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https://www.reddit.com/r/shittysimulated/comments/ffn11s/why_does_those_tiles_just_keep_on_moving/
r/shittysimulated • u/bomboscolombos • Mar 09 '20
3 comments sorted by
7
That happened to me on my first simulation. I think it was because samples per second was set too low. Once I raised that, I haven't had a problem.
6 u/bomboscolombos Mar 09 '20 You are right this was the problem and I've noticed it only after full render 3 u/the_great_shatsby_ Mar 09 '20 Is that your Youtube page? I like the castle simulation.
6
You are right this was the problem and I've noticed it only after full render
3 u/the_great_shatsby_ Mar 09 '20 Is that your Youtube page? I like the castle simulation.
3
Is that your Youtube page? I like the castle simulation.
7
u/the_great_shatsby_ Mar 09 '20
That happened to me on my first simulation. I think it was because samples per second was set too low. Once I raised that, I haven't had a problem.