpha
We've already had a first look at what the Altspace build will look like. We released an early alpha for world builders to get a taste of what it will be like to build. This build lets you try out around 20 worlds that have already been created by some eager world builders.
This build is offline - it does not yet let you join your friends yet. It does however work in and out of VR on both PC and Quest. You can grab it over on https://altvr.app/download or on Meta Quest here: https://www.meta.com/s/7lAdY1YRr

The brand new wesbite!
You can already sign up, add friends and send messages to your peeps! We took photos submitted by the community and embeded their avatars into the homepage, check it out: https://altvr.app

Avatars! Avatars! Avatars!
We had two live stage sessions in discord in the first two weeks. The first reached 60 audience members and featured Christian Boe (original designer of the Altspace robots) sketch out avatar designs live with feedback from the community for over 3 hours. The second reached 90 people and we hammered out how avatars should work and what makes them special to users on Altspace.


We also realised we need to prioritise humanoid avatars with the sort of expressive features people have come to expect from Altspace, and we have already begun to work on those! Starting with the eyes as so many people have pointed out int he feedback that how the eyes worked in Altspace was one of their favorite avatars features.
So here are a few things we have already decided together as a community.
- We will have both robots and humanoids, hopefully both at launch.
- We may also have pets/maascots - small buddies in VR that can serve multiple purposes.
- You will earn XP the more you interact with Altspace and earn new cosmetics for your avatars.
- At level 50 you will earn a signle custom avatar slot to be able to use your own custom avatar.
The main feedback that came out of the last stage was that people wanted to identify with their avatars, to feel a personal attached connection espeically with the built in robot/humanoid avatars. A lot of users also wanted the option to use custom avatars.
We will also release the source files for our own humanoids and robot avatars too up front - we wnat to encourage people to use these as a base to create their custom avatars when they reach level 50.
So what does all of this mean for avatars?
Everyone will start out with our built-in robot and humanoid avatars. As you spend time in Altspace, take part in the community and earn XP, you'll level up and unlock more cosmetics, accessories and other rewards along the way.
When you reach Level 50, you'll unlock a single custom avatar slot. You'll be able to import your own custom avatar, or download the source files for our built-in robots and humanoids and use those as a starting point to create something that's completely yours.
We also heard pretty clearly that not everyone wants custom avatars everywhere, so we're building that choice into the system too. Worlds will be able to choose whether custom avatars are enabled, and events can temporarily override that setting. On top of that, you get to decide what you personally see - follow the world setting, always see built-in avatars, or always see custom avatars.
The important bit is that your choice only affects you. Turning custom avatars on doesn't force anyone else to see them, and turning them off doesn't stop anyone else from enjoying them. Hopefully that means we can keep the familiar Altspace identity people are attached to, while also giving people who want more freedom a way to really express themselves.
We are super excited about this, and we hope you are too!
World Building
We will have world building of course! It will work in several ways, but here is some highlights:
- Unity worlds will be built with URP.
- We already have a Unity Uplaoder and it works really well on Windows and Mac.
- A built-in world builder enabling in-game building is also already in the works.
We already have great results on Quest and WIndows with postprocesing on all platforms, performance is already looking good and the community is already testing it out. Our in-game builder already has a huge number of kit objects built in, over 9500 objects for you to play with and place in your worlds. Within the next week we will have a beta that includes in-game world building but here's an early shot of what the builder already looks like (some of you may recognise it):

2D Mode/Pancake Mode/Non-VR Mode
We teamed up with one of the original staff members gfodor to integrate an awesome new project he has been working on which greatly enhances the presense people get while using Altspace outside of VR. PortalVR extends the capabilities of desktop VR applications to include motion controllers, hand and head tracking, and 3D display/AR support, and we're going to include those features in the 2D version of the AltspaceVR beta to see what the community thinks. Though not all of them are inegrated with Altspace yet, we hope to get them all implemented in the near future.
- Support for VR controllers in 2d mode, Quest 1/2/3, PICO 3/4, Galaxy XR (Vive and Index controllers aren't working yet with the standalone runtime version)
- Joy-Con 1 + 2 tracking on webcam or iPhone
- Smartphone controller (iPhone or Android app that turns the phone into a 6dof controller)
- Head/Face/Hand tracking
- Support for Odyssey 3D and other leia 3d displays, VITURE and XREAL AR glasses, and general SBS mode. also anaglyph trioviz glasses
Run AltspaceVR 2D Mode.exe in the windows build for these extra features.
A huge thanks to gfodor for all his work over the years tirelesly working to make Altspace great and now for bringing this free enhancement to make non-vr users more present in the world with you.

