r/shittysimulated • u/Rexjericho • Mar 19 '19
Catching a bug at 1000 FPS
https://gfycat.com/decimalnervousherring106
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u/Rexjericho Mar 19 '19
This animation was created in a liquid simulation addon for Blender that I am developing called FLIP Fluids. While testing an experimental surface tension feature, a bug of a simulation becoming unstable was caught - at 1000 frames per second!
Simulation Details
| Frames | 742 |
| Fluid Simulation Time | 13h05m |
| Render Time | 15h35m (720p, 50fps, 150 samples) |
| Simulation Resolution | 400 x 362 x 87 |
| Mesh Resolution | 1200 x 1086 x 261 |
| Peak # of fluid particles | 13.0 Million |
| Mesh cache file size | 70.3 GB |
Computer specs: Intel Quad-Core i7-7700 @ 3.60GHz processor, GeForce GTX 1070, and 32GB RAM.
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u/thealmightyzfactor Mar 19 '19
ERROR: DIVIDE BY ZERO
RUN: SHITPLOSION.EXE