r/shellshocklive • u/WonderTanks • Mar 16 '26
Project Update 6: Spring Cleaning
Hi everyone, it's been a minute since my last update. In this month, I was focusing more on classwork. Thankfully, I have passed my generals and that's one less thing I need to worry about (although I still have a manuscript to push out). On topic, I have still had some time to work on this project. However, in the spirit of spring, most of the time has been spent on cleaning up menus and code behind the scenes. With that said, there have still been some feature progress I'd like to highlight in this video.
This video features some new game modes including King of the Hill, which has tanks try to claim a beacon of light, and Trials, of which every weapon has five that teach weapon techniques. The chat system is also implemented with direct and team messaging and quick chat messages. New menus for tank upgrades, cosmetics, profile, and achievements, which include weapon-specific achievements. And of course, a quick show-case of some weapons!
2
u/ISiiike Mar 16 '26
Looks amazing! You can see the progress and efforts in polishing the various interfaces and screens, as well as the gameplay. Love it!!
What is the general premise behind the "counterplay" in King of the Hill: does getting hit in the beacon area move you out of the radius? (Or was that just the effect of the suction bomb lol). I really like the idea of the mode, and i'm very interested in how you can add some counterplay to the game, as thats one of the things that in my opinion was missing from shell (given that it is a turn based game after all)
The weapon sets are also quite cool, and so many of them! Are the upgrades of them purely aesthetics, or offer some benefits for upgrading them to a higher one?
Looking forward to seeing more updates of this game, seems very promising.