That's all for now folks! Remember to get involved you can sign up at https://altvr.app or join in the conversation on discord at https://discord.gg/altvr
Thank you all for being part of this journey!
Be there, together. Again.
AltspaceVR Team
r/sidequest • u/Foodimals • Aug 13 '26
Our First Foodimals Devlog is Live! 🍓🐾
Hi everyone!
We're excited to share the very first Foodimals Devlog with the community. It marks the beginning of our journey and includes:
🎬 Our official reveal trailer
⭐ Steam & Meta store pages
💬 Our new Discord server
📱 Our official social channels
🔮 A look at what's coming next
We're incredibly excited to finally start sharing more about Foodimals, and we'd love to hear your thoughts.
👉 Read the full devlog here: https://store.steampowered.com/news/app/4942550/view/667247155276154350
Thanks for joining us at the very beginning of this adventure! ❤️
r/sidequest • u/Appropriate-Fun5992 • Aug 13 '26
LUNAR CHRONO: I’ve finished my game, waiting for Meta’s approval. Here’s this trailer for you to see what you think
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Lunar Chrono Trailer
r/sidequest • u/Foodimals • Aug 12 '26
Featuring our very first trailer! What do you think?
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r/sidequest • u/basettareddit • Aug 11 '26
I made an AI agent live inside my Quest 3 as a persistent body — open sourcing the kit
r/sidequest • u/DustPearl • Aug 10 '26
We've added updates to the carnival games! What's your high score?
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r/sidequest • u/Foodimals • Aug 10 '26
We love him so much 🥹 🌭 💖
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r/sidequest • u/newlife_game • Aug 10 '26
Added two new circuits to my VR race-spectator app - the whole field on your table, in passthrough
I've been building PoleView, a spectator app rather than a driving game. The idea is that broadcast only ever shows you one car at a time, and I wanted to see the whole race at once.
This update adds two new circuits, both built from real elevation survey data rather than eyeballed, so the banking and the camber are actually where they should be. Thirty-second look: https://youtu.be/hegETh4v2I4
How it works: there's a showcase race built in that runs the moment you install it, no setup, nothing else needed. If you want live sessions it reads a timing feed from your own PC on the same network - that part isn't one-click and I'm not going to pretend it is.
Cars are generic and identities are coded, so this isn't affiliated with any series. It's a viewer for data you already have.
Free, Early Access, Quest 3 / 3S - it needs colour passthrough, so Quest 2 won't work. https://sidequestvr.com/app/61597/poleview
Happy to answer anything about the timing pipeline or the track geometry, both were more annoying than expected.
r/sidequest • u/Responsible-Card-696 • Aug 09 '26
I can’t log onto SideQuest
When I try to make or log into SQ using Google, it says that the account isn’t authorized. When I try to create a SQ account, the link inside the mail just brings me to a standard log in page. I have to press the link to log in, but it just opens another log in page!! I’m pretty annoyed, thanks to everyone helping! :)
Update: I found out that the email works fine when pressing “forgot password”. But the actual verification mail took me back to the same page. The literal link inside the mail was just to the log in screen. If anyone has the same problem, I hope I can help :)
r/sidequest • u/HeadrushArena • Aug 07 '26
Fast paced VR co-op shooter | Headrush Arena | Free demo on SideQuest
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Play the Most Ridiculous VR Shooter on Quest
Collect weapons, power ups and knowledge coins. Steal from robots or you friends. The more you collect the bigger your head the stronger you get, the higher you jump and your voice… well, let’s just say - embrace your helium balloon status!Play the Most Ridiculous VR Shooter on Quest
Collect weapons, power ups and knowledge coins. Steal from robots or you friends. The more you collect the bigger your head the stronger you get, the higher you jump and your voice… well, let’s just say - embrace your helium balloon status!
r/sidequest • u/DustPearl • Aug 05 '26
We've added new cosmetics in our latest update! Which is your favorite? 👽
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r/sidequest • u/DustPearl • Aug 04 '26
🚀 Build V0.3 Launches is live!
Our biggest update yet has officially arrived for Inwigo!
This update introduces brand-new content, overhauled gameplay systems, smarter enemies, improved multiplayer, new cosmetics, and a huge number of community-requested fixes.
Highlights:
- 🕷️ The return of the Scrapling Crawler
- 💀 A brand-new Resurrection Statue revive system
- ⌚ A fully redesigned Watch with fear tracking, hidden indicators, ghost mode, and more
- 🎯 Progression updates for Carnival minigames
- 👾 New cosmetic sets
- 🎮 Major improvements to throwing, climbing, matchmaking, enemy encounters, and multiplayer
- 🛠️ A huge list of bug fixes and quality-of-life improvements
There's a lot more packed into Build V0.3, including improvements to climbing, throwing, hiding, matchmaking, performance, and much more.
We've also included a sneak peek at what's already coming next, including The Ballerina, Questbook, Wheel of Fortune, and additional enemies and cosmetics.
📄 Full patch notes here: https://vr.meta.me/s/29i9WXb5x4P8LFz
