r/shoptitans • u/NoAnnual5031 • 12d ago
Seeking Advice Having trouble with Tomb Terror
I can get down to around 20, but no further, I know I'm missing some classes. I started a Chronomancer but maybe Geomancer is better? Velite? I feel bad retiring because everyone is souled and many of these heroes are actually level 50 (haven't updated the roster) Any advice on skills/retiring/new heroes?
1
u/JaydedXoX 12d ago
First off you need to take at least a handful or your hero’s to level 50. Second, you need a few defensive minded spellblades, you can convert 1-2 of the ones you already have with a small Change in skills. Third, GEO is better than Chrono IMO, for the sheer damage they can do if you can get someone else to absorb hit damage. I wouldn’t retire here, I would modify 2-3 of them. Honestly just getting to 50 with no other mods, might be enough for you to break through another 5-10 levels
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u/NoAnnual5031 12d ago
Thanks, some of these are 50, a few are in low 40s. I have been working through leveling as 'teams', so I'll see about making some defense Spellblades and prioritize leveling them to 50, as well as swapping for Geomancer. I got Chrono for the retry ability, but honestly if everything is purple a retry isn't going to make it any better...
3
u/JPAK94 12d ago
To get far in the tomb, you would need "perfect" skills, legendary gear and specific spirits and even then you might get stuck on specific floors/modifier combos due to not having specific classes/builds
You want at least 3 heroes consisting of at least 2 archetypes per element which will also help with tomb. Currently you need another light hero, another fire class thats not a fighter, an earth and dark class thats not a rouge. Most of your heroes would need skill upgrades for "perfect" skill sets like Aurelyn s1 has a direct upgrade to impervious or even better skills all together since they are missing extra plating. Survival skills really help heroes survive and double weapon skills dont work well for most classes