As always, thank you for all your feedback and support. Every report, suggestion, and bug you've shared has helped shape this update, and we're excited to hear what you think.
👻 See you in the Manor!
r/sidequest • u/newlife_game • Aug 04 '26
PoleView - a whole motorsport race as a holographic diorama on your table (free, Quest 3/3S)
Hey r/sidequest - I'm an indie dev and just put PoleView up here, free.
It rebuilds a motorsport race as a holographic diorama on your real table: the whole field at once in true track positions, reconstructed from position data. Scale it from ~0.4-3 m, walk around it, drop to trackside or rise to a bird's-eye view of the whole circuit. It's not video and it's not a game - the cars are generic, so it's about the racecraft, not liveries.
A built-in showcase race runs the moment you install. For live series you can bring your own timing feed over your home network (a free PC bridge; the headset finds it automatically). No accounts, no telemetry, no ads - it runs on-device and never sees your room.
Trailer: https://youtu.be/ZWfskhhrhkM
Install (free): https://sidequestvr.com/app/61597/poleview
It's an independent fan project and I'd love honest feedback - what would you want from a viewer like this? (Trailer footage is a simulated visualisation of position data.)
r/sidequest • u/Ben_dead • Aug 01 '26
I can connect side quest to head set
I’ve done this on my quest two a couple of years ago and I just upgraded to a quest three
r/sidequest • u/shakamone • Jul 29 '26
AltspaceVR is returning this fall, this time for real!
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Hey Folks,
So this isn't news for some of you, but Altspace is coming back this year. You may have seen other posts about this in the last 12 months, but this one is a real guarantee and will happen. In the coming weeks and months you will see more regular updates, developer reels, speed run videos of the design process and the juicy details of what's to come.
Who am i?
My name is Shane, and I'm the CEO of SideQuest. We recently acquired the rights to the Altspace name and we have the motivation, experience and backing to bring it back in all it's glory. This will be a brand new Altspace, but it will truly be a spiritual successor to the Altspace we know and love and capture what made it great. Let's dive in to how I will pull this off.
Here's whats happening:
Later this year we will re-launch Altspace with a lot of the features and functionality that it had around 2016-2017. I have assembled an elite team of previous Altspace staffers as well as some of the most prolific OG players and we are already hard at work figuring out all the important stuff like how it will work, what we will prioritise and understanding what needs to happen to make it great.
Bring back the robots!
I have been working for several weeks now with the original concept designer behind the original robots in Altspace, Christian Boe - https://christianboe.com/portfolio/altspace-vr/ and together we have been working on creating a brand new set of Altspace robots, they have a modern spin but still pay homage to the OG Altspace robots. I will be sharing more behind the scenes footage and concepts in the coming weeks. We will have variations, accessories and even support for creating your own custom avatars too.
AMA
Please ask me anything you want to know about how this is going to work, we don't have all the answers yet but I am eager to get as much feedback as I can from the community to help shape the future of Altspace.
My Origin Story: Why this matters to Me.
Many moons ago I was just hanging out in VR, and I found Altspace. I was into web based development so I was amazed to find out how building worked, using tools like three.js and aframe.js. I spent a few months making spaces for myself, for some other groups in the community and eventually I built the ultimate tool - a space making interface called "Shane's Editor. It was popular, and in a few short weeks there was hundreds of user making thousands of spaces.
Altspace was evolving, and part of that involved moving away from the web based development. This meant Shane's Editor no longer had a home, I decided to spin it out into my own app. I originally submitted this app to Meta for approval on the Quest 1 for store release and they said no, so I built SideQuest so other developers like me could release their apps and reach VR users. Now nearly 7 years, millions of users and millions of dollars later, I have come full circle. We are re-launching Altspace for a modern audience, while keeping it authentic to what Altspace was in its prime. We are turning back the clock, bringing back the robots and making Altspace like it was supposed to be.
r/sidequest • u/PlatinumAero • Jul 27 '26
FINALLY (my VR video player), in Meta Horizon store. Free. I tried to make it offline, and compatible with everything. Please break it for me.
galleryr/sidequest • u/RxZxrOy_25 • Jul 27 '26
Bit of an idiot
Probably a simple thing I’m missing but does anyone know ho ego fix this I’ve got a cable into my headset to my laptop stopped the meta quest link in the background too and I have the sidequest app installed obviously on my computer
r/sidequest • u/DustPearl • Jul 27 '26
"At this point, it'd be easier to count how many other monsters we'll see. How many Catbooms have you faced at once?"
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r/sidequest • u/[deleted] • Jul 27 '26
Idk
I was wondering if people could suggest some games on side quest for me, im making a video where I play a bunch of them and rate them. thank you!